Hmm ... I would expect that show enemy moves might be pretty distracting if the screen focus shifts every time they move ... how do you keep the screen in one place to make your own moves?
My question was not so much how do you know the enemy has arrived, but more what rules, if any would govern the sequence of play around combat.
For example, the enemy moves a stack adjacent to your stack of foot and siege, after your stack has moved. Ideally, your siege would allow you to wipe it out, provided you can attack with them first.
But I suspect then it is a matter of who gets their next move in first? So potentially, the enemy can attack your stack first in the next turn, effectively removing the deterent value of your siege? In particular, if this kind of combat is going on in two places at once, you can't be first in both places.
A related question is how combat would work if two parties are attacking each other simultaneously? Should one be using a stack attack? (I am used to assessing combat odds unit by unit) Do the attacks alternate from side one to side two? Or does all of one stack end up attacking before the other responds on the offensive?
Maybe there is a nice description of these live multiplayer mechanics someone can point me to?
dV