Randall Turner
King
- Joined
- Feb 8, 2011
- Messages
- 679
In that kind of games you only need to keep a fraction of the game area in the memory. Lesser memory only means more frequent loading. But if you can't fit a map in the memory at once in a game like CiV, you're in trouble. Just checked: CiV reserves 1.1 gigs and uses 900 megas, and that is with a normal size map. Yes, in theory it might be possible to implement CiV in consoles if you would start all programming from scratch and really optimize it.
Civ5 would fit easily on a console.
Game we're currently developing, our _goal_ for the PC is 2G, and of course it fits on the consoles. (Though the PS3 is very tight, the 360 has more effective memory.)
Main difference is texture resolution. PC textures typically go one mip higher, ie, 4x more space required than on consoles.
There is no technical reason it can't be ported. Control scheme, well, different story.