CityIOT 5
IOT's favorite
How to join:
Spoiler :
This one's simple. Give me the following:
1) Character name & description
2) Character faction/company (optional but recommended)
3) Five buildings/infrastructure, description + marked on map (optional but recommended)
Your faction/company can be anything realistic - labor unions, multimedia corporations, the local hospital. You can choose to run your faction directly, just be a member, or be outside of a faction entirely. NPC factions will probably not exist, so please carefully consider what you do in light of what others have chosen!
Buildings and infrastructure take a similar mentality as factions - anything realistic is viable. You may create things that you own personally, that your faction owns, or that are under the control of the initial city government. NPC buildings will definitely not exist, so again, please consider carefully. Those who create less than 5 buildings will start with + 2000 wealth per building omitted.
1) Character name & description
2) Character faction/company (optional but recommended)
3) Five buildings/infrastructure, description + marked on map (optional but recommended)
Your faction/company can be anything realistic - labor unions, multimedia corporations, the local hospital. You can choose to run your faction directly, just be a member, or be outside of a faction entirely. NPC factions will probably not exist, so please carefully consider what you do in light of what others have chosen!
Buildings and infrastructure take a similar mentality as factions - anything realistic is viable. You may create things that you own personally, that your faction owns, or that are under the control of the initial city government. NPC buildings will definitely not exist, so again, please consider carefully. Those who create less than 5 buildings will start with + 2000 wealth per building omitted.
How to play:
Spoiler :
Also pretty simple!
Each player starts with the role in the faction they described, and 10,000 wealth (more if you forego initial buildings). Your actions at this point are basically whatever you could conceivably do - you tell me what you want done, I tell you if it's possible, and RNG determines how well it goes. You can team up with other players to combine your strengths and perform harder tasks.
There will also be an election for the initial city council, in which every player can run, and you
can vote for up to three candidates (I will adjust this to five should we have a sufficiently large playerbase). The candidate with the most votes becomes mayor, and the two runners-up become council members.
How the city runs is entirely at the mercy of players at this point - there are no laws established, no election procedures pre-ordained, currency only has value insomuch as players decide it does, and the ability to provide services, create new buildings/resources/currency, and even just survive is now at the mercy of player coordination and the initial factions and buildings you established. Whether the city starves to death, becomes a commune, or launches into gang wars for control of a corrupt government is entirely up to player action and coordination.
Each player starts with the role in the faction they described, and 10,000 wealth (more if you forego initial buildings). Your actions at this point are basically whatever you could conceivably do - you tell me what you want done, I tell you if it's possible, and RNG determines how well it goes. You can team up with other players to combine your strengths and perform harder tasks.
There will also be an election for the initial city council, in which every player can run, and you
can vote for up to three candidates (I will adjust this to five should we have a sufficiently large playerbase). The candidate with the most votes becomes mayor, and the two runners-up become council members.
How the city runs is entirely at the mercy of players at this point - there are no laws established, no election procedures pre-ordained, currency only has value insomuch as players decide it does, and the ability to provide services, create new buildings/resources/currency, and even just survive is now at the mercy of player coordination and the initial factions and buildings you established. Whether the city starves to death, becomes a commune, or launches into gang wars for control of a corrupt government is entirely up to player action and coordination.
FAQ:
Spoiler :
Who are you?
Hello, player I haven't encountered before! I am a former GM, moreso than a player. I've been on a hiatus/limited activity for several years because of academics and professional life. In general, I would argue that a lot of my games tended to be either more experimental or RPG-like than their contemporaries (for both better and worse).
What is this?
CityIOT 5 is the newest iteration in a series of games I've run before. Put briefly, CityIOT allows players to be prominent (or not so prominent, if they prefer) members of a city, and use their resources towards... well, whatever. I would say running the city, but the first time players literally burnt it down instead, and that's often set the tone for the series. Ideally, these games are lighter and fairly free-form.
Haven't these usually gone terribly?
Depends on your perspective. They've certainly been a bit chaotic. That's not likely to change, but as I (and returning players, presumably) am older and have more responsibilities, you're not going to have 24-hour update cycles and I'm gonna be a bit stricter on not being a jerk OOC. It's a game. Have fun in the game, don't try to make another player miserable or be a sore loser if others decide that you're being a hassle to the town and team up against you.
How can I reach you?
While you can PM me, the fastest way is to use my Discord server. Please note that this is not the same as the general IOT server; the main perk of using this server is that I will be able to set up group chats for factions (like the initial city government!) upon request without spamming IOTchat with a million new channels.
When will the game start? How often will it update?
As soon as possible after Jan 30th, pending only player interest. Updates will vary upon player engagement and my schedule, but I am tentatively looking at once weekly updates.
Hello, player I haven't encountered before! I am a former GM, moreso than a player. I've been on a hiatus/limited activity for several years because of academics and professional life. In general, I would argue that a lot of my games tended to be either more experimental or RPG-like than their contemporaries (for both better and worse).
What is this?
CityIOT 5 is the newest iteration in a series of games I've run before. Put briefly, CityIOT allows players to be prominent (or not so prominent, if they prefer) members of a city, and use their resources towards... well, whatever. I would say running the city, but the first time players literally burnt it down instead, and that's often set the tone for the series. Ideally, these games are lighter and fairly free-form.
Haven't these usually gone terribly?
Depends on your perspective. They've certainly been a bit chaotic. That's not likely to change, but as I (and returning players, presumably) am older and have more responsibilities, you're not going to have 24-hour update cycles and I'm gonna be a bit stricter on not being a jerk OOC. It's a game. Have fun in the game, don't try to make another player miserable or be a sore loser if others decide that you're being a hassle to the town and team up against you.
How can I reach you?
While you can PM me, the fastest way is to use my Discord server. Please note that this is not the same as the general IOT server; the main perk of using this server is that I will be able to set up group chats for factions (like the initial city government!) upon request without spamming IOTchat with a million new channels.
When will the game start? How often will it update?
As soon as possible after Jan 30th, pending only player interest. Updates will vary upon player engagement and my schedule, but I am tentatively looking at once weekly updates.
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