Discussion in 'Civilization Design Resources' started by NiaoMeow, Oct 13, 2015.
I'm gonna take these as compliments. Apologies one and all for the massive wall of text at any rate; I spend so much time writing essays these days that the chance to write one strictly for 'fun' obviously appealed to me a lot more than I thought it would.
Of course they're compliments. I for one am not topping that any time soon.
Meh, the hardest bit was the formatting to be honest and thats not particularly impressive, just time consuming! Thanks a million anyway though! I'd be lying if I said I wasn't a little bit proud of it - I've never even really thought about alternate history until now so I'm pretty happy with everything, excited for next week now, got a reliable format
While I still don't like the design for this civ, it's time for me to let it go :|
Xiangrikui - Raven of Fusang
When war ends, gain Production across the empire based on the total amount of Experience generated during it. Units gain extra Experience upon defeating a type of unit they never faced before, and have extra Combat Strength based on their level.
Sunflower Oathbound (Musketman)
Cannot be fully defeated unless at level 1; rather than dying, it loses one level, most promotions, and suffer further debuffs on enemy turns, but stay alive. When outnumbered by the enemy and ordered to disband, deals damage to all of them.
Imperial Prefecture (Courthouse)
+20% Production towards Wonders, and generates happiness if the city has one. Gain Production towards Imperial Prefectures in conquered cities whenever a Wonder is built in the empire.
Turn off the lights, lock the doors... these two handed our asses to us on a silver platter.
Hot damn that was great - the game has really been raised today. An incredible write up, handmade maps and an infographic? Awesome, might have to step my own game up now too... I'm pretty sure this is how nuclear wars start though, serial escalation
I feel really inadequate now.
To be honest, though, I enjoy reading everyone's submissions. I don't know enough about history to really be able to contribute, but seeing everyone's take on how history could have changed is quite cool. Sure, some may be more polished than others, but each of the submissions is unique and interesting in their own way!
It took me about 2 hours(after which I had to do homework!!!!) to finish my design, and the story looks.... So poor. You guys should really post your stories somewhere, they're amazing.
@Tarcisio: please make a civ out of your design!!! Its totally awesome...
Well, I had a bit of headache yesterday while writing this and didn't write vivid story about how Date Clan reign supreme, how Castille turn protestant and not united with Aragon and how the Dutch being in America.
I am not really talented in writing, but I can surely do some good art but I don't want to turn this thread into artist' arms race. Who got flashier art win or something like that.
Note that I won't back off if it turn into artist' war.
We already turned it into a lore war, hun. This is just one step further. A well-presented idea is always going to be more attractive than one that isn't as nicely put together. =]
EDIT: Also, can I just say: given the incredible quality of submissions for this challenge, I cannot wait to see what y'all do for my prompt. =]
Oh I'm excited for that, what kind of thing is it going to be? Speaking of next time, when does voting start?
It's me. Guess what it involves. =]
(begin a golden age every time you use the smiley =] )
So, er, paging NiaoMeow? I think it's time to begin the voting phase.
Urdnot, your crazy Sino-Nahua Civ is really making me eager to actually see that made, between that and Caesar's Japanese-influenced Aztec Empire. Hot damn, indeed.
EDIT: Also Crazy three-legged Raven Civ...I actually want to see what a Sunflower Oathbound would look like.
Voting begins tomorrow, as the civ design phase is 5 days (and we started on Saturday). This may seem long, but some civs ("cough" scapegrace "cough") will require a lot of research and creativity.
Separate names with a comma.