With thanks to punctuator for pulling together the raw data for new social policies!
Current Culture: 1000
Target Culture: 1025
Culture Per Turn: 49
Next Policy: 0
Adopted Policies (Policy Tree) Policy Effect
Tradition ( Tradition) +3 Culture/Turn in the Capital
Aristocracy ( Tradition) 15% Bonus to Wonder Production
Legalism ( Tradition) Free Culture Building in First 4 Cities
Oligarchy ( Tradition) Garrisoned Units Cost No Maintenance, +100% Ranged Combat Strength for Cities with Garrison
Monarchy ( Tradition) +1 Gold and -1 Unhappiness per 2 Citizens in Capital
Liberty ( Liberty) +1 Culture/Turn in Every City
Piety ( Piety) Production Cost of Culture Buildings Reduced 15%
Patronage ( Patronage) City State Influence Decays 25% More Slowly
Available Policies (Policy Tree) Policy Effect
Landed Elite ( Tradition) +1 Happiness for every 10 Citizens in a City
Finisher ( Tradition) +15% Growth and +2 Food in All Cities
Collective Rule ( Liberty) 50% Faster Settlers in Capital, Free Settler Near Capital
Citizenship ( Liberty) 25% Faster Tile Improvements, Free Worker Near Capital
Honor ( Honor) 25% Combat Bonus vs. Barbarians, Notification of Encampment Respawn, Killing Barbarians Produces Culture
Organized Religion ( Piety) +1 Happiness per Monument/Temple/Monastery
Mandate of Heaven ( Piety) 50% of Positive Happiness Added to Culture/Turn
Philanthropy ( Patronage) Gold Gifts to City States Produce 25% Extra Influence
Aesthetics ( Patronage) Minimum Influence Level of 20 With All City-States
Commerce ( Commerce) Gold Output Increased by 25% in Capital
Freedom ( Freedom) Rate of Great People Generation Increased by 25%
Incompatible Policies (Policy Tree) Policy Effect
Rationalism ( Rationalism) Science Gained From Research Agreements Increased by 50%
(May not have Rationalism and Piety at the same time)