Nintendohomie
Chieftain
- Joined
- Sep 29, 2016
- Messages
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CHRIS' S ROME REMIX VERSION .1.4. ! EVEN THOUGH I PREVIOUSLY CLAIMED TO HAVE RELEASED THE FINAL VERSION, I COULDNT RESIST THE TEMPTATION TO TWEAK AND IT TURNED INTO A PRETTY SIGNIFINATNT OVERHAUL.
! DOWNLOAD NEW FILES AT THE BOTTOM OF THIS POST !
Playable Civilizations:
Rome - Much like our own world, Rome's prophetic rise was never a forgone conclusion, least of all to her ambitious and powerful neighbors. As such, while starting from a position of relative strength, enemies surround on all borders and failure to act fast could see any possible forward momentum made extremely difficult. The Greek city of Taras in the south has recently called to it's aid a certain adventuring general from Epirus. The key to Greece lies in first subduing Magna Grecia.
Carthage - The proud ancestors of Phoenician colonists from Tyre, In many ways Carthage was far more prosperous and powerful than Phoenicia ever was. By the time of the Roman republic, Carthage was the center of trade in the western Mediterranean and fielded large armies. Carthage's greatest asset though, was unquestionably her navy, which ruled the western Mediterranean seas. It would be wise to rapidly subdue the independent Sicilian Greeks to strengthen the strategic position for a date with history which will more likely than not prove inevitable.
Ptolemaic Egypt - Ptolemy's progeny patiently posses the Pharaohs' former fiefdom. Years of Conflict with the Seleucid Empire have spent the lives of the Eastern Greek world's finest soldiers and drained the coffers of both realms. Still, Egypt is a land of almost inconceivable wealth and agricultural prosperity. Success must lie in securing the northern frontier and projecting power by Capturing smaller Greek powers such as Rhodes.
Seleucid Empire - The descendants of Seleucus Nicator rule from the city of Antioch. Take advantage of your army, as the Seleucid Empire is one of the few civs to get one. Destroy Persia so your Greek enemies can be taken to task without risking a war on two fronts. Egypt is your erstwhile greatest enemy and the peace that stands now is tentative at best.
Epirus - As stated in the 'Rome' description, The Tarantines have called over General Pyrrhus, and he did not cross the Ionian alone, famously bringing with him mighty elephants, a sight which initially shocked the romans and proved critical in several key victories for Pyrrhus in our own history. Epirus is the smallest civ to receive an army, and that army will be crucial to any goal. Thassalocratic power will also be a key strategy for success.
Antigonid Macedon - The homeland of Alexander the Great has become eclipsed in power by the fragmented successors of the empire he left behind, but this can change. Before war can be waged against "big Yellow" and "Big Blue" , the independent and quarrelsome cities of southern Greece must be brought back under Macedonian rulership.
Pergamon- This wealthy kingdom stands proudly between two mighty realms, wary of both but also profiting from it's central position. Beware of your seleucid and Ptolemaic neighbors, they can turn on you in a heartbeat if they sense any weakness
Syracuse- Once described as "the greatest of all the Greek cities" , This nation has the chance to establish dominance over the island of Sicily and become a true thassalocratic power. Powerful Hoplites and heavy cavalry can be used to blitzkrieg your Carthaginian nemesis.
Samnium- Isolated and surrounded, the path to victory will not be an easy one. Rome's unquestioned dominance over Italy is not yet a given, so use that to your advantage and try to form an alliance with Epirus or take advantage of an Epirus weakened by war with Rome. Even though Samnium is a genuine challenge they can be fun and rewarding.
Rhodes- Commercial Hub of the Eastern Mediterranean, home to the awesome ' Colossus '
of Rhodes. Like Athens and Syracuse, but even more so then those two, naval power will be the key to projecting any land power. Rhodes has a good starting location and can take advantage of the Hellenistic powers weakness in the smaller holdings around the Ionian and the eastern seas.
Parthians- Will do well the act quickly against the Seleucids. No reason to waste time here. Eventually this Persian dynasty will reclaim Persia and come to war centuries later with the roman empire. While that is a long ways off, it might not take a skillful player centuries in-game to wrest away cities from the eastern Greeks or the Armenians.
Celts- From the plains and shores of northern Gaul to the Po valley, Powerful and war-like tribes of Gauls stand ready to push back against Rome or anybody else. While the Gauls might seem like an easy target, any Roman player should be advised war with the Celts will not be a walk in the park by any means. Don't throw away your army and use it wisely, as it will be a key advantage in taking on romans potentially far from home
Sparta- The ancient city of Sparta is a city with an extremely proud and renown martial tradition. But it's best days are behind it and the tides of time have seen the old city states of southern Greece lose their prominent position. The oath to success here lies in subduing your small Greek neighbors first and foremost. Once Greece is secured the Hellenistic powers should by this time be weakened by wars with other states.
Western Greeks- The colonies of Massalia and Narboensis are coming under the influence of Rome, but for now they remain independent. Your main concern at present is the overwhelming power of the Gauls close by .
Achaean League- Much like Sparta and Athens, as well as the Aetolians, the game for Corinth will require shrewd operating to quickly eliminate one or two smaller Greek rivals, becoming less of an easy target for gang-ups and/or your bigger neighbors. All the Greek cities are relatively similar and the difference of a human player will possibly be the only factor elevating one over another.
Athens- Represented more by a mustard color which this text doesn't offer... similar in play to the other Greek cities but it's central position in the Ionian can be used as advantage by a player who invests heavily in naval resources.
Aetolian League- Closing out the playable civs is the last of the minor Greek states, maybe I shouldn't have bothered to keep them all playable but it could interesting to play them all and see which one has a better starting position. Personally I believe Syracuse has the best of all the smaller Greek civs just because it has easy access to securing Sicily which is easily
defensible. But I will let you make your own determination
Heres a few screenshots from the game :
Certain civs do receive armies at the start to reflect powerful historical forces of the period, Epirus being one. Others include all three Successor Kingdoms and Carthage.
A snippet of the mini map, showing the main theatre. Notice how different it is from vanilla ! now isnt that colorful.
Army values have been changed to one so that the AI will actually be able to use them properly that is unless it decides to put a warrior in one, then I cant help ya !
This scenario will require you to extract the folder to your rise of Rome folder in your main /conquests directory. This will require you to accept yes to all changes and overwrite your original folder. this doesn't affect you being able to play the original vanilla scenario but you should be advised to make a backup of the original folder just in case you're bothered by the changes. Just extract the biq to your main /scenarios directory with all your other scenarios and it should work like a charm ! No-Raze patch is strongly recommended but by no means necessary.
! DOWNLOAD NEW FILES AT THE BOTTOM OF THIS POST !
Playable Civilizations:
Rome - Much like our own world, Rome's prophetic rise was never a forgone conclusion, least of all to her ambitious and powerful neighbors. As such, while starting from a position of relative strength, enemies surround on all borders and failure to act fast could see any possible forward momentum made extremely difficult. The Greek city of Taras in the south has recently called to it's aid a certain adventuring general from Epirus. The key to Greece lies in first subduing Magna Grecia.
Carthage - The proud ancestors of Phoenician colonists from Tyre, In many ways Carthage was far more prosperous and powerful than Phoenicia ever was. By the time of the Roman republic, Carthage was the center of trade in the western Mediterranean and fielded large armies. Carthage's greatest asset though, was unquestionably her navy, which ruled the western Mediterranean seas. It would be wise to rapidly subdue the independent Sicilian Greeks to strengthen the strategic position for a date with history which will more likely than not prove inevitable.
Ptolemaic Egypt - Ptolemy's progeny patiently posses the Pharaohs' former fiefdom. Years of Conflict with the Seleucid Empire have spent the lives of the Eastern Greek world's finest soldiers and drained the coffers of both realms. Still, Egypt is a land of almost inconceivable wealth and agricultural prosperity. Success must lie in securing the northern frontier and projecting power by Capturing smaller Greek powers such as Rhodes.
Seleucid Empire - The descendants of Seleucus Nicator rule from the city of Antioch. Take advantage of your army, as the Seleucid Empire is one of the few civs to get one. Destroy Persia so your Greek enemies can be taken to task without risking a war on two fronts. Egypt is your erstwhile greatest enemy and the peace that stands now is tentative at best.
Epirus - As stated in the 'Rome' description, The Tarantines have called over General Pyrrhus, and he did not cross the Ionian alone, famously bringing with him mighty elephants, a sight which initially shocked the romans and proved critical in several key victories for Pyrrhus in our own history. Epirus is the smallest civ to receive an army, and that army will be crucial to any goal. Thassalocratic power will also be a key strategy for success.
Antigonid Macedon - The homeland of Alexander the Great has become eclipsed in power by the fragmented successors of the empire he left behind, but this can change. Before war can be waged against "big Yellow" and "Big Blue" , the independent and quarrelsome cities of southern Greece must be brought back under Macedonian rulership.
Pergamon- This wealthy kingdom stands proudly between two mighty realms, wary of both but also profiting from it's central position. Beware of your seleucid and Ptolemaic neighbors, they can turn on you in a heartbeat if they sense any weakness
Syracuse- Once described as "the greatest of all the Greek cities" , This nation has the chance to establish dominance over the island of Sicily and become a true thassalocratic power. Powerful Hoplites and heavy cavalry can be used to blitzkrieg your Carthaginian nemesis.
Samnium- Isolated and surrounded, the path to victory will not be an easy one. Rome's unquestioned dominance over Italy is not yet a given, so use that to your advantage and try to form an alliance with Epirus or take advantage of an Epirus weakened by war with Rome. Even though Samnium is a genuine challenge they can be fun and rewarding.
Rhodes- Commercial Hub of the Eastern Mediterranean, home to the awesome ' Colossus '
of Rhodes. Like Athens and Syracuse, but even more so then those two, naval power will be the key to projecting any land power. Rhodes has a good starting location and can take advantage of the Hellenistic powers weakness in the smaller holdings around the Ionian and the eastern seas.
Parthians- Will do well the act quickly against the Seleucids. No reason to waste time here. Eventually this Persian dynasty will reclaim Persia and come to war centuries later with the roman empire. While that is a long ways off, it might not take a skillful player centuries in-game to wrest away cities from the eastern Greeks or the Armenians.
Celts- From the plains and shores of northern Gaul to the Po valley, Powerful and war-like tribes of Gauls stand ready to push back against Rome or anybody else. While the Gauls might seem like an easy target, any Roman player should be advised war with the Celts will not be a walk in the park by any means. Don't throw away your army and use it wisely, as it will be a key advantage in taking on romans potentially far from home
Sparta- The ancient city of Sparta is a city with an extremely proud and renown martial tradition. But it's best days are behind it and the tides of time have seen the old city states of southern Greece lose their prominent position. The oath to success here lies in subduing your small Greek neighbors first and foremost. Once Greece is secured the Hellenistic powers should by this time be weakened by wars with other states.
Western Greeks- The colonies of Massalia and Narboensis are coming under the influence of Rome, but for now they remain independent. Your main concern at present is the overwhelming power of the Gauls close by .
Achaean League- Much like Sparta and Athens, as well as the Aetolians, the game for Corinth will require shrewd operating to quickly eliminate one or two smaller Greek rivals, becoming less of an easy target for gang-ups and/or your bigger neighbors. All the Greek cities are relatively similar and the difference of a human player will possibly be the only factor elevating one over another.
Athens- Represented more by a mustard color which this text doesn't offer... similar in play to the other Greek cities but it's central position in the Ionian can be used as advantage by a player who invests heavily in naval resources.
Aetolian League- Closing out the playable civs is the last of the minor Greek states, maybe I shouldn't have bothered to keep them all playable but it could interesting to play them all and see which one has a better starting position. Personally I believe Syracuse has the best of all the smaller Greek civs just because it has easy access to securing Sicily which is easily
defensible. But I will let you make your own determination
Heres a few screenshots from the game :
Certain civs do receive armies at the start to reflect powerful historical forces of the period, Epirus being one. Others include all three Successor Kingdoms and Carthage.
A snippet of the mini map, showing the main theatre. Notice how different it is from vanilla ! now isnt that colorful.
Army values have been changed to one so that the AI will actually be able to use them properly that is unless it decides to put a warrior in one, then I cant help ya !
This scenario will require you to extract the folder to your rise of Rome folder in your main /conquests directory. This will require you to accept yes to all changes and overwrite your original folder. this doesn't affect you being able to play the original vanilla scenario but you should be advised to make a backup of the original folder just in case you're bothered by the changes. Just extract the biq to your main /scenarios directory with all your other scenarios and it should work like a charm ! No-Raze patch is strongly recommended but by no means necessary.
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