CIV Gold BTS - Technical Support

Just having updated 1600 AD for CIV Gold BTS to Patch 2 (adding 1 civ plus 4 more LHs), I have to report I was unable to include Sweden's Karl XII LH - though the custom civ works fine.

PS: Loading times are becoming excruciating with a scenario this size...
 
I'm not sure why you were "unable to include" Sweden's Karl XII in your scenario, because when I changed it in the WBS-code (replace LEADER_FREDERICK with LEADER_KARLXII on line 1391) it worked fine.

Loading times and turn times with overcrowded huge maps are always bad, independent of what mod you use.
 
It may have been the WBS file at fault then, thx! ;)(Had trouble with Karl XII before; I'll try and correct it.)
 
Another way to slice this--and I have no idea if it is even possible, but it would seem to be the direction that WoC is moving in--would be to somehow alert the game to the 7 or 18 or whatever civs are involved in this game and only load those. Fierabras (or anyone else with modding experience), is that possible?

I'm actively involved with the WoC project as well and what you suggest is one of the core ideas: choose the parts before loading the game. As of now this is still an idea which is referred to as the FEP, Front End Program.

There are some other ways to speed up the loading and we are looking into several directions for this. I haven't dismissed pakking art as a solution, but only if all else will not work.
 
I'm not sure why you were "unable to include" Sweden's Karl XII in your scenario, because when I changed it in the WBS-code (replace LEADER_FREDERICK with LEADER_KARLXII on line 1391) it worked fine.

I've tried again with the same result. Any way you can post/PM the succesfully altered file?
 
I think I found another bug. Harappan civ info file says the priest king is unit type spearman and the priest king info files says that it is unit type spy. I think the former is also supposed to be spy?

Also I noticed that is no difference between the assemble plant and the fabryka, and the dun and both the diwar and king's tower. I don't want to seem nitpicky but aren't they all supposed to be "unique?"
 
I think I found another bug. Harappan civ info file says the priest king is unit type spearman and the priest king info files says that it is unit type spy. I think the former is also supposed to be spy?

Yes, you are correct - it's supposed to be a spy.

Also I noticed that is no difference between the assemble plant and the fabryka, and the dun and both the diwar and king's tower. I don't want to seem nitpicky but aren't they all supposed to be "unique?"

Yes, they are. It may have been an editing mustake on my part, or they could be remnants of a "to do" list.

Either way, we'll address these.

Thanks!
 
I've Tried reinstalling mod several times, the loadmodules .ini is set correctly
to 1, and still the game loads normally and no modules load. (help):confused:

Are you loading it automatically using the ini file or are you loading it from within the game?
 
I'm not sure why you were "unable to include" Sweden's Karl XII in your scenario, because when I changed it in the WBS-code (replace LEADER_FREDERICK with LEADER_KARLXII on line 1391) it worked fine.

Updated 1600 AD for CIV Gold to include Karl XII - thx again!;)
 
Yes, you are correct - it's supposed to be a spy.



Yes, they are. It may have been an editing mustake on my part, or they could be remnants of a "to do" list.

Either way, we'll address these.

Thanks!

Cool. I already did for my copy. Switched the guerilla I to cover for the king's tower and guerilla I to combat I for the diwar (although amphibious might be sensible since the diwar looks like it is supposed to be a moat). For the fabryka I reduced the possible engineers by two and added 1 free engineer. imo, that makes them unique enough. If you are still interested I think I can assemble a text file summarizing the details of the package contents by the end of the 1st week in May (too many school projects until then). I have some other more technical questions...like how difficult is it to add new units, new civs, and (my special interest) new resources.

Thanks for all of your hard work. This mod is fantastic. Now if I could just get my hotseat multi-player to stop crashing... :(

ok, so enough procrastination on my oai repository assignment i guess...
 
I think I found another bug. Harappan civ info file says the priest king is unit type spearman and the priest king info files says that it is unit type spy. I think the former is also supposed to be spy?

It's supposed to be a spy and it is in the patch.
 
So here's my problem.
Last night I clicked on download
-was directed to the other site
-downloaded it
-put it in the mod folder inside a folder titled gold.
-I opened up BtS, clicked on advanced
-Chose Mods, and Gold
-it opened fine
Now the problem is, there's no difference.
I couldn't choose any new leaders, nothing new was in the civilopedia, so it was an exact copy of civ 4 bts.
Question is where did I mess up? or, Where the heck are the leaders?
 
So here's my problem.
Last night I clicked on download
-was directed to the other site
-downloaded it
-put it in the mod folder inside a folder titled gold.
-I opened up BtS, clicked on advanced
-Chose Mods, and Gold
-it opened fine
Now the problem is, there's no difference.
I couldn't choose any new leaders, nothing new was in the civilopedia, so it was an exact copy of civ 4 bts.
Question is where did I mess up? or, Where the heck are the leaders?


You need to extract the file.

- Download the file (you've done that)
- no need to create a folder or put the downloaded file in 'Mods'
- instead, after downloading the file, double-click to extract it
- Extract it to the Firaxis/Civ BtS/Mods folder
- the 'CIV Gold' folder will be created automatically
 
You have downloaded CIV gold.exe successfully. This file is a self-extracting ZIP. Double-click it to start the unpacking. It will ask you for a location which defaults to:

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods

Change this path if needed to point to your path where you installed BTS. Execute it and it will create a folder named 'CIV Gold' in your 'Mods' folder.

After this you can choose 'CIV Gold' as a mod in BTS. Be aware that it will take around 5 minutes to load.

EDIT: :lol: Wyz, who's on first?...
 
Here's a non-problem: updated 1000 BC for CIV Gold BtS to now include 10 complete custom civs and encountered no issue whatsoever!:goodjob:
 
You have downloaded CIV gold.exe successfully. This file is a self-extracting ZIP. Double-click it to start the unpacking. It will ask you for a location which defaults to:

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods

Change this path if needed to point to your path where you installed BTS. Execute it and it will create a folder named 'CIV Gold' in your 'Mods' folder.

After this you can choose 'CIV Gold' as a mod in BTS. Be aware that it will take around 5 minutes to load.

EDIT: :lol: Wyz, who's on first?...

Here's my current situation, same stuff is going on.

My games - Civ 4 BtS- Mods- Civ_gold.
All the stuff has been extracted and what not, but still no progress, any ideas?
 
You need to extract the file.

- Download the file (you've done that)
- no need to create a folder or put the downloaded file in 'Mods'
- instead, after downloading the file, double-click to extract it
- Extract it to the Firaxis/Civ BtS/Mods folder
- the 'CIV Gold' folder will be created automatically

Eh, I might have messed up.
I originally created a folder for it and within it put the actualy unzipped folder.
I have since fixed this mistake, so that in the MOD folder is the unzipped CIV_GOLD folder. However, the only thing in this folder is an application named civ gold that has an icon that says NSIS, that's about 261 MB. Is that all that should be there?
 
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