Civ4 Plugins for 3dsmax 6 and 7 now available for download

Magma said:
Aha ill try that.:)


EDIT: Tried it but it still shows the same:(

You need to enable the site to see what sites you've been on (referer) for your firewall.

In Norton IS: Open the NIS panel>Settings>Internet security>WWW-content>Info on pages visited = Allow

Don't know about other firewalls.



Gibbon: as a testament to my genius, could you and villo could make a simple tutorial on how to get the plugin working? And how to get textures ingame etc.
 
well slap me with a fishstick --

I think i've figured it all out, its going to be fun tomorrow i tell you that.

There is an entire MENU that I have previously missed, I'll quickly explain what to do to get it all up.

-------

Go to Customize at the top, then -> Customize User Interface,

Here is a little pic...


OK yeah, basically press the NEW button at the top to make a new toolbar, then you can drag all the icons onto it or whatever.

Each of these has different options and I will play with them extensivly tomorrow.

Hopefully I will have working animatins and textures in-game in the next 24 hours. (12 of which will be dedicated to sleeping)

Have Fun with it!

- Gibbon
 
Actually.. if you press the load button there it seems there is a preset UI for CivilizationIV...

Not sure how this works thou
 
Gibbon-of-Doom said:
well slap me with a fishstick --

I think i've figured it all out, its going to be fun tomorrow i tell you that.

There is an entire MENU that I have previously missed, I'll quickly explain what to do to get it all up.


OMGOMGOMGOMGOMG!!!!!!

Oh, wait...

OYGOYGOYGOYGOYG!!!!!!

Seems simple enough, but how do I get it working? I've already made 2 models (b-17 & me-262).

Now I need to know how to skin them "properly" (not just use the material editor).
 
Ive made a russian t-55 tank, which, having a somewhat generic appearance, could be used for other tanks if needed. There are only 2 colors on the model I made and there is little need for a reskin. Like Paasky I am interested in how I could paint my models. I hope that the virtual size of my model wont be a problem, becuase it is waaay too big for that little grid they give us to work on. Another issue I hope wont present any difficulties is that my wheels and track sink below the grid, and my model isn't anywhere near the grid.
Sheesh Im almost as excited as I was when I got civ4 for Christmas.
 
Paasky I just checked out your units, and they are great.
Please could any kind soul tell my shameful self how to copy everything from the tools plugin into the 3dsmax7 directory? You know like; right click this and left click that. Laymans terms.
 
To paint your models, you will have to learn about UV mapping. UV mapping is almost the universal way to texture any model in any game engine. You cannot use procedural textures, and I doubt you can use vertex coloring either.
 
Thanks neomega.
villo could you please post a link to savarn's unit adding guide. I couldn't find it in the tutorials forum.
 
Hi everyone,

I've been playing with the kit again, and have found out how to get textures in-game, (its dead easy)...


(Textured Box)

I'm still having trouble with the animations though. I'm pretty sure its got something to do with the Civ4AnimationInfos.xml file, and the BaseID identifyers within the Animation Catagories.

E.G: In the Swordsman_md_idle.kf file, at the bottom it says
swordsman_md_idle.kf said:
eventcode=1000

In the XML file, under Idle, it says:

Civ4AnimationInfos.xml said:
<AnimationCategory>
<Type>ANIMCAT_IDLE</Type>
<DefaultTo>ANIMCAT_IDLE</DefaultTo>
<BaseID>0</BaseID>​
</AnimationCategory>

And then:
swordsman_md_run.kf said:
eventcode=1010

Civ4AnimationINfos.xml said:
<AnimationCategory>
<Type>ANIMCAT_MOVE</Type>
<DefaultTo>ANIMCAT_IDLE</DefaultTo>
<BaseID>10</BaseID>​
</AnimationCategory>

As we can see from this, the eventcode and BaseID are almost the same, except a 10 or 100 at the start of eventcode.

Logic suggest that putting in an extra event tag in there for the various animations would then make it work in-game.



But it doesn't.

I have tried using eventcode=1000, event=1000, eventcode=0, blah blah blah loads and loads of various codes. Nothing works. I have also tried things like ANIMCAT_MOVE from the Civ4AnimationInfos.xml file. There is definatly something I have missed here.

Calling Python/XML people! - Is there anything with eventcode listings or something similar in the code?

Alternativly, Firaxis! HELLLP!

(My flatmate just laughed at me and said it's a desperate plea from a desperate man.)

I will post a fully fledged tutorial on how to create units, get them in-game, textured and animated as soon as I figure all this out!

- Gibbon
 
I unpacked all the Assets/Assetsx.fpk files with the tool from http://forums.civfanatics.com/showthread.php?t=136023.

Inside the art/units filder there are a lot of flowcharts for animations and what eventcodes they use.. plus a word doc for it too..
The word doc seems to have the baseIDs too

here is an example (melee flowchart)
 

Attachments

  • motionflow_melee.jpg
    motionflow_melee.jpg
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[OT]Could the UV mapping be done by first adding the texture for each object, then render to texture. It creates a texture file for the model, which it then needs to show the textures at all.[/OT]

Hopefully the unit factories can start up soon ;)
 
Hazaa!

The mysteries are unfolding!

I now have a box that jitters loads, it does its run animation.

It works!

Now im just figuring out all the various sequences and stuff,

EDIT:

This is doing my nut now,
Where it should be doing the IDLE animation (or so i think), its playing the RUN one, and I've just tried it with another model, with the same workflow, and its doing the entire set of animations and then stopping. . .

Firaxis! Please Please Please release a document guide! Or at least an example melee model!
 
Can some explain how to add textures in 3ds max. I can add a material and get it to show up fine in civ put I have yet to figure out how to add a texture.
 
Gibbon-of-Doom said:
Hi everyone,

I've been playing with the kit again, and have found out how to get textures in-game, (its dead easy)...


Its our first dragon!!! Well...... kinda. :D

More! More! More!
 
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