Saarud said:
Suberb mod jaynus, you are defnitily on the right track. Continue this way and you will make a perfect game. Or atleast a more realistic one.
One thing that has always bothered me is that a lack of a certain resource means you cannot produce the item at all. While I do understand the reasoning behind this I think it is wrong. Let's take oil for example during the ww2. Germany lacks oil and the production is very much lowered because of that. Still they did build tanks, planes and even some ships. In Civ4 I would rather see that there was a HUGE penalty for not having the right resource instead of not being able to build the item at all. Tanks for example could be 10 times more expensive to build without oil and perhaps another 1,5 times more expensive to build without iron. The numbers could be discussed but it would feel much more realistic this way.
This is a common misconception. Germany had all the oil it needed. It was just spread out and within easy reach of allied bombers. Germany had plans to take the north sea oil, and the oil in the cacauses. The oil in north africa and the middle east was well out of allied bomber range, and could produce much faster since it didnt have to worry about all the precautions that are takin due to bombing.
Countries like belgium, and poland, who had no oil of thier own, only trade agreements and stock piles, didnt build tanks at all. They built horsedrawn carraiges, and armoured cars. Which is why germany rolled right over them.
Germanys production, even after 1943 and the defeat at stalingrad, and the movement of the 8th airforce to britian, increased almost 50% every year until the wars end. Even when the 8th airforces B17s were dropping 100,000 tons of bombs a day on every target they could find in germany, thier production increased. The entire strategic bombing effort of the 8th airforce, while putting on a pretty show, and eliminating germanys airforce, was completely ineffective at putting a stop to such an industrialized nation.
Socialism was a major reason thier industry was so effective. The government had control over all contruction, public works projects, military production, resource movement, and operational planning. It was very organized and very effective.
If you flat out just dont have oil, you cant build factories, you cant fuel tanks and planes, you cant produce plastics, you cant smelt ore effectively, oil is, for lack of a better phrase, the most important resource on earth. He who controls the oil controls the universe.
Tell the poles, the chechs, the belgians, the algerians, the libyians that you can build tanks, ships, and planes without oil....theyll show you pictures of horsecarts dragging thier wounded away from the onslaught of panzers that just rolled over them.
EDIT:
Id like to say that I really like the way this mod is turning out. Its much more brutal than vanilla civ4...after you build up a city, you can churn the earlier units out like a mad man.
Im playing an archipegalo (or whatver) map right now. Standard, with 8 civs (including me) on noble. England was to my south, and was ganged by me and the mongols and japanese. I had two stacks of 12 horse archers, and two stacks of cho-ku archers (I was china) and enough galleys to carry them all. All the while having 3 defenders in each city (only had 6) my research really suffered (I left tech trading on, the AI was about 400 years ahead of me in tech, but couldnt build any numbers of advanced units I guess because I didnt see any other than a few) paying for all those armies, but it paid off when I went to attack england. They had less units, and a few more advanced ones, but I had no catapults...I used my collateral damage archers to weaken the enemy units and then attacked them with horse archers.
England fell in about 120 years.
While normally all of this would have been accomplished the same way but with maybe a 10th of the units involved, I like having all those units. It makes the game a more dangerous place...it also makes the other civs alot more aggressive. In vanilla civ4 I can go maybe 100 turns without anyone fighting....maybe even a whole game. Usually the wars are only fought when I start them. Now about every 20 turns wars are either starting or ending between the AI (and sometimes me)
Its alot more realistic, since in the real world, there hasnt been a day since human beings organized and started building cities, that there hasnt been a war going on SOMEwhere...