Markus5
Code Monkey
Isn't there an award for the TIME victory condition?
chunkymonkey said:I'm not sure whether this has been discussed before, but perhaps one way of modifying the final scores to allow for greater comparison between victory conditions - i'm thinking GPR here mostly - is to given the top score in each chosen condition 100%. The ratio of each player's score to this top score is then their GPR.
e.g. samson's 1815AD spaceship victory (37516) nets him 100%, as does hendriksoon's domination, Dave's conquest and so on. Note that these are not the fastest win dates.
My 1912AD (21334) space victory would therefore earn me 56.87% for this game, rather than the 16.354% score i get after being compared to hendriksoon's score. Pursuing a space victory or other peaceful victory i don't think i would be able to compete. This effectively forces me (if i want to stay on the first page of the GPR) to consistently play the GOTM as a warmonger.
Whaddya think?
Congrats to all though!
We're investigating options for this. It will probably mean editing all the saves to make them compatible.Gurkburkinator said:Is there any way to view the saves with 1.52?
Sorry for the delay in replying. I was distractedMemphus said:But when a game is 'Progressively Aged' does that mean that a game 9 months ago would have less of an impact on the global ranking than a game 2 months ago?
If this is the case is there somewhere to find the formula?
bradleyfeanor said:Dar with a 2:08 playtime, and henceforward known to me as Dar the Speedy.
Thanks - well spotted A bug that's been hibernating ever since C3C COTM 1. Fixed.Jason Fliegel said:It appears that _speedy_ (who came in #327 in the submissions) is not listed in the Global Rankings.
godotnut said:What do you all think about a "superbowl" of Civ for the top 25% or so at the end of a certain period of GOTM play (six months? a year?)
+--------------+-------+----------+----------+
| type | Count | AvgTurns | AvgScore |
+--------------+-------+----------+----------+
| "Conquest" | 14 | 332 | 27546 |
| "Cultural" | 27 | 335 | 13062 |
| "Diplomatic" | 82 | 343 | 17251 |
| "Domination" | 142 | 327 | 27214 |
| "Spaceship" | 267 | 380 | 10018 |
| "Time" | 53 | 430 | 4917 |
+--------------+-------+----------+----------+
create temporary table civ (year int, turns int, score int, type char(32));
load data infile 'civ.csv' into table civ fields terminated by ',' lines terminated by '\r\n' ;
select type, count(*) as Count, round(avg(turns)) as AvgTurns, round(avg(score)) as AvgScore from civ group by type;
DaviddesJ said:I worry because one of the best things about the GOTM is that you don't have to play for the highest possible score. You can just play the way you like to play. There's nothing at stake that you lose if you don't score as much as you can.
Abegweit said:The clock is pretty meaningless for all but the shortest games because the clock keeps ticking even when the player is AFK. I'm sure that any time over 30 hours contains a big portion of idle time.