OK here's the plan and my rules.
Let's work with goodsmell's 4000 BC save with Carthaginians. Everyone play his 4000 BC within 48 hours and post your log (detailed) here. We will review all of the opening plays after they are posted and discuss them. We will take the best opening play based on our discussions.
The Carths traits give you couple of cheap building crutches. Cheap barracks, temple and cathedrals. Barracks I'm ok with in core cities however I don't want to see any temples or cathedrals built early. We are not going for a culture win. We are going for a space shot and we want to spend our hard earned money on developing a highly scientific powerful economic civ.
Space will allow us to train all the way through the ages. The best kind of training.
As an old civ3 sage once said "Growth is power". That being the case, all victory conditions require land acquisition. To gain land we will need to do some fighting.
We will also need to be crafty traders.
[*]If you are going to make a trade; save the game and then make the trade. In your turn-report write down very detailed what was traded, how and most importantly why you made that trade. I'd also appreciate it if you send me a PM that there is a save for me to judge.
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Here's the decision making process I learned from Bede and Rik Meleet and the questions I'd want answered for every trade.
So off we go. goodsmell please post your 4000 BC save and each of you play that save within 48 hours.