Fixed it.Moderator Action: Merged other thread. Sorry OP got changed. I will try to fix later if I can.
- And Cavalry units in general are still overpowred since they still have generally better combat factors, better mobility, and can still dig in themselves and their horses.Indeed. But unfortunately for Fritz, he doesn't have that nice synergy with the Mongols that Charly has.
Also: is the stuff on Carl's desk a battle royale reference of some sorts?
Yes, that's generally what they said.I note that they said something in the notes about further work on the combat system, and I hope that includes balancing the various unit types.
Mainly this:I note that they said something in the notes about further work on the combat system, and I hope that includes balancing the various unit types. Right now, I have frequently seen AI Civs building nothing but ranged and cavalry units because infantry are so mediocre in comparison, both in late Antiquity and from the start of the Exploration Age. That has to be re-balanced somehow.
So no more “screw Infantry in particular” from resources like Horses or Oil.
- Secondary Unit Combat Strength effects from all Resources have been removed.
- Dev Note: Additional bonuses against particular Unit types ended up just making some Unit types like Infantry underpowered in most situations. We’re looking into other ways to differentiate Unit types so that they each have situations where they shine.
Does Civ7 give infantry etc additional strength on specific terrain? if not then it seems like it would be a good addition.
To me infantry should be stronger on rough and vegetated terrain as it gives them more cover.Nothing I have seen. I feel like we need a triangle effectiveness, or something like calvary can't fortify.
That is true in Modern Age when the damage comes from long range weaponry, but is not necessarily true earlier, when infantry frequently relied on close formations for protection ("shield walls" for example) and it was verey hard to maintain those formations while trying to move through or over rough terrain.To me infantry should be stronger on rough and vegetated terrain as it gives them more cover.
You're right, we should play Civ IV without any of its patches or additional content alsoThey may at some point finish developing the game!
That or as we now have eras, just add terrain benefits to various units and have them adjust as you transition to a new era.That is true in Modern Age when the damage comes from long range weaponry, but is not necessarily true earlier, when infantry frequently relied on close formations for protection ("shield walls" for example) and it was verey hard to maintain those formations while trying to move through or over rough terrain.
Rather than try to write rules covering terrain in all Ages, I think they'd be better off working on the relationships between the unit classes.
Like, give Cavalry big bonuses from flanking, but infantry gets a bonus against Cavalry in frontal attacks, ranged gets lighter combat factors to make them very vulnerable to attack . . .
BUT, give possibilities to overcome or augment any or all of these through various Civics or Techs or Momentos. There's no reason all of our unis should be all the same in every game, in every in-game situation.
going by the patch list, no they didn't. Maybe it will be adjusted in the June patch.Did they fix the low amount of treasure resources in Exploration?
They said something about "Treasure Fleet Improvements" for the June Update, which may refer to that, but no details and nothing in the current Patch.Did they fix the low amount of treasure resources in Exploration?
actual download size was probably under 1 gb on pc, i don't know how much the install added.Was that patch about 3 GBs?
Nevermind. I experienced the same problem a little while ago despite having no mods. The game wouldn't fully display the intro screen after I loaded my save file, instead just showing all of the text at the top, with no buttons visible to actually begin the game. I had to close the window and shut down the game. (See image below.)By the way, this particular update is incompatible with some mods that didn't conflict with the last update. I left Wonders Screen and Search Natural Wonders in the mods folder, and the game essentially crashed. Once I moved them out, it was fine.