TheBladeRoden
Deity
anyone get animations working?
sharick said:New feedback.
The first one wasn't so great, I don't do the units that way anymore. LOD is still valid though.
One thing I'd like to know more about and I can't find info anywhere is Civ4 specific shader.
I haven't touched animations yet.
Could they please, please release more example files.
GeneralGrievous said:Is there some sort of manual for this?????![]()
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Duke Anselmi said:Those links at the first thread arent working! I need a example unit for training, where cuold i get one?
I think even when using the "include texture in NIF" option you should use DDS files for the textures. You should also use the Civ4 shader as the material, not Blinn.Sir Aragorn said:ohhhh it finally works my unit is perfect but withtout texture...
civ use the color of 3dsmax
I use Edit Material to add texture tu my unit....is it the good way to do it?
thanks a lot
Thanks alot!Sorry about that, I fixed the links.
Paasky said:dalek: Just don't ever get a keygen. Because that's not allowed.
Rabbit said:I would like know more about texture requirements for the units, in terms of size.
How much of an impact will it cause to go from 128 textures to 256 (as in, if majority of units in a mod use 256 textures)?
What about 512 textures, are they a big no-no or can the engine handle it as long as there's a decent hardware behind it (by decent I mean mid to high-end, as oppose to bleeding-edge-nitro-cooled systems, it is a strategy game after all)?
What is better performance-wise, one 512x512 texture or two 256x256 textures, or maybe a one 256x512 texture?
Well yeah, that's the straight math, but there's more to it than that. For example handling two textures is different than handling one, so performance-wise two 128x128 textures is not the same as one 128x256 texture.Grey Fox said:Going from 128x128 textures to 256x256 textures increases filesize of the texture 4 times, so it will take 4 times as much Video Ram. Going to 512x512 means 4 times more.
One 512 would be using twice as much memory as two 256, but Im not sure if that means it would be worse performance-wise.