Ryansinbela
Emperor
Why are Venice and Enrico listed as new
Took me two seconds to look it up. Search Engines exist for these very simple questions: https://en.m.wikipedia.org/wiki/Siyaj_KʼakʼWho is 'Fire is Born' of the Mayans?
please please please noAssyria - Shammuramat
My ultimate 100 civs.
I'll update my list, this time separating it into two groups: Civilizations that I think should appear in all future editions of the game; and civilizations that I would like to have in the game, but eventually appearing or alternating with another civ.
This time, I'll also include traits that determine the focus that each civilization will follow. Civilizations have their traits defined according to their historical or current characteristics. Each Civ will have three traits out of ten available, they are:
Spoiler :Cultural (focus on generating culture, tourism and great works)
Scientific (focus on generating science and producing space projects)
Religious (focus on founding religion and spreading it)
Militaristic (focus on producing military units and declaring many wars)
Expansionist (focus on founding many cities and exploration)
Commercial (focus on generating maximum gold and trade routes)
Builder (focus on building districts, buildings and wonders and maximizing production)
Agrarian (focus on maximizing food, housing and amenities to have big cities)
Diplomatic (focus on pacifism, making diplomatic alliances and being suzeran in as many city-states as possible)
Defensive (focus on producing walls, forts and range units)
*Industrialist civs are counted as builders.
*Civs with anti-colonialist historic are counted as defensive, as well as civs with a history of resistance to external aggressions.
The list doesn't include civs that may be prevented by political issues (such as Tibet, Armenia and Israel) and civs that we know little about them (such as Olmec).
Civilizations that should appear in all editions:
1. America (scientific, expansionist and diplomatic)
2. Arabia (scientific, religious and commercial)
3. Argentina (cultural, commercial and agrarian)
4. Ashanti (commercial, diplomatic and defensive)
5. Assyria (scientific, militaristic and commercial)
6. Australia (expansionist, commercial and agrarian)
7. Austria (cultural, militaristic and diplomatic)
8. Aztec (militaristic, builder and agrarian)
9. Babylon (scientific, agrarian and defensive)
10. Brazil (cultural, expansionist and agrarian)
11. Bulgaria (cultural, militaristic and defensive)
12. Burma (religious, builder and defensive)
13. Byzantine (religious, commercial and defensive)
14. Canada (cultural, expansionist and diplomatic)
15. Cherokee (cultural, commercial and agrarian)
16. China (cultural, scientific and builder)
17. Cree (expansionist, commercial and diplomatic)
18. England (expansionist, commercial and builder)
19. Egypt (cultural, religious and builder)
20. Ethiopia (religious, commercial and defensive)
21. Florence (cultural, commercial and builder)
22. France (cultural, militaristic and builder)
23. Gauls (religious, militaristic and expansionist)
24. Georgia (cultural, religious and defensive)
25. Germany (scientific, militaristic and builder)
26. Goths (cultural, militaristic and expansionist)
27. Gran Colombia (militaristic, agrarian and defensive)
28. Greece (cultural, scientific and diplomatic)
29. Hitites (scientific, militaristic and diplomatic)
30. Hungary (militaristic, agrarian and diplomatic)
31. Inca (militaristic, expansionist and agrarian)
32. India (religious, agrarian and defensive)
33. Indonesia (religious, commercial and agrarian)
34. Iroquois (commercial, agrarian and diplomatic)
35. Japan (cultural, militaristic and builder)
36. Khmer (religious, builder and agrarian)
37. Kongo (cultural, militaristic and commercial)
38. Korea (cultural, scientific and religious)
39. Macedon (scientific, militaristic and expansionist)
40. Madagascar (cultural, militaristic and commercial)
41. Mali (militaristic, commercial and builder)
42. Maori (cultural, religious and expansionist)
43. Mapuche (cultural, expansionist and defensive)
44. Maya (scientific, religious and builder)
45. Mongols (militaristic, expansionist and commercial)
46. Muisca (cultural, commercial and agrarian)
47. Netherlands (scientific, commercial and agrarian)
48. Nubia (religious, builder and defensive)
49. Ottomans (militaristic, expansionist and commercial)
50. Persia (cultural, militaristic and commercial)
51. Phoenicia (scientific, expansionist and commercial)
52. Poland (militaristic, commercial and diplomatic)
53. Portugal (expansionist, commercial and builder)
54. Rome (militaristic, expansionist and builder)
55. Russia (cultural, expansionist and defensive)
56. Siam (militaristic, commercial and diplomatic)
57. Sioux (religious, expansionist and defensive)
58. Spain (religious, militaristic and expansionist)
59. Sumer (scientific, builder and agrarian)
60. Sweden (cultural, scientific and diplomatic)
61. Taino (cultural, religious and defensive)
62. Tuʻi Tonga (cultural, expansionist and commercial)
63. Vietnam (cultural, militaristic and defensive)
64. Venice (cultural, commercial and diplomatic)
65. Zulus (cultural, militaristic and defensive)
Civilizations that may eventually appear or alternate with another Civ:
Alternating space of Viking nation:
66. Denmark (militaristic, expansionist and commercial)
67. Norway (militaristic, expansionist and commercial)
Alternating space of Maghreb:
68. Almohad Caliphate (cultural, religious and militaristic)
69. Berbers (militaristic, expansionist and commercial)
70. Morocco (militaristic, commercial and defensive)
Alternating space of Ancient Iranian civ:
71. Parthian (cultural, militaristic and expansionist)
72. Scythia (militaristic, expansionist and commercial)
Alternating space of ancient Mesopotamia:
73. Akkadian (scientific, militaristic and agrarian)
74. Elam (militaristic, expansionist and commercial)
Alternating space of East African coast:
75. Oman (expansionist, commercial and defensive)
76. Swahili (cultural, expansionist and commercial)
Alternating space of Mesoamerica:
77. Tarascan (scientific, builder and defensive)
78. Zapotec (scientific, builder and agrarian)
Alternating space of Sub-Saharan Africa:
79. Benin (cultural, religious and defensive)
80. Dahomey (cultural, religious and militaristic)
Alternating space of Western Europe:
81. Switzerland (scientific, commercial and diplomatic)
82. Genoa (expansionist, commercial and diplomatic)
Alternating space of Eastern European:
83. Bohemia (cultural, religious and diplomatic)
84. Kievan Rus' (cultural, militaristic and commercial)
85. Romania (cultural, militaristic and defensive)
Alternating space of North America:
86. Apache (cultural, expansionist and commercial)
87. Navajo (cultural, expansionist and commercial)
Alternating space of South America:
88. Guarani (religious, agrarian and defensive)
89. Tupi (expansionist, diplomatic and defensive)
Alternating space of Oceania:
90. Hawaii (cultural, commercial and agrarian)
91. Rapa Nui (cultural, religious and builder)
Alternating space of Celtic nation:
92. Ireland (scientific, religious and builder)
93. Scotland (scientific, builder and defensive)
Other civs that may eventually appear:
94. Khazaria (expansionist, commercial and diplomatic)
95. Mexico (cultural, commercial and builder)
96. Nabataean (expansionist, commercial and builder)
97. Nepal (cultural, religious and agrarian)
98. Philippines (cultural, commercial and agrarian)
99. South Africa (cultural, agrarian and diplomatic)
100. Timurids (cultural, militaristic and expansionist)
I’ll pass on the Comanche and Powhatan, but you should specify which Salish—coast or inland.Xandinho,
The only changes I would make would be for North America wild card as the Navajo and Apache look the same as far as their traits. I would add:
Comanche (Militaristic, Expansionist, Commercial)
Powhatan (Diplomatic, Expansionist, Militaristic)
Salish (Commercial, Agrarian, Cultural)
Haida (Militaristic, Cultural, Agrarian)
I’ll pass on the Comanche and Powhatan, but you should specify which Salish—coast or inland.
I’d also give the Haida commercial over agrarian.
the reason why i say it should likely be just coast salish is bcs the inland salish ethnically and culturally were very much different even if they shared a language group. The coast salish have a great leader (Chief Seattle) as well as name recognition throughout the pacific northwest due to them arguably being the most nameworthy PNW tribe bcs of all the geographical features named after them. The Haida and Tlingit undoubtedly were more historical influential but have generally more difficult leader options to implement, so the Salish probably have a step up in that regardCoast Salish had the larger trading networks and area but you can fold in the Inland into them if you need more meat for the civ.
the reason why i say it should likely be just coast salish is bcs the inland salish ethnically and culturally were very much different even if they shared a language group. The coast salish have a great leader (Chief Seattle) as well as name recognition throughout the pacific northwest due to them arguably being the most nameworthy PNW tribe bcs of all the geographical features named after them. The Haida and Tlingit undoubtedly were more historical influential but have generally more difficult leader options to implement, so the Salish probably have a step up in that regard
true, and that’s a suspect decision, but sharing a language and sharing a language group are also on different degrees of differenceThey combined the Shoshone and Comanche in CiV5 and the two only shared a language. The Shoshone were relatively peaceful while the Comanche were the terror of the plains from Kansas to Northern Mexico.
please please please no
only gripe is that india is not split up and timurids aren’t commercial
Xandinho,
The only changes I would make would be for North America wild card as the Navajo and Apache look the same as far as their traits. I would add:
Comanche (Militaristic, Expansionist, Commercial)
Powhatan (Diplomatic, Expansionist, Militaristic)
Salish (Commercial, Agrarian, Cultural)
Haida (Militaristic, Cultural, Agrarian)
My ultimate 100 civs.
I'll update my list, this time separating it into two groups: Civilizations that I think should appear in all future editions of the game; and civilizations that I would like to have in the game, but eventually appearing or alternating with another civ.
This time, I'll also include traits that determine the focus that each civilization will follow. Civilizations have their traits defined according to their historical or current characteristics. Each Civ will have three traits out of ten available, they are:
Spoiler :Cultural (focus on generating culture, tourism and great works)
Scientific (focus on generating science and producing space projects)
Religious (focus on founding religion and spreading it)
Militaristic (focus on producing military units and declaring many wars)
Expansionist (focus on founding many cities and exploration)
Commercial (focus on generating maximum gold and trade routes)
Builder (focus on building districts, buildings and wonders and maximizing production)
Agrarian (focus on maximizing food, housing and amenities to have big cities)
Diplomatic (focus on pacifism, making diplomatic alliances and being suzeran in as many city-states as possible)
Defensive (focus on producing walls, forts and range units)
*Industrialist civs are counted as builders.
*Civs with anti-colonialist historic are counted as defensive, as well as civs with a history of resistance to external aggressions.
The list doesn't include civs that may be prevented by political issues (such as Tibet, Armenia and Israel) and civs that we know little about them (such as Olmec).
Civilizations that should appear in all editions:
1. America (scientific, expansionist and diplomatic)
2. Arabia (scientific, religious and commercial)
3. Argentina (cultural, commercial and agrarian)
4. Ashanti (commercial, diplomatic and defensive)
5. Assyria (scientific, militaristic and commercial)
6. Australia (expansionist, commercial and agrarian)
7. Austria (cultural, militaristic and diplomatic)
8. Aztec (militaristic, builder and agrarian)
9. Babylon (scientific, agrarian and defensive)
10. Brazil (cultural, expansionist and agrarian)
11. Bulgaria (cultural, militaristic and defensive)
12. Burma (religious, builder and defensive)
13. Byzantine (religious, commercial and defensive)
14. Canada (cultural, expansionist and diplomatic)
15. Cherokee (cultural, commercial and agrarian)
16. China (cultural, scientific and builder)
17. Cree (expansionist, commercial and diplomatic)
18. England (expansionist, commercial and builder)
19. Egypt (cultural, religious and builder)
20. Ethiopia (religious, commercial and defensive)
21. Florence (cultural, commercial and builder)
22. France (cultural, militaristic and builder)
23. Gauls (religious, militaristic and expansionist)
24. Georgia (cultural, religious and defensive)
25. Germany (scientific, militaristic and builder)
26. Goths (cultural, militaristic and expansionist)
27. Gran Colombia (militaristic, agrarian and defensive)
28. Greece (cultural, scientific and diplomatic)
29. Hitites (scientific, militaristic and diplomatic)
30. Hungary (militaristic, agrarian and diplomatic)
31. Inca (militaristic, expansionist and agrarian)
32. India (religious, agrarian and defensive)
33. Indonesia (religious, commercial and agrarian)
34. Iroquois (commercial, agrarian and diplomatic)
35. Japan (cultural, militaristic and builder)
36. Khmer (religious, builder and agrarian)
37. Kongo (cultural, militaristic and commercial)
38. Korea (cultural, scientific and religious)
39. Macedon (scientific, militaristic and expansionist)
40. Madagascar (cultural, militaristic and commercial)
41. Mali (militaristic, commercial and builder)
42. Maori (cultural, religious and expansionist)
43. Mapuche (cultural, expansionist and defensive)
44. Maya (scientific, religious and builder)
45. Mongols (militaristic, expansionist and commercial)
46. Muisca (cultural, commercial and agrarian)
47. Netherlands (scientific, commercial and agrarian)
48. Nubia (religious, builder and defensive)
49. Ottomans (militaristic, expansionist and commercial)
50. Persia (cultural, militaristic and commercial)
51. Phoenicia (scientific, expansionist and commercial)
52. Poland (militaristic, commercial and diplomatic)
53. Portugal (expansionist, commercial and builder)
54. Rome (militaristic, expansionist and builder)
55. Russia (cultural, expansionist and defensive)
56. Siam (militaristic, commercial and diplomatic)
57. Sioux (religious, expansionist and defensive)
58. Spain (religious, militaristic and expansionist)
59. Sumer (scientific, builder and agrarian)
60. Sweden (cultural, scientific and diplomatic)
61. Taino (cultural, religious and defensive)
62. Tuʻi Tonga (cultural, expansionist and commercial)
63. Vietnam (cultural, militaristic and defensive)
64. Venice (cultural, commercial and diplomatic)
65. Zulus (cultural, militaristic and defensive)
Civilizations that may eventually appear or alternate with another Civ:
Alternating space of Viking nation:
66. Denmark (militaristic, expansionist and commercial)
67. Norway (militaristic, expansionist and commercial)
Alternating space of Maghreb:
68. Almohad Caliphate (cultural, religious and militaristic)
69. Berbers (militaristic, expansionist and commercial)
70. Morocco (militaristic, commercial and defensive)
Alternating space of Ancient Iranian civ:
71. Parthian (cultural, militaristic and expansionist)
72. Scythia (militaristic, expansionist and commercial)
Alternating space of ancient Mesopotamia:
73. Akkadian (scientific, militaristic and agrarian)
74. Elam (militaristic, expansionist and commercial)
Alternating space of East African coast:
75. Oman (expansionist, commercial and defensive)
76. Swahili (cultural, expansionist and commercial)
Alternating space of Mesoamerica:
77. Tarascan (scientific, builder and defensive)
78. Zapotec (scientific, builder and agrarian)
Alternating space of Sub-Saharan Africa:
79. Benin (cultural, religious and defensive)
80. Dahomey (cultural, religious and militaristic)
Alternating space of Western Europe:
81. Switzerland (scientific, commercial and diplomatic)
82. Genoa (expansionist, commercial and diplomatic)
Alternating space of Eastern European:
83. Bohemia (cultural, religious and diplomatic)
84. Kievan Rus' (cultural, militaristic and commercial)
85. Romania (cultural, militaristic and defensive)
Alternating space of North America:
86. Comanche (militaristic, expansionist and commercial)
87. Navajo (cultural, expansionist and commercial)
Alternating space of South America:
88. Guarani (religious, agrarian and defensive)
89. Tupi (expansionist, diplomatic and defensive)
Alternating space of Oceania:
90. Hawaii (cultural, commercial and agrarian)
91. Rapa Nui (cultural, religious and builder)
Alternating space of Celtic nation:
92. Ireland (scientific, religious and builder)
93. Scotland (scientific, builder and defensive)
Other civs that may eventually appear:
94. Khazaria (expansionist, commercial and diplomatic)
95. Mexico (cultural, commercial and builder)
96. Nabataean (expansionist, commercial and builder)
97. Nepal (cultural, religious and agrarian)
98. Philippines (cultural, commercial and agrarian)
99. South Africa (cultural, agrarian and diplomatic)
100. Timurids (cultural, militaristic and commercial)
Things I would note:
* Taino and Khazaria don't have well-attested languages so they simply can't happen in a series with voiced leaders.
* Rapa Nui was a failed culture shouldn't be a civ. I'd argue it barely even succeeds as a city-state and currently robbed us of far more influential empires/kingdoms that could be represented by Mu'a and Honolulu.
* While I would be okay with Venice returning to represent Italy generally, I don't think Florence remotely qualifies as an empire. If we have to go that route, I would rather we skip both and have a full Italian state with a strong Tuscan/Florentine center rather than try to stretch out individual Italian city-states into civs. The same applies to Genoa.
* I still don't think Ireland really works as an empire the same way Scotland does, even if it would have been flavorfully far more fun to play. Same kind of stretching applies to Nepal and the Philippines.
Many others I think double up on regions when they don't need to:
* The Muisca are quite completely swallowed up by Gran Colombia and would likely substitute in for each other rather than co-occupy the same roster. A very similar thing with Argentina and the Mapuche.
* Parthia is effectively duplicating Persia.
* It's already difficult to justify Babylon and Sumeria, let alone Akkadia on top of that. And I don't see Elam edging its way into a civ anytime soon.
* Tui Tonga and the Maori achieve roughly the same design goals and again would likely swap; if anything I would expect just Tui Tonga representing central Polynesia, or the Maori paired with Hawaii on the other side of the Polynesian triangle.
* Mexico, Tarasca, and Zapotec all still feel solidly subordinated to the Aztecs and Maya. Same with Bohemia, Romania, and Austria being subordinated to Germany, Hungary, and Bulgaria.
* I wouldn't expect the Cree to be included in the same game as the Sioux or the Iroquois. Or that the Iroquois would be included with Canada.
* Nabataens kind of double up on Arabia and the Hittites share a lot of core territory as any civ occupying Anatolia like the Ottomans, but these are not as weird.
As it stands, you have 65 civs, plus 13 swappable slots, plus an additional 7 maybes. If I ignore the maybes, that indicates a pretty ambitious hope for 78 civs, 28 more than we will have at the end of NFP, i.e. at least 50 percent more than VI if we end with NFP.
If, however, we consolidated things a bit based on what I observed, consolidate Venice/Florence/Genoa, Muisca/GC, Austria/Hungary, Argentina/Mapuche, Tui Tonga/Maori/Hawaii/Rapa Nui (pick 1), Tarasca/Aztec/Zapotec, Cree/Canada/Iroquois/Sioux (pick 2), Babylon/Sumeria; cut out the Taino, Switzerland, Kievan Rus'/Romania/Bohemia, Elam/Akkadia...
Then you reduce your overall roster by 14 and bring your proposed roster down to a pretty achievable...64.
In fact, cut a few more and you're in the realm of what we could achieve with merely a second season of DLC. You wouldn't have to put your hopes in a VII that might never grow to that size lol.
Also, I think that any state can function as an empire if Firaxis wants it, they included Georgia which is a very small state, if they want to include Ireland, Nepal, Florence... I don't think there is anything to stop them.
I don't think Tarasca or Zapotec are subordinates to the Aztecs, the Aztecs may have been more important (importance often exaggerated by the media, I consider the Mayans far more important than the Aztecs), but they work perfectly as a wildcard space from Mesoamerica, the even for Bohemia/Romania in relation to Eastern Europe.
I don't think Iroquois and Canada are self-excluding, Cree is more similar and overlaps Canada, and even so Canada was included in the game, I don't see why Iroquois would be more overlapping Canada than Cree.
Nor do I see why GC and Muisca cannot be added in the same game (in a list of 65 civs), given that they are very different civilizations and that they only occupy a common geographical space. The same I say about Argentina and Mapuche, which doesn't even overlap so much geographically, most of the Mapuche people are in Chile. If the occupation of the same geographic space is an impediment to adding civs, then we shouldn't have nations native to North America because the USA already covers them geographically.
Obviously civ will never have so many civs in the same edition of the game, it's just a utopic list of civilizations that I would like to see in a perfect world.