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Civ V for 360 and PS3?

In that kind of games you only need to keep a fraction of the game area in the memory. Lesser memory only means more frequent loading. But if you can't fit a map in the memory at once in a game like CiV, you're in trouble. Just checked: CiV reserves 1.1 gigs and uses 900 megas, and that is with a normal size map. Yes, in theory it might be possible to implement CiV in consoles if you would start all programming from scratch and really optimize it.


Civ5 would fit easily on a console.

Game we're currently developing, our _goal_ for the PC is 2G, and of course it fits on the consoles. (Though the PS3 is very tight, the 360 has more effective memory.)

Main difference is texture resolution. PC textures typically go one mip higher, ie, 4x more space required than on consoles.

There is no technical reason it can't be ported. Control scheme, well, different story.
 

No, SuperJay is correct. He's talking about Civ games in particular and standalone games in general in his post. (Though frankly I wouldn't play Civ on a console. But I don't play any console games.)

When that article is referring to "new business models" as a revenue source, they mean games like WoW (which is just a money machine) and others with a strong online component.
 
since civ 5 is really civ rev 2.0 it should be released on ps3 and 360
 
since civ 5 is really civ rev 2.0 it should be released on ps3 and 360

Wrong. Civ5 has way more in common with Civ4 than it does with CivRev. CivRev is less broken or buggy than either game (though it does have issues). Most of all what sets it apart is it can be played all the way to space flight in a single sitting, which was kind of the point.
 
Considering how demanding Civ5 is on PCs, I couldn't imagine it running on the consoles, which have significantly lower hardware than recent gaming PCs :p

i think the amount of memory available on console would be a huge problem . I dont think the controller would be a problem , crap compared to mouse but still would be fine.

Surprsing what can be done with clever controls and a controller , i was surprised how well a game like DAO could be done using a controller.

Consoles are where the money is. :)

tell that to valve and blizzard .
 
tell that to valve and blizzard .

Maybe you weren't aware - most of Valve's flagship games are released on consoles as well as PC (Half-Life, Portal, Team Fortress 2, Left 4 Dead, Left 4 Dead 2) and Blizzard's cash-cow is an MMO, which is the exception. The fact that a rule has an exception doesn't disprove the rule. ;)

Consoles ARE where the money is for standalone games. You don't have to like it, but that's the reality of the gaming industry nowadays.
 
MMOs and stricty online games are an exception, because they are difficult to pirate. Everything else..

Anyways i do not think xbox360 is powerful enough to run civ5. PS3 probably. They should make it a PS3-only game and get extra money from Sony lol.
 
There's no reason why the game cannot run on the PS3 or XBox360. It's a sloppy inefficient mess on the PC as it is, beyond the fact that PC hardware isn't universal. There's no technical reason why a game like this needs such high PC requirements. The code can optimized for the consoles
 
There is no reason why this game shouldnt run on an Intel 80386DX 33MHz IBM PC either.

No. Civ 1 may have been fine, Civ 2 would have struggled. The PS3 and XBox have the capacity to run a game at the same level as the PC version. There's nothing impressive about Civ 5's engine. It can be done with DX9 easily and use much much less RAM
 
How does one expect to play a Civ game with a gamepad? lol.

You never seen Civilization Revolution on the console?

And not to be a dead horse but Civ V's interface lends itself well to a gamepad.

Maybe you weren't aware - most of Valve's flagship games are released on consoles as well as PC (Half-Life, Portal, Team Fortress 2, Left 4 Dead, Left 4 Dead 2) and Blizzard's cash-cow is an MMO, which is the exception. The fact that a rule has an exception doesn't disprove the rule. ;)

Consoles ARE where the money is for standalone games. You don't have to like it, but that's the reality of the gaming industry nowadays.

Not according to EA & Intel :)

http://www.rockpapershotgun.com/2011/03/09/ea-intel-say-pc-could-be-biggest/
 
You never seen Civilization Revolution on the console?

And not to be a dead horse but Civ V's interface lends itself well to a gamepad.



Not according to EA & Intel :)

http://www.rockpapershotgun.com/2011/03/09/ea-intel-say-pc-could-be-biggest/

Duh. Company (Intel) that heavily relies on the PC market talks up PC market. Pope carps in woods.

And they are not talking about full fledged games. If they think people move to PC gaming because they can't afford $60 console games, they're not thinking that these same people are going to buy $60 PC games instead. They talking about charging for Farmville clones.
 
Wrong. Civ5 has way more in common with Civ4 than it does with CivRev. CivRev is less broken or buggy than either game (though it does have issues). Most of all what sets it apart is it can be played all the way to space flight in a single sitting, which was kind of the point.

Im not worong at all civ 5 is civ rev 2.0 and has more in common with it than civ4.
 
Im not worong at all civ 5 is civ rev 2.0 and has more in common with it than civ4.

I don't see why you'd say that.

Which game(s) take 8-10 hours for a complete playthrough? Civ4 and Civ5.

Which game(s) take 2 hours for a complete playthrough? CivRev.

Which game(s) use workers and tile improvements to make your cities more productive? Civ4 and Civ5.

Which game(s) reveal all special tiles from the start of the game and unlock the resource bonuses as you research new techs? CivRev.

Which game(s) reveal new resources as you discover new technologies? Civ4 and Civ5.

Which game(s) let you share a save on a website or email it around? Civ4 and Civ5.

Which game(s) have powerful first-to-research bonuses on most of the technologies? CivRev.

Which game(s) have different era bonuses for each civ that unlock when you reach a new tech threshold? CivRev.

Which game was developed with the specific philosophy that all civs should seem overpowered? CivRev.

I could go on and on. Just because you may not like Civ5 doesn't make it more like another game you don't like.
 
Which game(s) have powerful first-to-research bonuses on most of the technologies? CivRev.

Which game has power first-to-research bonuses on some of the technologies? Civ4

Which game has power first-to-research bonuses on none of the technologies? Civ5
 
PS3 will likely play CiV better than a PC, because the game will be tailored to match the architecture of that specific console whereas with a PC they have to make it compatible with various Windows versions, DirectX versions, graphics cards, CPUs, et cetera.
Not a chance. The game already struggles on hardware far exceeding the PS3/360 - neither console has the RAM needed to deal with the complexity of the game. This game wheezes with 2GB of RAM, which is 4 times what the consoles have. You think turns take a long time now...

Any Civ5 for the consoles will have smaller maps, fewer Civs, and be stripped to fit in VERY limited RAM.
 
Which game(s) take 8-10 hours for a complete playthrough? Civ4 and Civ5.
It can take 40-60 hours to play my scenario with all animations turned on. And that is on a core i7. And I am sure many other mods could take as long. A lot of thinking time is required as opposed to simply click next turn, etc. 8-10 hours could be more in keeping with a console duration.
 
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