Benitus
Chieftain
Oh i c, so that not the same but that do the same job. thx for the answer.
how's that editor doing?Chieftess said:A Multiplayer Preview may be out shortly (within a day or so). It has been sent to the editor, so to speak.
Lord_all_Mighty said:CivRules could you tell us how balanced you think the unit promotions are? This has been worrying me a while and from someone who has played the game, I wonder if they are valid.
It's posted!grahamiam said:how's that editor doing?
Surely this is what the AI has always done, and it has been the bigest issue with the AI. Instead of building up an invasion force big enough to do real damage, it just sends whatever units is has in dribs and drabs for you to kill with overwelming force.No longer do you see a huge stack of doom coming out of foreign borders. What you could see is even scarier. The AI attacks in steady waves of units that just keep coming.
Good idea! That should be easy to do in XML.Inhalaattori said:QUESTION:
Can you rename your wonders?
(I hate to have something like Oxford library in my city. If the library is in city called Washington, then it should be Washington library.)
Lord Shadow said:Oh, Civrules, I've another question, also on customization: Is it possible to change the colour and/or flag of your civ? Without modding files, that is.
Again, thanks in advance.
Lord_all_Mighty said:CivRules could you tell us how balanced you think the unit promotions are? This has been worrying me a while and from someone who has played the game, I wonder if they are valid.
Samson said:I have not read the whole thread, so sorry if this has been answered before.
From the preview -
Surely this is what the AI has always done, and it has been the bigest issue with the AI. Instead of building up an invasion force big enough to do real damage, it just sends whatever units is has in dribs and drabs for you to kill with overwelming force.
I hope the modding will allow this to be changed, though I guess it is not trivial to get right of it would have been done by now.
Duwes said:Hi guys (and girls??),
I have all my hopes set on Civ.4, and hope It will be just as addictive as they used to be (even took a week off work ). And not being turned into some easy money making clone that is to easy and doesn't have any new challenges and ideas. I've been reading a lot about this game and a bit worried. Its all 3D and all but I don't care about that I need some seriously good gameplay. Can some of you guys change my thoughts!!!
Anyway thanks for all your info. on this site.
Weasel Op said:Good idea! That should be easy to do in XML.
Duwes said:Hi guys (and girls??),
My first post, personal and not too euforic. I love the Civ. series and played all of them, don't get me wrong! But I have been disapointed by a lot of games lately ( Black & White 2, AoE3, Earth 2160, Rome Total War the invasion thing) they look brilliant have all you wish in a good RTS game but they get boring very quickly! Maybe I'am spoiled by all this gaming and expecting things that can't be made.
I have all my hopes set on Civ.4, and hope It will be just as addictive as they used to be (even took a week off work ). And not being turned into some easy money making clone that is to easy and doesn't have any new challenges and ideas. I've been reading a lot about this game and a bit worried. Its all 3D and all but I don't care about that I need some seriously good gameplay. Can some of you guys change my thoughts!!!
Anyway thanks for all your info. on this site.
Civrules said:They are balanced, because no Civ is left behind here. It’s not like Civ A gets to promote their units, while Civ B lags behind. There are Civics & Buildings which allow you to promote units even without going to battle!