I've built in Formation Mod with some small changes...
* CIV4FormationInfos.xml : Realism file overwrited by Formation Mod, because it was equal to the file from 1.09...
* CIV4UnitInfos.xml : Realism file changed <UnitMeshGroups> section (most of 3 to 5 formation...)
- deleted all of the equal to original files...
= changed 1.09 files absolute same, as jaynus
? don't really know, was it realism-mod change, that cannon requires both gunpowder and construction - i've kept 1.09: construction not required
= because of "- All Technologies in ren, ind, modern, and future era increased by 25% cost across the board" AND "increased late-game tech costs..."(1.09) => i've modified these techs costs with factor 1.25 (+25%). (FUSION now costs 10000...)
=* "- Axemen now have ... as well as +25% vs. swordsmans" -> i reduced the bonus from +50% to declareted 25%
* I've brought back FUTURE TECH. Why was it deleted?..
* Also the new Nuclear Reactor tech is placed more *well*... (and is not more covered by another tech)
it also has now an arrow from FISSION (one of the needed techs)
it also has now a quote (i've found it in one file of the mod... and only used it)
following:
Code:
<Quote>TXT_KEY_TECH_NUCLEAR_REACTOR_QUOTE</Quote>
<Sound/>
<SoundMP/>
i don't know, will it produce an error because of last two lines...
! "- Now has a 70% chance of withdrawl (Instead of 50%)" think about Flanking I + Flanking II...
* - No City Razing defaulted to false. I dont like this option.

* - FLIPPING_AFTER_CONQUEST defaulted to true. I like this option.

))
// you can change it self: file - ..\MODS\Realism\Assets\XML\gameinfo\CIV4GameOptionInfos.xml
// <bDefault>1</bDefault> = true