Eltain
Deity
Orders
40 CP
20 CP - 1307d - New Kuwait. Prefer a white dwarf
20 CP - 1307a - New Beijing. Prefer a blue giant
40 CP
20 CP - 1307d - New Kuwait. Prefer a white dwarf
20 CP - 1307a - New Beijing. Prefer a blue giant
PLAYER | BASE CP | 2d6 CP | BANKED CP | TOTAL CP | POGS | SP |
TerrisH | 20 | 6 | 0 | 26 | 1 | |
Erez87 | 20 | 7 | 0 | 27 | 0.5-0.5=0 | 1 |
Eltain | 20 | 5 | 0 | 25 | 1 | |
Traveller76 | 20 | 9 | 0 | 29 | 1 | |
NinjaCow64 | 20 | 10 | 0 | 30 | 1 | 1 |
hex cell | system | spectral classification |
0808a | Pentas | M-class Red Giant |
0809f | Iris | Neutron Star |
0813a-A | Eris | F-class yellow-white star |
0813a-B | Discord | B-class blue-white main sequence star |
1011a-A | Olympus | M-class Red Dwarf |
1011a-B | Pelion | M-class Red Dwarf |
1204a | Qiufan | M-class Red Dwarf |
2220d | Clyde | K-class orange dwarf |
It could be stripped of atmosphere and have active volcanoes due to tectonic activity involved with sudden increase in gravitic pressure from the star. Or after the atmosphere was stripped, it could have all the gas and dust that settled on the surface superheated until it became glass. It could turn into a proto-star, burning its own atmosphere and transferring to the main star. Space is crazy.hmmm. What would a gas giant that had most of its outer layers removed by a super nova be? Still set it up as a gas giant(with a note that it’s no longer giant). Or purchase it as a terestial world? Or a dwarf world? Hmm. I’ll prep orders tomorrow as there is a fair bit of narrative writing I want to do with building the iris system.
I might have "distant" pairs have separate maps, I think that is the most simple route.If a binary system stars are more than 1 light year apart (oort cloud distance) they might as well be two separate systems. Probably even much less.
The goldilocks zone might move but i doubt it'll get bigger.Olympus and Pelion should be extremely close to each other (like 3 days orbits around each other close), making it simple to put planets around them. And probably increasing the habitable zone size?
Good read, thanks for sharing. In game terms, initially the goldilocks zone was based on the relative temperature of each spectral class (the colder the star, the closer the range). This may be changed based on updated information, will keep you updated.Tamer in twos: Binary Stars May Be Havens for Habitability - NASA Science
New research has found that life among binary stars, as imagined in Star Wars, might be more feasible than originally thought.exoplanets.nasa.gov
Interesting read. So maybe not 3 day orbit, maybe like 20 day orbit.
Im not sure dead gas giants could become terrestrial planets as they are mostly just hydrogen balloons that aren’t big enough to be stars, they don’t have the solid crust of terrestrial planets, or much of the material to make one.
Just quoting this bit for referencePhase II
Spoiler :
Point gain
Each turn 10 cp + 2d6 cp
Each phase 1 sp
Prices
Object Cost in CP Definition Note Planet - Terrestrial 10 A relatively small planet with a solid core and rocky crust. Terrestrial planets typically have sufficient gravity to retain an atmosphere of varying density and composition. Diameter (mass), hydrosphere, biosphere, volcanism and temperature are determined by many factors including RNG. Specify what class you want and the results will shift towards that class on the RNG table. This can be influenced by spending after initial creation. In general, objects nearer the star are hotter and any liquids might evaporate, and likewise any objects farther from the star are cold and liquids may freeze. Planet - Jovian 12 A large planet of relatively low density consisting predominantly of hydrogen and helium. Planetoid - Dwarf 5 A relatively small planet with a solid core and rocky crust. Dwarf planets do not have sufficient gravity to sustain any significant atmosphere, but they have enough mass to become a spheroid. Comet - 2 A comet does not have sufficient mass or gravity to self-acrete into a spheroid. It is also too small to retain any kind of atmosphere. Set a comet on a collision course with an existing body - alter 1 aspect of the target - mass, hydrosphere, biosphere, volcanism, orbit???? Planetoid - Moon 5 A planetoid orbiting a planet primary. Primaries might have zero to many moons. Moons must be at least 2 classes smaller than the primary that it will orbit. Asteroid belt 3 An asteroid belt is a region of space occupied by millions of asteroids. Some dwarf planets reside here. Everything in the asteroid belt revolves around the primary star. Special Resource 12, 1 special point Special resources are placed now but serve no function until phase IV.
SPECIAL RESOURCES Definition Notes ENERGY Passive energy income MINERALS Passive mineral income FOOD Passive food income RARE MINERALS Passive rare minerals income These metals have unusual fluorescent, conductive, or magnetic properties—which make them very useful when alloyed, or mixed, in small quantities with more common minerals such as iron. HYPERMATTER Passive hypermatter income. Can only be found in Gas Giants This matter is refined into hyperfuel, which is consumed in interstellar travel
That works quite well. The belt would still be the source of the extracted resources, but the colony one/around Lens is where everyone gose to buy and sell it, along with housing the non-minning stuff, such as entertainment district, medical facilities, and shipyards to maintain/build the miners ships. Thus it's the only colony in the inner system, mechanics wise.@Terris, I applied the rare minerals resource to Lens instead of the Ciliary belt. This is because, in "game turns", only planetoids (terrestrial, dwarf, jovian) (mars, ceres, jupiter as examples) produce "resources".
Each planetoid has 1 "owner" who has resource extraction rights. With a colony it is easier to project your sphere of influence over the actual resources themselves. Whereas a belt is a system-spanning mass of billions of miles of spinning rocks, it would be extremely difficult to project power over the entire belt. Especially because "class I colonies" are literally 100-999 workers.