Modified civilopedia text and functionality as follows:
ALL CIVS
Ship Unit: DHOW | Naval Melee units that unlocks at Nautical Science. 35 melee strength and 3 movements.
CHINA
Ship Unit: JUNK | Replaces Dhow and unlocks at Military Tactics. +10 melee strength and -1 movement.
PORTUGAL
Unique Ability: LUSIADS | Establishing a Trade Route with a City-State provides an envoy with said City-State. Each International City provides a free trading post. After researching Nautical Science, Naval units gain the ability to enter ocean tiles and built into fleets or Armadas.
Unique Unit: NAU | Unique ranged naval unit that unlocks at Cartography. May pillage coastal tiles. Upon moving adjacent to a coastal plain terrain of a city-state, places a Feitoria on it. Anchored at Porto (with Porto Maritimo), adjacent to a commercial hub and subsequently to city center, places Bairro Alto National District in a Hill adjacent to city center.
Unique Infrastructure: FEITORIA | Improves all plain tiles in a coast of a City-State, claiming the tile it's on. Provides extra amenities and gold for each trade route with the city-state, and even more if Portugal is the Sovereign. This improvement provides significant yields in food, production, and gold to its tile. May only be built by Nau.
Unique Unit: GRANDE EXPLORADOR | Replaces great admiral but its a land unit instead with no Embark/Disembark Cost. Like great admirals some build units (Portuguese ones) instantly and other bonus on activation. Aditionally, some make great writings
Unique Unit: PASTOR LUSITANO | Replaces Scout. +5 strength. +1 view and movement.
Unique Unit: BARCA | Replaces Dhow with +5 melee strength.
AFONSO DE ALBUQUERQUE
Leader Unique Ability: MARE CLAUSUM | Mare Clausum Receive +2 Gold for each Feitoria. All Ranged Naval Units receive +1 Range and All Naval units Heal at a faster rate.
Leader Unique Unit: CARAVELA REDONDA | Replaces Caravel with +5 Combat Strength. Gains additional strength when within two tiles of an embarked Trader Unit, and increases the Combat of adjacent Naval Units by +5.
NAU | (...) Also anchored at Porto (with Porto Maritimo), adjacent to a commercial hub and subsequently to city center, places Casa da India National Wonder in Commercial Hub.
JOÃO II
Leader Unique Ability: SEA DEVOTION | Portuguese renaissance naval units are able to enter in city states territories regardless of your level of influence with them, start with the 'Volta do mar' ability, which gives +1
movement in open sea, and can be purchased at half price.
Leader Unique Unit: CARAVELA LATINA | Replaces Caravel and Unlocks with Exploration. +1 Movement on coast and navigates Ocean Irregardless of the Tech. Upon moving adjacent to an uncrowded Coastal hill with an adjacent Luxury or Resource, places a Padrao on it. Anchored at Porto (with a Estaleiro) and in an adjacent Campus with a subsequent CLIFF, places Escola de Sagres NATIONAL WONDER in Campus.
Leader Unique Infrastructure: PADRÃO | Improves all hills with adjacent Luxury. Claims the tile it's on and grants +1 Movement for Naval Units starting their turns next to it. May only be built by the Caravela Latina.
MANUEL I
Leader Unique Ability: MANUELINE STYLE | International Trade Routes to other civilizations provide +4 Culture for Portugal, 1 extra diplomacy slot, -50% of war weariness
Leader Unique Unit: MONGE JERONIMO | Unique unit Monk Missionary. 120 religious strength. Cannot enter other nations' territory without Open Borders. Has +35 Religious Strength bonus in friendly territory (But not if near cities that follow the Inquisitor's religion).
NAU | (...) Also anchored at Porto (with Porto Maritimo), adjacent to a holy site hub and subsequently to city center, places Mosteiros dos Jerónimos National Wonder in Holy Site.
ALL CIVS
Ship Unit: DHOW | Naval Melee units that unlocks at Nautical Science. 35 melee strength and 3 movements.
CHINA
Ship Unit: JUNK | Replaces Dhow and unlocks at Military Tactics. +10 melee strength and -1 movement.
PORTUGAL
Unique Ability: LUSIADS | Establishing a Trade Route with a City-State provides an envoy with said City-State. Each International City provides a free trading post. After researching Nautical Science, Naval units gain the ability to enter ocean tiles and built into fleets or Armadas.
Unique Unit: NAU | Unique ranged naval unit that unlocks at Cartography. May pillage coastal tiles. Upon moving adjacent to a coastal plain terrain of a city-state, places a Feitoria on it. Anchored at Porto (with Porto Maritimo), adjacent to a commercial hub and subsequently to city center, places Bairro Alto National District in a Hill adjacent to city center.
Unique Infrastructure: FEITORIA | Improves all plain tiles in a coast of a City-State, claiming the tile it's on. Provides extra amenities and gold for each trade route with the city-state, and even more if Portugal is the Sovereign. This improvement provides significant yields in food, production, and gold to its tile. May only be built by Nau.
Unique Unit: GRANDE EXPLORADOR | Replaces great admiral but its a land unit instead with no Embark/Disembark Cost. Like great admirals some build units (Portuguese ones) instantly and other bonus on activation. Aditionally, some make great writings
Unique Unit: PASTOR LUSITANO | Replaces Scout. +5 strength. +1 view and movement.
Unique Unit: BARCA | Replaces Dhow with +5 melee strength.
AFONSO DE ALBUQUERQUE
Leader Unique Ability: MARE CLAUSUM | Mare Clausum Receive +2 Gold for each Feitoria. All Ranged Naval Units receive +1 Range and All Naval units Heal at a faster rate.
Leader Unique Unit: CARAVELA REDONDA | Replaces Caravel with +5 Combat Strength. Gains additional strength when within two tiles of an embarked Trader Unit, and increases the Combat of adjacent Naval Units by +5.
NAU | (...) Also anchored at Porto (with Porto Maritimo), adjacent to a commercial hub and subsequently to city center, places Casa da India National Wonder in Commercial Hub.
JOÃO II
Leader Unique Ability: SEA DEVOTION | Portuguese renaissance naval units are able to enter in city states territories regardless of your level of influence with them, start with the 'Volta do mar' ability, which gives +1
movement in open sea, and can be purchased at half price.
Leader Unique Unit: CARAVELA LATINA | Replaces Caravel and Unlocks with Exploration. +1 Movement on coast and navigates Ocean Irregardless of the Tech. Upon moving adjacent to an uncrowded Coastal hill with an adjacent Luxury or Resource, places a Padrao on it. Anchored at Porto (with a Estaleiro) and in an adjacent Campus with a subsequent CLIFF, places Escola de Sagres NATIONAL WONDER in Campus.
Leader Unique Infrastructure: PADRÃO | Improves all hills with adjacent Luxury. Claims the tile it's on and grants +1 Movement for Naval Units starting their turns next to it. May only be built by the Caravela Latina.
MANUEL I
Leader Unique Ability: MANUELINE STYLE | International Trade Routes to other civilizations provide +4 Culture for Portugal, 1 extra diplomacy slot, -50% of war weariness
Leader Unique Unit: MONGE JERONIMO | Unique unit Monk Missionary. 120 religious strength. Cannot enter other nations' territory without Open Borders. Has +35 Religious Strength bonus in friendly territory (But not if near cities that follow the Inquisitor's religion).
NAU | (...) Also anchored at Porto (with Porto Maritimo), adjacent to a holy site hub and subsequently to city center, places Mosteiros dos Jerónimos National Wonder in Holy Site.