pineappledan
Deity
Can chu ko nu get set to default RCP? It’s kinda weird that they get-1 in addition to -20% from logistics
How does we love the empress day work on era change? It says bonuses decline on era change but the starting bonuses are 1 culture and 1 food to start with. So on era change does it just give no bonuses ever?
Your capital will have 1 culture and 1 food to start.How does we love the empress day work on era change? It says bonuses decline on era change but the starting bonuses are 1 culture and 1 food to start with. So on era change does it just give no bonuses ever?
The Paper Maker gives +1 gold for every 4 citizens, but also has -1 maintenance, meaning it gives really paltry gold early on. It has +1 culture but China is the last civ that wants +1 Culture on their UB.
I suggest to remove the maintenance cost and remove the +1 Culture as well.
Why doesn’t china want culture?
Yeah, they're similar. No I don't think it's a problem.Just wondering between China unique unit chu ko nu and incan slinger
They seem quite similar only in different eras
It makes like their unique unit v similar (?)
Slingers are pretty bad. They're OK vs brutes and warriors, but otherwise do very little damage for an unique unit. The good thing is that they get experience fast, and once they are promoted to composite, they perform quite well. Cho ku nos are good from the beginning. They feel different enough. One shines for their high level (provided you fought frequently with them), the other one for its raw damage.China is strong/versatile/fun and the cho ko nu is by now an iconic unit (it's the same as vanilla and works just as good) so no need to change anything here.
If anything, I'd change the slinger, mostly so that upgraded slingers wouldn't be a plain superior cho ko nu (built in logistic with no RCS penality): random idea, bonus RCS when firing at 1 hex (make the retreat ability a bit more active) but eeeeeh new code. And off topic.
I don't understand why the bonuses 100% disappearing on era change now is a "bug fix" as if that was always intended. Wasn't the decaying by half the intended behavior? Even just looking in posts in this thread, it always seemed the bonuses declined on era change, and you even have a post discussing the exact formula for that decay rate. When exactly did the "intended behavior" change from decay to 100% erasure?Bug fix first, balance later. Needed to fix the bug first.