CiVI Reformation Victories

CiVI Reformation Victories 1.5.2

At this time I'm afraid you cannot disable individual victories. I intend to add that functionality for the next release.
 
Wow, this looks like one hell of an AMAZING MOD!!!! Just one minor suggestion, though, I'm of the view that Mass Transit might be better as a "Building", rather than a Civic. Maybe something you can add to a Neighbourhood district and/or City Centre to improve either the Housing or Amenity value of the square.

Other "Buildings" which I have recently thought of-especially for the later game-would be Freeways (increased gold, food & production value from Trade Routes), -1 Amenity, Housing or Appeal for the tile it is built on. Botanic Gardens (increased Appeal & Amenity), Park-lands (increased amenity).....these last two in particular would be Neighbourhood add-ons.

Anyway, just spit-balling. Fantastic work though!
 
Version 1.5.3 now available on Steam Workshop.
(I am unable to upload the file here. Just get strange generic error 'There was a problem uploading your file'.)

This update has the following changes:
  • Fixes AI immediately hating you issue introduced by the July-2017 patch from Firaxis.
  • Adds the ability to disable individual victories.
  • Slight improvement to the Natrure's Bounty policy.
 
Seems I can attach the file to individual posts. Latest version in zip file.
 

Attachments

@greyTiger Do you know if this is working after the Fall 2017 Patch?
 
The mechanics of the mod are working. It has a few layout issues though. I have a fix that I will be testing the next few days and expect to have version 1.5.4 released by the weekend.
 
Probably not. I will however release version 2 here when I complete the changes for that. Will be sometime early next year after the expansion has been released.
 
Hey ! Can we expect a little update soon ? :undecide: this mod was so much fun, and that's so annoying not being able to play it just because the scoreboard is stuck in GS...The classic victories are just too boring after a while. If the author can't update it, couldn't somebody else do it (if the author agrees) ? :love:
 
I'm surprised how you made this mod! Would it be possible to make custom victory conditions based on the civ we play as, to make something akin to historic victory conditions?
 
Alas, nobody seems to want to take over the mod or recreate a mod that would add new winning conditions. It's a pity because I find that the victory conditions of the base game are really very limited and become very quickly repetitive (basically there's only 3 "ways" : going to cultural, going to science/military or going to religious. But the thing is you can choose to go for any of these, at some point, you'll be forced to go for military to push your victory).
 
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