Civ 6 Portugal Civilization  (Not compatible with official Portugal Pack DLC) + Lusitânia

Civ 6 Portugal Civilization (Not compatible with official Portugal Pack DLC) + Lusitânia v32.00Beta

Modified civilopedia text and functionality as follows:

ALL CIVS

Ship Unit: DHOW | Naval Melee units that unlocks at Nautical Science. 35 melee strength and 3 movements.

CHINA

Ship Unit: JUNK | Replaces Dhow and unlocks at Military Tactics. +10 melee strength and -1 movement.

PORTUGAL

Unique Ability: LUSIADS | Establishing a Trade Route with a City-State provides an envoy with said City-State. Each International City provides a free trading post. After researching Nautical Science, Naval units gain the ability to enter ocean tiles and built into fleets or Armadas.

Unique Unit: NAU | Unique ranged naval unit that unlocks at Cartography. May pillage coastal tiles. Upon moving adjacent to a coastal plain terrain of a city-state, places a Feitoria on it. Anchored at Porto (with Porto Maritimo), adjacent to a commercial hub and subsequently to city center, places Bairro Alto National District in a Hill adjacent to city center.

Unique Infrastructure: FEITORIA | Improves all plain tiles in a coast of a City-State, claiming the tile it's on. Provides extra amenities and gold for each trade route with the city-state, and even more if Portugal is the Sovereign. This improvement provides significant yields in food, production, and gold to its tile. May only be built by Nau.

Unique Unit: GRANDE EXPLORADOR | Replaces great admiral but its a land unit instead with no Embark/Disembark Cost. Like great admirals some build units (Portuguese ones) instantly and other bonus on activation. Aditionally, some make great writings

Unique Unit: PASTOR LUSITANO | Replaces Scout. +5 strength. +1 view and movement.

Unique Unit: BARCA | Replaces Dhow with +5 melee strength.

AFONSO DE ALBUQUERQUE

Leader Unique Ability: MARE CLAUSUM | Mare Clausum Receive +2 Gold for each Feitoria. All Ranged Naval Units receive +1 Range and All Naval units Heal at a faster rate.

Leader Unique Unit: CARAVELA REDONDA | Replaces Caravel with +5 Combat Strength. Gains additional strength when within two tiles of an embarked Trader Unit, and increases the Combat of adjacent Naval Units by +5.

NAU | (...) Also anchored at Porto (with Porto Maritimo), adjacent to a commercial hub and subsequently to city center, places Casa da India National Wonder in Commercial Hub.

JOÃO II

Leader Unique Ability: SEA DEVOTION | Portuguese renaissance naval units are able to enter in city states territories regardless of your level of influence with them, start with the 'Volta do mar' ability, which gives +1
movement in open sea, and can be purchased at half price.

Leader Unique Unit: CARAVELA LATINA | Replaces Caravel and Unlocks with Exploration. +1 Movement on coast and navigates Ocean Irregardless of the Tech. Upon moving adjacent to an uncrowded Coastal hill with an adjacent Luxury or Resource, places a Padrao on it. Anchored at Porto (with a Estaleiro) and in an adjacent Campus with a subsequent CLIFF, places Escola de Sagres NATIONAL WONDER in Campus.

Leader Unique Infrastructure: PADRÃO | Improves all hills with adjacent Luxury. Claims the tile it's on and grants +1 Movement for Naval Units starting their turns next to it. May only be built by the Caravela Latina.

MANUEL I

Leader Unique Ability: MANUELINE STYLE | International Trade Routes to other civilizations provide +4 Culture for Portugal, 1 extra diplomacy slot, -50% of war weariness

Leader Unique Unit: MONGE JERONIMO | Unique unit Monk Missionary. 120 religious strength. Cannot enter other nations' territory without Open Borders. Has +35 Religious Strength bonus in friendly territory (But not if near cities that follow the Inquisitor's religion).

NAU | (...) Also anchored at Porto (with Porto Maritimo), adjacent to a holy site hub and subsequently to city center, places Mosteiros dos Jerónimos National Wonder in Holy Site.
 
I installed the file manually, but the game returns to menu after trying to load the set up. The database.log seems to carry the only pertinent information on it.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
[1570466.135] [Localization]: StartupErrorMessages.xml
[1570466.135] [Localization]: Input XML does not contain database entry tags. GameData, GameInfo or Database
[1570469.173] [Localization]: Validating Foreign Key Constraints...
[1570469.174] [Localization]: Passed Validation.
[1570469.188] [Configuration]: Validating Foreign Key Constraints...
[1570469.189] [Configuration]: Passed Validation.
[1570469.982] [FullTextSearch]: Initializing FullTextSearch
[1570470.425] [Gameplay]: Validating Foreign Key Constraints...
[1570470.438] [Gameplay]: Passed Validation.
[1570471.655] [Configuration]: Validating Foreign Key Constraints...
[1570471.656] [Configuration]: Passed Validation.
[1570489.541] [FullTextSearch]: FTS - Creating Context
[1570494.716] [FullTextSearch]: FTS - Creating Context
[1570514.514] [Configuration]: Validating Foreign Key Constraints...
[1570514.515] [Configuration]: Passed Validation.
[1570517.447] [Gameplay] ERROR: UNIQUE constraint failed: Civilizations.Description
[1570517.447] [Gameplay]: While executing - 'insert into Civilizations('CivilizationType', 'Name', 'Description', 'Adjective', 'StartingCivilizationLevelType', 'RandomCityNameDepth', 'Ethnicity') values (?, ?, ?, ?, ?, ?, ?);'
[1570517.447] [Gameplay]: In XMLSerializer while inserting row into table insert into Civilizations('CivilizationType', 'Name', 'Description', 'Adjective', 'StartingCivilizationLevelType', 'RandomCityNameDepth', 'Ethnicity') with values (CIVILIZATION_PORTUGAL_INDIA, LOC_CIVILIZATION_PORTUGAL_NAME, LOC_CIVILIZATION_PORTUGAL_DESCRIPTION, LOC_CIVILIZATION_PORTUGAL_ADJECTIVE, CIVILIZATION_LEVEL_FULL_CIV, 10, ETHNICITY_EURO, ).
[1570517.447] [Gameplay]: In XMLSerializer while updating table Civilizations from file Portugal_Gameplay_Civ.xml.
[1570517.447] [Gameplay] ERROR: UNIQUE constraint failed: Civilizations.Description
[1570517.482] [Gameplay] ERROR: FOREIGN KEY constraint failed
[1570517.482] [Gameplay] ERROR: FOREIGN KEY constraint failed
[1570517.482] [Gameplay]: Validating Foreign Key Constraints...
[1570517.485] [Gameplay] ERROR: Invalid Reference on CivilizationTraits.CivilizationType - "CIVILIZATION_PORTUGAL_INDIA" does not exist in Civilizations
[1570517.485] [Gameplay] ERROR: Invalid Reference on CivilizationTraits.CivilizationType - "CIVILIZATION_PORTUGAL_INDIA" does not exist in Civilizations
[1570517.485] [Gameplay] ERROR: Invalid Reference on CivilizationTraits.CivilizationType - "CIVILIZATION_PORTUGAL_INDIA" does not exist in Civilizations
[1570517.485] [Gameplay] ERROR: Invalid Reference on CivilizationTraits.CivilizationType - "CIVILIZATION_PORTUGAL_INDIA" does not exist in Civilizations
[1570517.487] [Gameplay] ERROR: Invalid Reference on FavoredReligions.LeaderType - "LEADER_ALBUQUERQUE" does not exist in Leaders
[1570517.487] [Gameplay] ERROR: Invalid Reference on FavoredReligions.LeaderType - "LEADER_JOAO_II" does not exist in Leaders
[1570517.487] [Gameplay] ERROR: Invalid Reference on FavoredReligions.LeaderType - "LEADER_MANUEL_I" does not exist in Leaders
[1570517.489] [Gameplay] ERROR: Invalid Reference on HistoricalAgendas.LeaderType - "LEADER_ALBUQUERQUE" does not exist in Leaders
[1570517.489] [Gameplay] ERROR: Invalid Reference on HistoricalAgendas.LeaderType - "LEADER_ALBUQUERQUE" does not exist in Leaders
[1570517.489] [Gameplay] ERROR: Invalid Reference on HistoricalAgendas.LeaderType - "LEADER_ALBUQUERQUE" does not exist in Leaders
[1570517.489] [Gameplay] ERROR: Invalid Reference on HistoricalAgendas.LeaderType - "LEADER_ALBUQUERQUE" does not exist in Leaders
[1570517.489] [Gameplay] ERROR: Invalid Reference on HistoricalAgendas.LeaderType - "LEADER_JOAO_II" does not exist in Leaders
[1570517.489] [Gameplay] ERROR: Invalid Reference on HistoricalAgendas.LeaderType - "LEADER_JOAO_II" does not exist in Leaders
[1570517.489] [Gameplay] ERROR: Invalid Reference on HistoricalAgendas.LeaderType - "LEADER_JOAO_II" does not exist in Leaders
[1570517.489] [Gameplay] ERROR: Invalid Reference on HistoricalAgendas.LeaderType - "LEADER_JOAO_II" does not exist in Leaders
[1570517.489] [Gameplay] ERROR: Invalid Reference on HistoricalAgendas.LeaderType - "LEADER_JOAO_II" does not exist in Leaders
[1570517.489] [Gameplay] ERROR: Invalid Reference on HistoricalAgendas.LeaderType - "LEADER_JOAO_II" does not exist in Leaders
[1570517.489] [Gameplay] ERROR: Invalid Reference on HistoricalAgendas.LeaderType - "LEADER_JOAO_II" does not exist in Leaders
[1570517.489] [Gameplay] ERROR: Invalid Reference on HistoricalAgendas.LeaderType - "LEADER_JOAO_II" does not exist in Leaders
[1570517.490] [Gameplay] ERROR: Invalid Reference on LeaderTraits.LeaderType - "LEADER_ALBUQUERQUE" does not exist in Leaders
[1570517.490] [Gameplay] ERROR: Invalid Reference on LeaderTraits.LeaderType - "LEADER_ALBUQUERQUE" does not exist in Leaders
[1570517.490] [Gameplay] ERROR: Invalid Reference on LeaderTraits.LeaderType - "LEADER_ALBUQUERQUE" does not exist in Leaders
[1570517.490] [Gameplay] ERROR: Invalid Reference on LeaderTraits.LeaderType - "LEADER_JOAO_II" does not exist in Leaders
[1570517.490] [Gameplay] ERROR: Invalid Reference on LeaderTraits.LeaderType - "LEADER_JOAO_II" does not exist in Leaders
[1570517.490] [Gameplay] ERROR: Invalid Reference on LeaderTraits.LeaderType - "LEADER_JOAO_II" does not exist in Leaders
[1570517.490] [Gameplay] ERROR: Invalid Reference on LeaderTraits.LeaderType - "LEADER_ALBUQUERQUE" does not exist in Leaders
[1570517.490] [Gameplay] ERROR: Invalid Reference on LeaderTraits.LeaderType - "LEADER_JOAO_II" does not exist in Leaders
[1570517.490] [Gameplay] ERROR: Invalid Reference on LeaderTraits.LeaderType - "LEADER_JOAO_II" does not exist in Leaders
[1570517.490] [Gameplay] ERROR: Invalid Reference on LeaderTraits.LeaderType - "LEADER_ALBUQUERQUE" does not exist in Leaders
[1570517.490] [Gameplay] ERROR: Invalid Reference on LeaderTraits.LeaderType - "LEADER_MANUEL_I" does not exist in Leaders
[1570517.490] [Gameplay] ERROR: Invalid Reference on LeaderTraits.LeaderType - "LEADER_MANUEL_I" does not exist in Leaders
[1570517.490] [Gameplay] ERROR: Invalid Reference on LeaderTraits.LeaderType - "LEADER_MANUEL_I" does not exist in Leaders
[1570517.490] [Gameplay] ERROR: Invalid Reference on LeaderTraits.LeaderType - "LEADER_MANUEL_I" does not exist in Leaders
[1570517.490] [Gameplay] ERROR: Invalid Reference on LeaderTraits.LeaderType - "LEADER_MANUEL_I" does not exist in Leaders
[1570517.495] [Gameplay] ERROR: Invalid Reference on StartBiasRivers.CivilizationType - "CIVILIZATION_PORTUGAL_INDIA" does not exist in Civilizations
[1570517.495] [Gameplay] ERROR: Invalid Reference on StartBiasTerrains.CivilizationType - "CIVILIZATION_PORTUGAL_INDIA" does not exist in Civilizations
[1570517.495] [Gameplay] ERROR: Invalid Reference on StartBiasTerrains.CivilizationType - "CIVILIZATION_PORTUGAL_INDIA" does not exist in Civilizations
[1570517.499] [Gameplay]: Failed Validation.
[1570517.578] [Gameplay] ERROR: FOREIGN KEY constraint failed
[1570517.578] [Gameplay] ERROR: FOREIGN KEY constraint failed
[1570517.578] [Gameplay]: Validating Foreign Key Constraints...
[1570517.594] [Gameplay] ERROR: Invalid Reference on RASL_Units.CivilizationType - "CIVILIZATION_PORTUGAL" does not exist in Civilizations
[1570517.594] [Gameplay] ERROR: Invalid Reference on RASL_Units.CivilizationType - "CIVILIZATION_PORTUGAL_INDIA" does not exist in Civilizations
[1570517.594] [Gameplay] ERROR: Invalid Reference on RASL_Yields.CivilizationType - "CIVILIZATION_PORTUGAL" does not exist in Civilizations
[1570517.594] [Gameplay] ERROR: Invalid Reference on RASL_Yields.CivilizationType - "CIVILIZATION_PORTUGAL_INDIA" does not exist in Civilizations
[1570517.594] [Gameplay] ERROR: Invalid Reference on RASL_CivicsStatus.CivilizationType - "CIVILIZATION_PORTUGAL" does not exist in Civilizations
[1570517.594] [Gameplay] ERROR: Invalid Reference on RASL_CivicsStatus.CivilizationType - "CIVILIZATION_PORTUGAL" does not exist in Civilizations
[1570517.594] [Gameplay] ERROR: Invalid Reference on RASL_CivicsStatus.CivilizationType - "CIVILIZATION_PORTUGAL" does not exist in Civilizations
[1570517.594] [Gameplay] ERROR: Invalid Reference on RASL_CivicsStatus.CivilizationType - "CIVILIZATION_PORTUGAL" does not exist in Civilizations
[1570517.594] [Gameplay] ERROR: Invalid Reference on RASL_CivicsStatus.CivilizationType - "CIVILIZATION_PORTUGAL_INDIA" does not exist in Civilizations
[1570517.594] [Gameplay] ERROR: Invalid Reference on RASL_CivicsStatus.CivilizationType - "CIVILIZATION_PORTUGAL_INDIA" does not exist in Civilizations
[1570517.594] [Gameplay] ERROR: Invalid Reference on RASL_CivicsStatus.CivilizationType - "CIVILIZATION_PORTUGAL_INDIA" does not exist in Civilizations
[1570517.594] [Gameplay] ERROR: Invalid Reference on RASL_CivicsStatus.CivilizationType - "CIVILIZATION_PORTUGAL_INDIA" does not exist in Civilizations
[1570517.594] [Gameplay] ERROR: Invalid Reference on RASL_TechnologiesStatus.CivilizationType - "CIVILIZATION_PORTUGAL" does not exist in Civilizations
[1570517.594] [Gameplay] ERROR: Invalid Reference on RASL_TechnologiesStatus.CivilizationType - "CIVILIZATION_PORTUGAL" does not exist in Civilizations
[1570517.594] [Gameplay] ERROR: Invalid Reference on RASL_TechnologiesStatus.CivilizationType - "CIVILIZATION_PORTUGAL" does not exist in Civilizations
[1570517.594] [Gameplay] ERROR: Invalid Reference on RASL_TechnologiesStatus.CivilizationType - "CIVILIZATION_PORTUGAL" does not exist in Civilizations
[1570517.594] [Gameplay] ERROR: Invalid Reference on RASL_TechnologiesStatus.CivilizationType - "CIVILIZATION_PORTUGAL" does not exist in Civilizations
[1570517.594] [Gameplay] ERROR: Invalid Reference on RASL_TechnologiesStatus.CivilizationType - "CIVILIZATION_PORTUGAL" does not exist in Civilizations
[1570517.594] [Gameplay] ERROR: Invalid Reference on RASL_TechnologiesStatus.CivilizationType - "CIVILIZATION_PORTUGAL" does not exist in Civilizations
[1570517.594] [Gameplay] ERROR: Invalid Reference on RASL_TechnologiesStatus.CivilizationType - "CIVILIZATION_PORTUGAL_INDIA" does not exist in Civilizations
[1570517.594] [Gameplay] ERROR: Invalid Reference on RASL_TechnologiesStatus.CivilizationType - "CIVILIZATION_PORTUGAL_INDIA" does not exist in Civilizations
[1570517.594] [Gameplay] ERROR: Invalid Reference on RASL_TechnologiesStatus.CivilizationType - "CIVILIZATION_PORTUGAL_INDIA" does not exist in Civilizations
[1570517.594] [Gameplay] ERROR: Invalid Reference on RASL_TechnologiesStatus.CivilizationType - "CIVILIZATION_PORTUGAL_INDIA" does not exist in Civilizations
[1570517.594] [Gameplay] ERROR: Invalid Reference on RASL_TechnologiesStatus.CivilizationType - "CIVILIZATION_PORTUGAL_INDIA" does not exist in Civilizations
[1570517.594] [Gameplay] ERROR: Invalid Reference on RASL_TechnologiesStatus.CivilizationType - "CIVILIZATION_PORTUGAL_INDIA" does not exist in Civilizations
[1570517.595] [Gameplay] ERROR: Invalid Reference on RASL_TechnologiesStatus.CivilizationType - "CIVILIZATION_PORTUGAL_INDIA" does not exist in Civilizations
[1570517.595] [Gameplay]: Failed Validation.
[1570518.099] [Gameplay]: Validating Foreign Key Constraints...
[1570518.114] [Gameplay]: Passed Validation.
[1570520.715] [Configuration]: Validating Foreign Key Constraints...
[1570520.716] [Configuration]: Passed Validation.
[1570521.123] [FullTextSearch]: FTS - Creating Context
[1570528.982] [FullTextSearch]: FullTextSearch - Shutting down
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------

It sounds like a bad SQL constraint is stopping the mod from loading its info, so the game thinks the assets are wrong and returns me to the menu.
 
No, new start, advanced set up. No save files and using the version you made available in this thread. Also, no other mods and using Windows 10.
 
Choosing what leader? I tried last version manually with advanced and no problem. Are you using R&F?
I've tried with both Albuquerque and João I, I think. Same results. Also, yeah, using R&F.
 
placed it in /mods/portugal, yeah. Also I used winrar. Game is in English. First time playing, too.
 
Now it's crashing at the start of my 111'st turn.... and I have no clue what might be causing it. I've restarted from several different autosaves and it always goes down right when 111 starts. In the previous turn, I ordered the construction of a library and practically nothing else. I've looked at the documents and I have all sorts of new files timed at the hour of the crash, but I don't see anything particularly relevant. The game just shuts down to desktop and asks me if I want to send a report to developers.
 
Okay, after a number of very frustrating reloads, I isolated the problem; It's the Apadama wonder. Whenever it finishes with this mod it causes the game to crash.
 
Too many files, none seem pertinent. I've tried to make the game ahead more turns without completing it, but now it's crashing when I order to liberate a suzerain city state that Sparta conquered from me and I managed to annex back.
 
None whatsoever. This was my first try of the game and I wanted to make sure your mod was isolated.

Edit: if it's any help, the last five logs it made before the crash were AI_City Build, Ai_Unit Efficiency, Lua, Net_Message_debug and Profile. Every other log takes place in the earlier minute.
 
Back
Top Bottom