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Civ5 Confirmed Features and Versions

Discussion in 'Civ5 - General Discussions' started by Mercade, Jul 19, 2010.

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  1. bite

    bite Unoffical Civilization Geographer Moderator

    Joined:
    Jun 20, 2004
    Messages:
    3,774
    Military Features

    How Units and Combat Behaves

    Unit Behaviour

    Now only one each type of Military & Civilian is aloud on each tile at the end of the turn, this includes cities. However, some unit types, like Air & Missile unit will be allowed stack on one tile allowing Aircraft Carriers and Missile Subs.

    Units move 2 Hexs during combat as a base.

    Ranged Bombardment makes a come back in Civ5


    You will be able to swap a unit out with one next to it during battle (IGN)

    Units will take longer to produce than previous civilizations and as well as this they will eventually come to have upkeep costs associated with them potentially reducing the number of units you can maintain at one time. (Gamespot)

    veterancy from Civ4 will be in Civ5 (Gamespot)

    Units are no longer necessary destroyed if they lose a battle
    (The Escapist)

    Combat

    All units have 10 hit-points
    When promoting you get to rename the unit and have the option to forgo the promotion and insted receive full health

    Combat Modifiers

    Great general nearby
    Adjacent unit
    Flanking
    Terrain penalty.
    Bonus against armoured units

    The Units of Civ 5

    Land Units (Military)
    Warrior (Movement 2, Strength 6)

    Jaguar Warriors (Movement 2, Strength 6)- Aztec Unique Unit
    Scout (Movement 2, Strength 4) - Not Slowed by Rough Terrain
    Brute (Movement 2, Strength 6) Barbarian Unit
    Swordsman (Movement 2, Strength 11)
    Immortal (Strength 8)- Persian Unique Unit
    Mohawk Warrior (Movement 2, Strength 11) - Iroquois Unique Unit
    Legion (Movement 2, Strength 13) Has the Ability to build Roads/Forts, Roman Unique Unit
    Longswordsmen (Movement 2, Strength 16)
    Samurai (Movement 2, Strength 18) - More effect at producing Great Generals, Japanese Unique Unit
    Spearman (Movement 2, Strength 7) - Strong Against Mounted Units
    Hoplite (Movement 2, Strength 7) - Greek Unique Unit
    Pikemen (Movement 2, Strength 10)
    Landsknecht - German Unique Unit

    Gunpowder Units

    Musketman (Movement 2, Strength 16)
    Janissary (Movement 2, Strength 16) - Ottoman Unique Unit, If it Kills an non-Barbarian Enemy it receives full Health
    Musketeer (Movement 2, Strength 20) - French Unique Unit
    Minutemen - American Unique Unit
    Riflemen (Movement 2, Strength 25)
    Infantry
    Foreign Legion (Movement 2, Strength 36) - French Unique Unit, Combat Bonus outside Territorial Boarders
    Paratroopers

    Mounted Units (Military)

    Horsemen (Movement 4, Strength 12)
    Companion Calvary (Movement 5, Strength 14) - Greek Unique Unit
    Chariot Archers (Movement 4 Strength 3, Ranged Attack 6, Range 2) - Slow on Rough Terrain, Vulnerable to Spearman
    War Chariot (Movement 5, Strength 3, Ranged Attack 6, Range 2) - Egyptian Unique Unit, Slow on Rough Terrain, Vulnerable to Spearman, Dose not need Horses to be Constructed
    Knight (Movement 3, Strength 18)
    Naresuan’s Elephant (Movement 2, Strength 22) - Siamese Unique Unit, Bonus against other Mounted Units, Vulnerable to Pikeman
    Camel Archers (Movement 3, Strength 10, Ranged Attack 15, Range 2) - Arabic Unique Unit, Vulnerable to Pikeman
    Lancer (Movement 4, Strength 22) - Weak on Defence
    Sipahi (Movement 5, Strength 22) - Ottoman Unique Unit, No Movement Penalty for Pillaging, +1 Sight Range, Weak on Defence, Vulnerable to Pikeman
    Cossack - Russian Unique Unit
    Mandekalu Cavalry - Songhai Unique Unit
    War Elephant - Indian Unique Unit
    Cavalry (Movement 3, Strength 25)


    Ranged Units (Military)

    Archers (Movement 2, Strength 4, Ranged Attack 6)
    Babylonian Bowmen - Babylonian Unique Unit [Digital Special Addition Bonus]
    Longbowmen - English Unique Unit
    Crossbowman -
    Chu-Ko-Nu (Strength 6, Movement 2, Ranged Attack 10, Range 2) - Chinese Unique Unit, can fire twice in one turn
    Catapult (Movement 2, Strength 4, Ranged Attack 14)
    Ballista (Movement 2, Strength 4, Ranged Attack 18) - Roman Unique Unit
    Trebuchet (Movement 2, Strength 6, Ranged Attack 20) - requires iron, strong against cities, must be set up before firing
    Cannon (Movement 2, Strength 10, Ranged Attack 26)
    Artillery
    Rocket Artillery (Movement 3, Strength 10, Ranged Attack 40)

    Armoured Units (Military)

    Anti-Tank Gun (Movement 2, Strength 32)
    Anti-Aircraft Gun
    Mobile SAM (Movement 4, Strength 40, Range 2) - Will intercept enemy aircraft which try to bomb nearby units, Requires Aluminium
    Tank (Movement 4, Strength 50)
    Panzer (Movement 5, Strength 60)- Weak against cities and in Defence, can Blitz the enemy, German Unique Unit
    Mechanised Infantry (Movement 4, Strength 50)
    Modern Armour (Movement 4, Strength 80) - requires Aluminium, Receives a penalty when attacking cities
    Giant Death Robot - (Movement 3, Strength 150) Needs Uranium

    Air Units

    Helicopter Gunship (Movement 6, Strength 50) - Can Enter Mountain, Ice and Coastal Water Hexs.
    Fighter - can be based on aircraft carrier
    Zero Fighter (Range 8, Ranged Attack 50) - Japanese Unique Unit, Effective against Fighters, Requires Oil, can be based on aircraft carrier
    Bomber (Range 10, Ranged Attack 70) - Effective against Ground Targets, Less effective against Naval Units, Vulnerable to Fighters
    B17 - American Unique Unit
    Jet Fighter (Range 10, Ranged Attack 70) - Effective against Helicopters, Requires Aluminium, can be based on aircraft carrier
    Stealth Bomber (Range 20, Ranged Attack 80)

    Naval Units

    Trireme (Movement 4, Strength 6, Ranged Attack 4)
    Caravel (Movement 7, Strength 10, Ranged Attack 7)
    Frigate (Movement 7, Strength 30, Ranged Attack 15)
    Ship-of-the-Line - English Unique Unit
    Ironclad
    Destroyer (Movement 8, Strength 60, Ranged Attack 30)
    Carrier
    Submarine (Movement 5, Strength 15, Ranged Attack 60, Range 3) - Invisible to all units accept Destroyers and other Subs, Requires Oil
    Nuclear Submarine (Movement 7, Strength 60, Ranged Attack 60, Range 3) - Invisible to all Units except Destroyers and other Submarines. Can carry 2 Missiles, and is specialized in hunting other Submarines, Requires Aluminium
    Missile Cruiser (Movement 7, Strength 40, Ranged Attack 25, Range 3) - Good against Aircraft, Can carry 3 Missiles
    Battleship (Movement 5, Strength 100, Ranged Attack 50) - Requires Oil


    There are no longer Troop Transports instead, units instantly transform into makeshift floating transports (PC PowerPlay)

    Missile Units

    Guided Missile (Movement 2, Range 8, Ranged Strength 70)
    Atomic Bomb (Range 10) - May Destroy Units in 2 Tiles and will damage Cities, Leaves Fallout, can be stationed on aircraft carrier
    Nuclear Missile (Range 8) - Will destroy all units in 2 tiles and will Damage (or possibly Destroy) Cities, leaves Fallout, may be stationed on missile cruiser or nuke sub

    Civilian Units

    Settlers - can be once a city reaches 2 Population
    Workers (Movement 2)

    Great People

    Great General
    - Build the Citadel Improvement - gives a defensive bonus to units
    - Provide 25% combat bonus to all friendly units within 2 tiles (does not expend the General)
    - Great Generals - Michiel De Ruter, Guderian
    Great Merchant
    - Build the Custom House Improvement - provides extra gold when worked
    - Conduct a "trade mission" to a city-state to earn gobs of gold and garnet many Influence Points with the state.
    Great Scientist
    - Build the Academy Improvement - gives +5 science when worked
    - Let's you immediately learn any available technology.
    Great Engineer
    - Build the special Manufacturing Improvement - gives extra production when worked
    - Hurry production of a unit, building or wonder in a city. (It is not clear whether this will instantly complete the wonder, or whether it just provides X beakers towards it like in Civ4)
    - Great Engineers - Henry Ford, William T.G. Morton
    Great Artist
    - Build the Landmark Improvement - gives extra culture when worked
    - Culture bomb a tile inside or 1 tile outside your territory. Immediately puts that tile and all adjecent tiles into your territory.

    Promotions

    Melee Promotions

    Ambush I, II
    Blitz
    Charge
    Cover I, II
    Drill I, II, III - I & II - +20% Combat Strength when fighting in Rough Terrain(Hills, Jungle, Forest)
    Formation I, II
    Shock I, II, III - I - +20% Combat Strength in Open Terrain (Grassland, Plains, Desert, Tundra)
    Siege

    Ranged Promotions

    Accuracy I, II, III - I - +25% ranged attack against open terrain (not Hills, Jungle, Forest) [Artillery]
    Barrage I, II, III - I - + 25% ranged attack against rough terrain (Hills, Jungle, Forest) [Artillery]
    Bombardment I, II, III
    Logistics - +1 Attack per turn
    Mobility
    Range
    Volley

    Naval Promotions

    Amphibious
    Supply - may heal outside friendly territory 2HP/turn
    Targeting I, II, III

    Healing Promotions

    Air Repair
    Heal Instantly
    March
    Medic - The Unit and all those surrounding it heal at 1 HP per turn
    Repair
    Survivalism I, II, III

    Scouting Promotions

    Scouting I, II, III
    Sentry - +1 Visibility Range

    Air Promotions

    Ambush I, II
    Dogfighting I, II, III
    Evasion
    Interception I, II, III
    Logistics
    Mobility I, II
    Range
    Siege I, II, III - I - gives +25% strength against cities
    Sortie
    Targeting I, II

    Shared Promotions

    Discipline
    Embarkation
    Great Lighthouse
    Himeji Castle
    Indirect Fire
    Morale
    Nationalism
    Naval tradition
    Oligarchy
     
  2. bite

    bite Unoffical Civilization Geographer Moderator

    Joined:
    Jun 20, 2004
    Messages:
    3,774
    Empire Spanning Features

    Happiness & Unhappiness

    Happiness

    Unlike past versions of Civ, Happiness is no longer city centric in its application, instead it is now based on your Empire as a whole.

    There are several factors that can effect your people's happiness for the better or worse:

    Positive:
    Natural Wonders - You will get an immediate boost to your Happiness if you found a city near one
    Luxury Resources - Each single Luxury resource gives a boost to happiness (multiples of a single luxury do not compound the effect)
    Buildings - Buildings like the Colosseum, the Circus, the Theatre, and others increase your happiness (multiples of a single building in different cities do compound the effect)
    Wonders - Wonders like Notre Dame and the Hanging Gardens give an increase to your happiness
    Social Policies - Social policies from the Piety branch (and some others) with give a bonus to your happiness

    Negative:
    Raw Population - The higher the population in a city the more things you will need to keep there happiness in check
    Number of Cities - the more cities you have the more unhappiness you will have to contend with
    Annexed Cities - Annexing cities will give an increase in unhappiness (this can be mitigated some what by creating puppet states instead) - 2K Greg

    Unhappiness
    There are two stages of Unhappiness, each with there own set of negative effects on your empire.

    The first level of unhappiness is when you slip into the negative (more unhappiness than happiness). This will be shown by a :( icon and will result in a dramatically slowed population growth rate

    The second level of unhappiness is when you let this progress further and your people become 'very unhappy'. This will be shown with an :mad: icon and will result in zero population growth, you cannot build any Settlers, and your military units get a negative combat penalty

    You do not want an unhappy empire but not matter how "pissed off" your people are you can salvage it by adding some of the bonuses listed in the previous section. - 2K Greg

    Social Policies

    There are a total of ten social policy trees that you can unlock.

    Within each of these spheres are individual policies that you nation can unlock.

    Once you have progressed along these policies enough (5 trees) you will unlock the Culture Victory by being able to unlock the Utopia project.

    These policies are unlocked by using Culture

    Social Policy Tree's Updated

    Tradition

    By Adopting Tradition you get a +1:food: food in your capital (good for small empires), available from the Ancient Era

    Oligarchy - +33% Combat bonus inside your own territory
    Aristocracy - +33% bonus to building wonders
    Monarchy - Buying tiles 50% cheaper, requires Oligarchy
    Landed Elite -33% faster growth of capital, requires Oligarchy, Aristocracy
    Legalism - Reduces unhappiness due to the population in the capital by 33%

    Liberty

    By Adopting Liberty the training of Settlers is increased by 50%, Cannot be active at the same time as Autocracy, available from the Ancient Era

    Citizenship - +25% production of workers
    Collective Rule - New cities start with half full granary
    Meritocracy - +1 happiness for each city connected to the capital, requires Citizenship
    Representation +1 culture in each city, requires Citizenship
    Republic - +1:hammers: Production in each city, requires Collective Rule

    Honour

    By Adopting Honour you get a 25% bonus to attacking barbarians and you get a notification if a barbarian camp is founded in your territory, available from the Ancient Era

    Discipline - +15% combat for units that stand next to another unit
    Military Caste - Each city with a garrison reduces unhappiness by -1, requires Discipline
    Military Tradition - Units gain double experience from combat, requires Warrior Code
    Professional Army - Upgrading units costs 50% less gold.
    Warrior Code - Free Great General (appears outside your Capital)

    Piety

    Culture/Happiness focused, Unlocking Piety gives +2 happiness, Cannot be active at the same time as Rationalism, available from the Classical Era

    Free Religion - 2 Free Social Policies, Requires Reformation, Mandate from Heaven
    Mandate of Heaven - 50% of excess Happiness added each turn to the amount of Culture that may be spent on Policies.
    Organised Religion - Happiness required for Golden Age decreased by 25%
    Reformation - Immediately starts a 6 turn Golden Age
    Theocracy - 20% unhappiness from population in non-captured cities, requires Organized Religion

    Patronage

    City State Focused, Unlocking Patronage makes City State Influence degrade 25% slower, avalable from the the Mediaeval Era

    Aesthetics - Minimum Influence level with all City-States is 20
    Cultural Diplomacy - Quantity of Resources gifted by City-States increased by 100%, Happiness from gifted Luxuries increased by 50%.
    Educated Elite - Allied City States sometimes gift you Great People
    Philanthropy - +25% more Influence gained from Gold gifts to City-States
    Scholasticism - Allied City-States provide a Science bonus equal to 33% of what they provide for themselves

    Commerce

    Trade and naval focused, Unlocking Commerce boosts gold output of your capital by +25%, avalable from the the Mediaeval Era

    Mercantilism - Purchasing items in cities requires 25% less Gold
    Merchant Navy - +3 Production in all coastal Cities
    Naval Tradition - +1 Movement and +1 Sight for Naval combat units
    Protectionism - +1 Happiness from each Luxury Resource
    Trade Unions - Maintenance paid on Roads and Railroads reduced
    by 20%

    Rationalism

    Technology focused, Cannot be active at the same time as Piety, Immediately enter a 5-turn Golden Age, from the Renaissance Era

    Free Thought - +2 Science from every Trading Post
    Humanism - +1 Happiness from every University
    Scientific Revolution - Gain 2 free Technologies
    Secularism - +2 Science from every Specialist
    Sovereignty - +15% Science while the empire is Happy

    Freedom

    Upon adopting Freedom, Specialist Population in the cities produce half the amount of unhappiness, from the Renaissance Era

    Civil Society - Specialists consume half the amount of Food they would usually do.
    Constitution - Culture doubled in all Cities with a World Wonder
    Democracy - +50% Great People production rate
    Free Speech - -25% of Policy Culture costs
    Universal Suffrage - +33% City Combat Strength

    Order

    Order will increase the production rate of all buildings by 25%, available from the Industrial Era

    Communism - +5 production per city
    Nationalism - +25% attack bonus when fighting in friendly
    territory
    Planned Economy - 50% reduction in unhappiness from the number of Cities you have
    Socialism - -10% Gold maintenance cost of Buildings
    United Front - Other players’ City-State Influence Points decrease
    33% faster

    Autocracy

    Adopting Autocracy gives you a 33% reduction in the amount of Gold you pay for Army Maintenance, Can not be active at the same time as Liberty and Freedom, avalable from the Industrial Era

    Fascism - Quantity of Strategic Resources produced increases by 100%
    Militarism - Gold cost of purchasing units reduced by 33%.
    Police State - -50% Unhappiness in Occupied Cities
    Populism - Wounded military units inflict +25% more damage
    Total War - for 20 turns all units get a 33% attack bonus







    Diplomacy

    Diplomacy Options

    Open Borders (can be one sided)
    Defensive Pact
    Research Agreement
    Cities (trade?)
    other player options (don't know what this is yet)
    strategic resources (trade)
    luxury resources (trade)
    Embargo against a 3rd civ

    Puppet States

    Puppet governments can be created when you occupy a city rather than you taking direct control

    This gives your civ all of the resources of that city (gold, culture and science) but you cannot direct its production. [The Escapist]

    There also is less chance of revolt

    The UN

    All members only get One vote each

    City States can Vote in the UN

    Non-Major Civ's


    City States

    There are three typs of City States: cultured, maritime, or militaristic

    The cities states will not grow large nor will they compete to win the game like regular civs.The player must choose if he is to be friendly, indifferent or hostile towards a city state. [Swedish PC Gamer]

    Provides diplomatic and economic bonuses if pursued correctly, potentially more than what you could get if you took over the city. (IGN) these bonuses depend on what type of city they are for instance a militaristic City State may give you units like a warrior.

    One way to get the favour of City States you must undertake 'missions' for them, like:
    Defending them from barbarians
    giving the people knowledge of Natural Wonders
    Helping them in defending themselves from another civilization

    City States also have their own tech tree's (1Up)

    Your influence deteriorate by 1 point each turn - GamePro

    Confirmed City State

    Militaristic City States

    Almaty [Kazakhstan]
    Belgrade [Serbia]
    Budapest [Hungary]
    Dublin [Ireland]
    Edinburgh [Scotland]
    Hanoi [Viet Nam]
    Sidon [Lebanon]
    Tyre [Lebanon]

    Cultured City States

    Allied Cultured City States give +6 Culture per turn

    Brussels [Belgium]
    Bucharest [Romania]
    Florence [Italy]
    Geneva [Switzerland]
    Kuala Lumpur [Malaysia]
    Lhasa [China (Tibet)]
    Monaco [Monaco]
    Seoul [South Korea]
    Vienna [Austria]
    Warsaw [Poland]

    Maritime City States

    Allied Maritime City States give +2 food in your capital and +1 food in all your cities as well as any resources they have access to

    Cape Town [South Africa]
    Copenhagen [Denmark]
    Genoa [Italy]
    Helsinki [Finland]
    Oslo [Norway]
    Ragusa [Italy or Croatia]
    Rio de Janeiro [Brazil]
    Singapore [Singapore]
    Stockholm [Sweden]
    Venice [Italy]

    Barbarians

    Barbarians come from "encampments," which may spring up in any neutral space that cannot be seen by a civilization's city or unit. Every few turns the encampment will create another barbarian unit which will make a beeline for the nearest civilization and start causing trouble. The only way to stop this is to find the encampment and destroy it. [2K Greg]

    Barbarians will pump out units roughly level with the most advanced Civ and the only way to stop them is by destroying their defended encampment (you also get a gold bonus)

    Other Key Info

    Victory Types

    Domination Victory - You must conquer all of your enemies Capital Cities (IGN)
    Science Victory - Spaceship, Now, each spaceship part must physically be transported to the capital, so they’re vulnerable to enemy attack. [Gamestoge]
    Culture Victory - Once you have progressed far enough down the social policy trees you will unlock to option to build the Utopia Project
    Diplomacy Victory - Winning Votes in the UN

    Scenarios

    Cradle of Civilization Map Pack: Mesopotamia [Steam Pre-Order Bonus]
    Cradle of Civilization Map Pack: Asia [Amazon Pre-Order Bonus]
    Cradle of Civilization Map Pack: Americas [CDON Pre-Order Bonus]
    Cradle of Civilization Map Pack: Mediterranean [Webhallen Pre-Order Bonus]

    Other Information

    Civ 5 more moddable than Civ 4 (IGN)
    Advisors make their return to Civ 5 (IGN)
    Golden Ages are confirmed
    There will be Fog of War (Gamereactor) (time index 3:40)

    Changes and/or Omissions from Previous Games

    No Technology Trading (Computer Bild Spiele)
    Espionage have been removed
    The gold/science/culture slider has been removed
     
  3. bite

    bite Unoffical Civilization Geographer Moderator

    Joined:
    Jun 20, 2004
    Messages:
    3,774
    Game Design/Construction/Tech Features

    Required Specifications New

    Minimum System Requirements New

    Operating System: Windows® XP SP3/ Windows® Vista SP2/ Windows® 7
    Processor: Dual Core CPU
    Memory: 2GB RAM
    Hard Disk Space: 8 GB Free
    DVD-ROM Drive: Required for disc-based installation
    Video: 256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphics
    Sound: DirectX 9.0c-compatible sound card
    DirectX®: DirectX® version 9.0c

    Recommended System RequirementsNew

    Operating System: Windows® Vista SP2/ Windows® 7
    Processor: 1.8 GHz Quad Core CPU
    Memory: 4 GB RAM
    Hard Disk Space: 8 GB Free
    DVD-ROM Drive: Required for disc-based installation
    Video: 512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or better
    Sound: DirectX 9.0c-compatible sound card
    DirectX®: DirectX® version 11

    Other Requirements New

    Initial installation requires one-time Internet connection for Steam authentication
    Software installations required (included with the game) include Steam Client, Microsoft Visual C++2008 Runtime Libraries and Microsoft DirectX.

    Supported Languages

    English (in game confirmation)
    Italian (in game confirmation)
    German (in game confirmation)
    Spanish (from Steam info)
    French (in game confirmation)

    Key Technical Information

    Interface

    Civ 5 Will have a more streamlined interface on the main screen (IGN)
    This will be augmented by an in game notification system that directs you to important issues on the map (Gamespot)

    AI

    AI now works on four levels, Tactical (unit battles), Operational (The entire War Front), Strategic (Manages the entire empire) and the Grand Strategic (how to win the game) (IGN)
    Once the Grand Strategic AI determines how they want to win the game, each of the other AI levels work in tandem to reach that end goal. This also allows for the most flexibility when dealing with the changing game.

    Multiplayer Information

    Multiplayer modes confirmed are hot seat, play-by-email, LAN, and online multiplayer (Tomshardware) tough not all these mode may be shipped with the game, some may come later through a download.

    Multiplayer will be provided by Steamworks

    Music

    The music will be biased around the four regions of the world, with peace and war music playing in tune to gameplay.

    Internal Architecture

    Civ 5 Contains a new graphic processing system new built from scratch for the game. (Tomshardware)

    The new graphics engine spawns numerous small jobs, which make more efficient use of multi-core CPUs as well as implementing a new message-passing architecture, in which the main game engine communicates with the graphics subsystem through messages. (Tomshardware)

    The game has been optimized for DirectX 11, benefiting players even if they do not have DirectX 11 capable hardware. (Tomshardware)

    Memory allocation has been completely discarded in Civ 5. (Tomshardware)

    For the first time in the series the game is being developed for dual core processors, with support for up too 8 threads. Big Download

    Saves

    Civ 5 will support Steam Cloud with 10 online save spots as well as what you have on your computer

    People in the Civ 5 production

    Jon Shafer - Lead design.
    Sid Meier - Director of Creative Development
    Dennis Shirk - Producer.
    Dorian Newcomb - Lead artist for Civ 5.
    Ed Beach - Lead AI programmer
    Chris Hickman - Lead animation.
    Dan Baker -Graphics lead
    Jonathan Tanner - Lead Network Programmer
    Michael Curran - Audio Lead
    Shaun Seckman - Modding Programmer
    Eric Jordan - Tools Programmer

    Sources

    Firaxis
    Computer Bild Spiele translated Here by Civinator
    Swedish PC Gamer translated Here by Danielos
    Gamepro Compiled Here by Dc82
    PC Jeux translated Here by Sindhforces
    IGN Preview posted Here by aftrubeliever85
    IGN Preview 2 posted Here by mrbee
    Gamespot Preview posted Here by V.Soma
    1up Preview posted Here by V.Soma
    Shacknews Preview Posted here by Thunderfall
    The Escapist Preview posted Here by Karramba
    Gamereactor Preview Video posted here by Thunderfall
    PC Gamer Blog Preview posted Here by Ddude97
    Tomshardware posted Here by Magic Cat
    PCZone preview posted here by V.Soma
    VGCharts Preview posted Here by Camikaze
    PC PowerPlay Preview posted here by Dale
    Big Download Preview posted Here by V.Soma
    GameNode Preview posted Here by V.Soma
    GameShark Preview posted Here by NeverMind
    Strana Igr interview posted here by Nevermind
    Steam Announcement posted Here by V.Soma
    Gamespot E3 preview Video
    Gametrailers E3 Interview

    Gamespy E3 Preview
    PC Gamer Review
    Gamestoge E3 Review
    The Escapist Magazine E3 Preview
    BBC Preview
    FactorNews E3 Preview
    IGN Video Preview
    IGN Preview
    Gamespot Preview
    Gamespot Interview
    KGN Screenshots
    ExtreamTech Preview
    Gamepro Preview
    HREJ.CZ Screenshots
    Gildia.pl Preview and Screenshot Gallery
    Gamestar.de Preview and Video
    Apolyon Civilization Site Review

    as well as the keen eyes of Rexflex, Toddy, moopoo, Krikkitone, Ahriman, I tech faster , PseudoBohemian,impactblue, stealth_nsk, arkammler, Mercade, Pouakai

    Special Thanks - 2K Elizabeth & 2K Greg for their Community releases, Azazell for Allowing me to use his Screenshots & Mercade for his work with the different types of releases and for finding all that info for me.

    as well as individual Screenshots that are linked accordingly

    if I have missed anything, or if new information is released please feel free to post it and I will update the list.

    New
     
  4. Mercade

    Mercade the Counsellor

    Joined:
    Nov 8, 2002
    Messages:
    2,636
    Location:
    The Netherlands
    Seems like you caught most of it, Bite. Just a few more details:

    Companion Cavalry - new name for Greek UU (matches with Wikipedia description) - strength 14, movement 5

    Industrial Era - 1st line - Biology and Steam Power
    Renaissance Era (complete) - Acoustics, Archeology, Astronomy, Banking, Chemistry, Economics, Fertilizer, Gunpowder, Metallurgy, Military Science, Navigation, Printing Press, Rifling, Scientific Theory.
    Now all techs under "other techs" are accounted for.

    Caravel - default movement 6, ranged attack 6. The 7's shown in other screenshots are probably due to promotions or the Great Lighthouse.
    Hoplite - now showing strength 9
    Battleship - now showing strength 40, movement 4 (possibly rebalanced). New: ranged attack 32, range 3.
    Workboat - unlocked by Sailing; seems like a new unit, not a worker walking on water.

    Currency - allows wealth production.

    Stables - general building.
    Same screenshot: We Love The King Day! is back. (not clear what it does)
     
  5. itripinchairs

    itripinchairs Chieftain

    Joined:
    Jul 27, 2010
    Messages:
    40
    Location:
    Orlando, FL
    lol at the Giant Death Robot unit. It should be interesting to see how people abuse that :D
     
  6. Mercade

    Mercade the Counsellor

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    In this thead, Azazell confirms that a Great Scientist builds an Academy as tile Improvement. This matches with the Great General building Fortresses. It doesn't say whether the Great Person is consumed, or what the Academy does.
     
  7. moopoo

    moopoo King

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  8. Mercade

    Mercade the Counsellor

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    Mathematics - Unlocks Catapult, Courthouse and possibly Hanging Gardens.
    Courthouse - Reduces unhappiness from occupied cities
     
  9. Azazell

    Azazell Prince

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    New screenshots about Great people --> http://www.gry.gildia.pl/gry/sid_meiers_civ5/galeria,s13
     
  10. bite

    bite Unoffical Civilization Geographer Moderator

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    I've Reordered around the Confirmed Features, I'll be adding the rest of the new information tomorrow, If there is something I missed please feel free to post it.
     
  11. Mercade

    Mercade the Counsellor

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    Great info. Now we understand how the Great Persons work.

    Great Artist
    - Build the Landmark Improvement - gives extra culture when worked
    - Culture bomb a tile inside or 1 tile outside your territory. Immediately puts that tile and all adjecent tiles into your territory.

    Great Engineer
    - Build the special Manufacturing Improvement - gives extra production when worked
    - Hurry production of a unit, building or wonder in a city. (It is not clear whether this will instantly complete the wonder, or whether it just provides X beakers towards it like in Civ4)

    Great General
    - Build the Citadel Improvement - gives a defensive bonus to units (like a fort in Civ4)
    - Provide 25% combat bonus to all friendly units within 2 tiles (does not expend the General)

    Great Merchant
    - Build the Custom House Improvement - provides extra gold when worked
    - Conduct a "trade mission" to a city-state to earn gobs of gold and garnet many Influence Points with the state.

    Great Scientist
    - Build the Academy Improvement - gives +5 science when worked
    - Let's you immediately learn any available technology.

    In addition, each Great Person can start a Golden Age. Each of the above mentioned tasks will expend (destroy) the Great Person, with the exception of the combat bonus given by the Great General.
     
  12. moopoo

    moopoo King

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    this screenshot seems to suggest that each type of great person is made seperately, rather than the percentage chance way in Civ4
     
  13. Mercade

    Mercade the Counsellor

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    Edit: Seems you had already gotten the complete list of city states now.

    One detail: Ragusa could also be the historic name for Dubrovnik, Croatia, which is also a historic coastal town (and a nice political balance with having Belgrade, Serbia).

    Also, the Manhattan Project is confirmed to only unlock nukes for yourself, not for everybody.
     
  14. Mercade

    Mercade the Counsellor

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    Two new screenshots (1/2) showing the civilopedia of all buildings. They are organized by Era, and not by type. New buildings are:

    Classical
    - Armory
    - Stable

    Medieval
    - Forge
    - Monastery

    Renaissance
    - Military Academy
    - Observatory
    - Seaport
    - Windmill

    Industrial
    - Arsenal
    - Broadcast Tower
    - Hospital
    - Military Base
    - Stock Exchange

    Moderan
    - Medical Lab
    - Research Lab
    - Spaceship factory
    - Stadium
     
  15. Mercade

    Mercade the Counsellor

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    More promotions

    Melee:
    - Ambush I, II
    - Blitz
    - Charge
    - Cover I, II
    - Drill I, II, III
    - Formation I, II
    - Shock I, II, III
    - Siege

    Air (the rest);
    - Logistics
    - Mobility I, II
    - Range
    - Siege I, II, III
    - Sortie
    - Targeting I, II

    Shared (probably awarded from a social policy or world wonder)
    - Discipline
    - Embarkation
    - Great Lighthouse
    - Himeji Castle
    - Indirect Fire
    - Morale
    - Nationalism
    - Naval tradition
    - Olicharcy
     
  16. Mercade

    Mercade the Counsellor

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    Complete list of improvements

    Academia - Special Improvement built by Great Scientist
    Ancient Ruins
    Camp
    Citadel - Special Improvement built by Great General
    City Ruins
    Customs House - Special Improvement built by Great Merchant
    Encampment
    Farm
    Fishing Boats
    Fort
    Landmark - Special Improvement built by Great Artist
    Lumber Mill
    Manufactory - Special Improvement built by Great Engineer
    Mine
    Offshore Platform
    Oil Well
    Pasture
    Plantation
    Quarry
    Railroad
    Road
    Trading Post
     
  17. Mercade

    Mercade the Counsellor

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    List of Terrain Features and Natural Wonders as per the Civilopedia in Azazell's screenshot

    Fallout (oops ...)
    Flood Plains
    Forest
    Ice
    Jungle
    Lakes
    Marsh
    Oasis
    Rivers

    Krakatoa
    Mt Fuji
    Old Faithful
    Rock of Gibraltar
    The Barringer Crater
    The Grand Mesa
    The Great Barrier Reef

    Edit: However, in Azazell's screenshots there is also evidence of Mt Everest and Ayers Rock.
     
  18. Pouakai

    Pouakai It belongs in a museum. Moderator

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  19. Mercade

    Mercade the Counsellor

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    It's a complete list in the sense that is't a verbatim copy of the civilopedia screenshot posted by Azazell. The Mt Everest reference was also in a screenshot by Azazells so indeed :confused:.

    Edit: Updated the previous post to reflect it's a verbatim copy of the civilization screenshot while there is also evidence of Ayers Rock and Mt. Everest in the same screenshot series.
     
  20. Calouste

    Calouste Deity

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    I've also seen an unnamed terrain feature in a screenshot that looked suspiciously like Uluru (Ayers Rock).
     
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