Civ5 Confirmed Features and Versions

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Updated (missed the Pearls, good catch)
 
I don't get that sickfak. While it's true that stuff needs to happen, there will be more 'going on' in Civ 5 to begin with, what with social policies, more barb presence, and city state quests.

My understanding of the Social Policies is that they require Culture not Beakers. So in theory they won't slow techs at all.

He's not saying social policies will slow down techs, rather that each tech may take longer to research in civ5, but between techs you may gain another social policy or get a city state quest, etc. So there will be plenty of stuff keeping 'casual' players occupied, even if techs take longer to research.
 
Yes... and on top of that techs will be popping out frequently to make it even more fun! Fun, fun, fun, action, action, action! Yey! :rolleyes:

Don't get me wrong, I'll be more than happy to be wrong, but I'm not holding my breath. It's safer this way. I rather be positively surprised than disappointed.

Any evidence for that?

If you do great and I'd like to see it, but otherwise I, personally, would rather base discussion on stuff which we know and extrapolate from that rather than have everyone just state unfounded opinions.
 
Any evidence for that?

If you do great and I'd like to see it, but otherwise I, personally, would rather base discussion on stuff which we know and extrapolate from that rather than have everyone just state unfounded opinions.

Look at IGN new video for example... There is also no reason not to think so...
 
There's also no reason not to think that there isn't a small teapot circling the sun somewhere between the Earth and Mars.

Ahaha indeed :lol: I'm sure we'll find this teapot someday!

But did you see the video? to be more positive though, we can always hope that the game was on the quick setting AND that slower speeds are much slower...
 
Ahaha indeed :lol: I'm sure we'll find this teapot someday!

But did you see the video? to be more positive though, we can always hope that the game was on the quick setting AND that slower speeds are much slower...

It was on Quick speed (someone in the IGN thread did the numbers on the turns/dates), and +33% vs Barbarians suggest that it is on a pretty low level as well. Although you must keep in mind that to the average gaming journalist Chieftain plays like Immortal.

The tech tree on Arioch's site shows 8-9 turns for the current column of Medieval techs and 15 turns for the one after that. That combined with faster moving units should ensure that you get quite a bit of play out of specific units.
 
Various new confirmations from the GameSpot screenshots released today.

Screenshot 5: Golden age seem to be happiness/time based. It says that "Your citizens have been happy with your rule for so long that the empire enters a Golden Age"

Screenshot 6: The Grand Mesa confirmed as Natural Wonder.

Screenshot 7: Cape Town confirmed as City State.

Screenshot 11: Diplomatic option: "Pact of Cooperation", though Suliman doesn't explain what that entails.

Screenshot 12: Pyramid effect: Worker speed increased by 50% (nothing to do with granaries).

Screenshot 14: Hermitage: National wonder that doubles the cultural output of the city. Requires a Museum in all cities. (General building: Museum, not museam)

From the same Screenshot a huge list of World Wonders, National Wonders and Projects:
Spoiler :
Wonders (starting from letter M):
- Machu Pucchu
- Notre Dame
- Pentagon (new confirmation)
- Sistine Chapel
- Statue of Liberty (new confirmation)
- Stonehenge (new confirmation)
- Sydney Opera House (new confirmation)
- Tai Mahal (new confirmation)
- The Colossus
- The Forbidden Palace (new confirmation as world wonder)
- The Great Library
- The Great Lighthouse (new confirmation)
- The Great Wall (new confirmation)
- The Hagia Sophia
- Tha Hanging Gardens
- The Kremlin (new confirmation)
- The Louvre (new confirmation)
- The Oracle
- The Porcelain Towers (new confirmation)
- The Pyramids
- United Nations (new confirmation)

National Wonders (all new confirmations)
- Hermitage
- Heroic Epic
- Ironworks
- National College
- National Epic
- Oxford University
- Palace
Shakespeare's Theatre is not in the list and the list doesn't look like it's cut short. Also, it's not a WOrld Wonder, so doesn't appear to be in the game at all.

Projects
- Apollo Program (new)
- SS Booster, SS Cockpit, SS Engine, SS Stasis Chamber (new)
- The Manhattan Project
- Utopia Project
Combat calculations give titles such as Total Victory (Gamespot video 2:04), Decisive Victory, Major Victory or Safe Attack to hint the outcome in addition to providing the statistics.

Community feature: Coal and Aluminium have been confirmed as strategic resources. There are six in total.

Community feature: Minimum and Recommended system requirements confirmed.
 
I think you should note in 'unit behavior' that a city has it's own unit that can attack/defend against invading forces. I believe I heard that in one of the video previews.
 
Massive Update, so many wonders, The Sydney Opera House Yay!
 
more info added (a whole bunch a techs and other stuff)
 
Description of special abilities from this screenshot.

Songhai - River warlord - Get triple gold from barbarian camps and pilaging cities. Embarked units can defend themselves.
Japan - Bushido - Units fight as though they were at full strength even when damaged.
Russia - Siberian Riches - Strategic resources produce +1 hammer production. Horse, Iron and Uranium resources provide double quantity.
Persia - Achaemenid Legacy - Golden Ages last 50% longer. During a Golden Age, units receive +1 movement and +10% combat strength bonus.

Edit. And from this screenshot:

Rome - Glory of Rome - 25% production towards any building that already exists in the capital.

From this screenshot:

Ancient Era Tech - Agriculture
Renaissance Era Techs - Acoustics, Archeology, Astronomy, Banking, Chemistry, Economics.
Radar allows Bomber, Paratrooper, Pentagon
Your Industrial Techs have no Spoilers (maybe remove all spoilers?)

From this screenshot:

Modern Era Techs - Plastics, Penicilin, Electronics, Mass Media, Radar, Atomic Theory
2nd line - Ecology, Computers, Rocketry, Lasers, Nuclear Fission
3rd line - Globalization, Robotics, Satellites, Stealth, Advanced Nukes

From this screenshot:

Social Policy - Freedom - Civil Society makes specialist consume only half the amount of food.

From this screenshot:

United Nation gives +1 culture and 2 Great Merchant Points. Triggers voting for Diplomatic Victory
 
Description of special abilities from this screenshot.

Songhai - River warlord - Get triple gold from barbarian camps and pilaging cities. Embarked units can defend themselves.

Japan - Bushido - Units fight as though they were at full strength even when damaged.

Russia - Siberian Riches - Strategic resources produce +1 hammer production. Horse, Iron and Uranium resources provide double quantity.

Persia - Achaemenid Legacy - Golden Ages last 50% longer. During a Golden Age, units receive +1 movement and +10% combat strength bonus.

Edit. And from this screenshot:

Rome - Glory of Rome - 25% production towards any building that already exists in the capital.

Cool :cool:

I really like the abilities, so much more variety and flavor than the traits in Civ4. I see hordes of Cossacks in Russia's future.
 
A New Update with more info
 
From this screenshot:

Social Policy - Freedom - Civil Society makes specialist consume only half the amount of food.

Also from this screenshot, Advanced Ballistics as a Tech. (Upper Left corner) (Same icon as the Modern era Advanced...)
 
Another update with more stuff and alot of new units
 
As per screenshot:

Particle Physics, Future Tech and Nanotechnology confirmed as Future era research.

As per screenshot:

Mt. Everest confirmed as Natural Wonder

As per screenshot:

Complete list of Wonders (Not sure which have & haven't been confirmed, but no Globe Theatre)
 
kia ora for the info Pouakai its been added
 
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