Civilization 5 Rants Thread

Another thing I think you are missing is that there is a huge difference between a good AI , a bad AI and an unplayable AI.

A bad AI can be extremely simple and playable (look at the early RTS games - simplest AI ever conceived, but its playable). The early RTS AI was as follows:

check to see if your force is bigger than the opponent

if yes

move all your troops to attack

if no

build something
reposition troops for optimal defense
add another little bit to counter

if counter is full send a token attack at player to scout and reset counter

loop

This is a bad AI, sure, but it is playable, because it can't be tricked very easily and it can theoretically win. If you don't think about it, this AI seems like a bad human. My point is that something like this would make Civ 5 infinitely better. The current AI can, occasionally, do something really clever, like wade across water for a surprise attack, but mostly it just gets tricked and stinks. Its unplayable. It cannot be mistaken for a human. The replacement of the current unplayable AI with bad AI would make the game a million times stronger, and bad AI isn't hard to write. Civ4 AI was like that: if it had an overwhelming advantage it DOW'd and came at you hard, if it didn't it played not to lose (defensive units in cities, doesn't go for culture wins yet doesn't attack, etc...). It wasn't a genious AI, but it was playable.

Civ5 isn't playable combat AI. I'm not sure about diplomacy AI - the game is too opaque to figure out what its doing under the hood easily. But the combat AI is terrible and, IMO, makes it a poor, extremely repetitive game. I do not agree Civ V is deeply flawed - I think decisions that now are thought of as stupid would become much more meaningful and interesting if you actually had to worry about losing a war or being invaded. But you don't. The poor combat AI destroys what could be a decent game and a worthy successor to Civ4.
 
...And yet you are missing what's actually important:

A fun AI

Civ shouldn't be like playing chess against a computer, Civ is so much more than that. Civ4 had a FUN AI. It didn't matter if Monty or Shaka only have five units, they will come for you sooner or later and you know it. They will eventually do stupid things, but they game would have been a lot worse if they didn't. One could claim that Gandhi is far too nice for his own good and therefore only has a slim chance to win, but again, that's the point. Gandhi wasn't designed to win, he was designed to give the human player a nice buddy, someone they knew they could count on.

Civ4 is a strategy game, but it also contains RPG elements such as diplomacy and random quests. These things don't work very well in MP games, but in SP games they bring an extra dimension. However, Civ5 was designed as a MP game and that's one of the main reasons it feels so repetive.

To put it simple:

Civ4 is designed to be FUN and succeeds
Civ5 is designed to be CHALLENGING and fails
 
A few points.

What is Heroes IV? I made a comparison to MTW, which had a much more complicated combat model, took three less years to develop, and was done a while ago, and that AI *dominates* this AI.

You called this the worst AI you've ever seen. I'm saying you haven't seen many AIs if Civ 5's is the worst you've ever seen.

First, I was speaking of the military AI. There is alot more, *alot* more than military AI in civ V. But yes, I think you could do better with the military AI in a relatively short amount of time. As I said in my post, a simple turtle AI (occupy all highly defensible squares in your territory with your highest defense unit, have all non defensible squares accessible to your highest offensive unit, do not invade) would be better than what we have now.

Great, can you post a rudimentary algorithm for determining a highly defensive square in a typical Civ 5 game, and determining which unit should go there? Make sure it can't be broken or easily beaten.

Second, I don't think people realize how bad this AI is in the grand scheme of things. Its atrocious, guys. Is it more complicated than combat? Of course it is - you need to know what units to build, what improvements, etc... However, given about 80 hours, i think any decent AI programmer could beat what we have now for unit versus unit gameplay movement. The AI is miserable. You can bait it, it almost never makes the correct decisions, it constantly boxes itself in... its ridiculous.

Again, post an algorithm that will enable an AI to avoid baiting tactics in a typical Civ 5 game. Make sure that it will enable the AI to avoid all forms of baiting.

Also, please post multiple screenshots of an AI constantly boxing itself in. Different terrains, different maps, different eras.

In fact, I would be willing to bet that a computer science student with this as a senior year project could demolish the current combat AI (not all the AI, but the combat AI, absolutely). Its not about being the "best programmer in the world" - its about extremely simple logic trees. Civ 5 doesn't seem like it has them. AI units wander away, they defend meaningless tiles - there is seemingly no priority system at all.

Again, post the simple logic trees that will never result in a unit wandering away or defending meaningless tiles.

Actually, an interesting modding experiment would be to write this AI:

If at peace, move to the most defensible tile not already occupied between your city and another civ.

Another interesting requirement. Your AI must be completely mod friendly, accounting for possible new terrain types, new unit types, etc.

If at war, and you can win the attack, attack. If you cannot win the attack, retreat to a square where you cannot be attacked by a superior unit. If you cannot retreat, move to the highest defensible tile.

And if you there is no attack at the moment? Where does the unit move? Remember that your AI should not be able to be bated.

I'm not saying that is good, and it wouldn't be, but that would take about 10 hours to code. I bet that algorithm is 80-90% as effective as the current AI.

All right, I'm looking at my watch; you've got 10 hours to produce and post the algorithms.

Really, I like the game. The problem is that the combat AI makes the game stupid and pointless - you can play however you want, basically, because you will win any war. I am willing to bet if the combat AI would improve to even a rudimentary level, the game would take a huge leap in playability. The AI stinks, and it ruins the game for decent players.

If you look at the Civ 4 strategy forums, you'll find the exact same statements regarding the combat AI -- it can be manipulated; the AI sucks at war, etc.

If you look at the Civ 3 patch notes, you'll note that they had to fix an exploit where you could keep an entire AI army endlessly shuffling between two cities.

If you care to, you can even find an articleof AI idiocies in Civ 2.

The Civ series has a long and glorious history of defunct and manipulable AI. There are legitimate complaints to be made about Civ 5's AI, but I'd like to see claims backed up by evidence rather than just emphatic "I bet"s.
 
Im sure this has been ranted about before but i must too. Has anyone in the entire world that plays this game, has played this game or will play this game actually took one of these ridiculously annoying repetitive peace deals that pop up. They want 10 of your cities, all of your gold, all of your luxury items and all of your strategic items and they have barely attacked you and if they ever do attack you you already know they will lose because the war AI is so bad.

Im just imagining all of the people who play this game having to hit refuse over and over and the creators of the game thought this was a good idea to put in?

Welcome to the Forums greedyfly. :)

You are spot on there. I feel that the diplomacy in the game is pretty terrible. I am not sure what they were thinking when they designed it.
 
I'm pretty sure what they were thinking, and they were all terrible, horrid thoughts -- at least from a game design standpoint. :)
 
If designers were thinking, well they better think harder, because what they thought up is not working! :lol:
 
Why is happiness continously CRIPPLING my pleasure ?

I'm playing on Prince and have spice and silk within my capital. I spotted a spot with marble + wine, good for a city. Another with silver. And yet another with Fountain of Youth. I built circuses in 2 of my cities. I'm building colosseums in every city, Notre Dame, razing all cities I got from Alexander, took his capital (which gave me ZERO new ressources)... and I'm currently at 3 happiness... so instead of starting to plan to invade someone else (another capital with no new ressource swould cost at least 4 happy faces, no considering the population), I'm definitely envisage to start to stop to play at this game.

Don't get me wrong, I win most of my Prince games, but I always feel I'm crippled by happiness. It's not like I could expand freely or plan to invade when the odds are best.

I'm tired of that .

Oh and please, don't drunk me with your advices, I don't need them. (have read plenty threads on that topic, beside that I NEVER NEEDED ANY ADVICE !!!)

Thx.
 
I'm definitely envisage to start to stop to play at this game.

Oh and please, don't drunk me with your advices, I don't need them. (have read plenty threads on that topic, beside that I NEVER NEEDED ANY ADVICE !!!)

Thx.

So, you just posted to complain that you have issues managing happiness on Prince, but you're going to quit playing, and you don't want any advice?

The Rant thread is --> that way.

(I mean, if you were posting for advice, then this would make sense, but, you say you don't want any advice, and you're quitting. That makes it a rant.)
 
Oh and please, don't drunk me with your advices, I don't need them. (have read plenty threads on that topic, beside that I NEVER NEEDED ANY ADVICE !!!)

Thx.

-> Moderator Action: Not a discussion, but a rant. Merged with the rants thread.
 
I'm kind of a pessimist but this game will never be as good as civilization 4. Civ 5 has better graphics and fighting but all the other levels of the game are pretty bad.

I couldn't agree more. Civilization IV was vastly superior. Civ V is the first disappointment I have had from this series of games since I started playing Civ II.

Not be able to stack pieces is annoying. It makes moving your armies extraordinarily frustrating.

Having to pay money to maintain roads and railroads is ridiculous. AGAIN it makes moving pieces frustrating.

I could produce a laundry list of complaints but I will spare everyone that by simply restating that Civilization IV was one of the best titles of the Civilization series and Civilization V is a huge let down.
 
So, you just posted to complain that you have issues managing happiness on Prince, but you're going to quit playing, and you don't want any advice?

The Rant thread is --> that way.

(I mean, if you were posting for advice, then this would make sense, but, you say you don't want any advice, and you're quitting. That makes it a rant.)

No, I don't have issues. It's the game which has issues preventing me to expand / conquer freely.
 
Why is happiness continously CRIPPLING my pleasure ?

I'm playing on Prince and have spice and silk within my capital. I spotted a spot with marble + wine, good for a city. Another with silver. And yet another with Fountain of Youth. I built circuses in 2 of my cities. I'm building colosseums in every city, Notre Dame, razing all cities I got from Alexander, took his capital (which gave me ZERO new ressources)... and I'm currently at 3 happiness... so instead of starting to plan to invade someone else (another capital with no new ressource swould cost at least 4 happy faces, no considering the population), I'm definitely envisage to start to stop to play at this game.

Don't get me wrong, I win most of my Prince games, but I always feel I'm crippled by happiness. It's not like I could expand freely or plan to invade when the odds are best.

I'm tired of that .

Oh and please, don't drunk me with your advices, I don't need them. (have read plenty threads on that topic, beside that I NEVER NEEDED ANY ADVICE !!!)

Thx.

I found managing happiness considerably more difficult in earlier versions of Civilization - where I also had to contend with managing health at the same time. It's always been part of Civilization; the only difference is that you now only have to worry about it at a national level, rather than doing so city by city (which does, admittedly, have the attendant drawback that unhappiness affects all of your cities too).

I couldn't agree more. Civilization IV was vastly superior. Civ V is the first disappointment I have had from this series of games since I started playing Civ II.

Not be able to stack pieces is annoying. It makes moving your armies extraordinarily frustrating.

Having to pay money to maintain roads and railroads is ridiculous. AGAIN it makes moving pieces frustrating.

I could produce a laundry list of complaints but I will spare everyone that by simply restating that Civilization IV was one of the best titles of the Civilization series and Civilization V is a huge let down.

I may be misremembering, but wasn't Civilization III generally panned on release as being inferior to Civ II? What's more, Civ IV has been critically hailed as one of the best computer games ever made - and by extension, the best of the Civ series. So Civ V had a hard sell to begin with, but I don't think that makes it a "huge let down". The fact that the above mini 'laundry list' relates to minor annoyances suggests some hyberbole on your part in describing the game that way. And seen in context they're a lot less frustrating.

You can't stack pieces at the end of a turn - but movement rates for most units are higher, making it easier to go around things. I do however get very irritated by how commonly the 'route blocked' message comes up when something gets in front of my worker.

At least in my experience, money is a lot easier to come by in this version of the game, since every gold you obtain from a tile is 100% gold, not divvied up into research and luxuries, and your population can work more tiles. If anything it's overabundant - I've yet to really use Merchant specialists when I relied on them heavily in earlier games. Road maintenance is a way of capping this that makes real-world sense. What's more, now that you no longer need roads to connect to resources, the main reason for building them is to create routes between your cities to allow trade and facilitate movement; no one ever built roads to random parts of the map to allow troops to get to strategically irrelevant places more quickly in the past, why would they now? Trade route income usually offsets the cost of the road linking the two cities.
 
I couldn't agree more. Civilization IV was vastly superior. Civ V is the first disappointment I have had from this series of games since I started playing Civ II.

Really? You didn't find Civ 3 hugely disappointing after SMAC?
 
"Second, I don't think people realize how bad this AI is in the grand scheme of things. Its atrocious, guys. Is it more complicated than combat? Of course it is - you need to know what units to build, what improvements, etc... However, given about 80 hours, i think any decent AI programmer could beat what we have now for unit versus unit gameplay movement. The AI is miserable. You can bait it, it almost never makes the correct decisions, it constantly boxes itself in... its ridiculous.

In fact, I would be willing to bet that a computer science student with this as a senior year project could demolish the current combat AI (not all the AI, but the combat AI, absolutely).
The poor combat AI destroys what could be a decent game and a worthy successor to Civ4.

You're out of your mind. 80 hours is the time it would take the AI to compute a decent move if it were done by a computer science student, and he would have spent 80 weeks coding it. Making a challenging AI that can play in just a few seconds is ridiculously hard. People keep saying that the tactical AI in civ IV was better, but just moving huge stacks of units towards a destination is a million times easier. If bad tactical AI is indeed crippling CivV, I would say stacks of doom were crippling CivIV.
Still, is the modding API open enough to actually reimplement the AI? I honestly see a lot more promise in this 1UPT model than those crazy lazy stacks.
 
No, I don't have issues. It's the game which has issues preventing me to expand / conquer freely.

No, you're having issues adapting to the game properly. Lots of people play on Prince and control their happiness just fine.
 
Really? You didn't find Civ 3 hugely disappointing after SMAC?

You do realise that Alpha Centauri was a different game, with a different development team? Though very consciously based on Civ, it wasn't Civ 2.5. Such things as aggressive terrain and modifiable units don't translate to a game with a historical setting.

Though in answer to your question I would have to say no. I liked Alpha Centauri, but for me it never had the playability of Civ II, I missed touches like the tech descriptions, plus it was a little too easy on comparable difficulty levels. The moddable units were a Master of Orion steal I don't think translated as well to the Civ engine as it played in the original game (where it was one of my favourite features), mostly because the combat system lacked sufficient detail to make specific choices particularly relevant or interesting. I didn't become invested enough in it to pick up the expansion. I do remember finding Civ III a letdown (though not 'hugely disappointing') compared with Civ II, but I no longer remember the reasons.
 
Such things as aggressive terrain and modifiable units don't translate to a game with a historical setting.

Exactly. The unit customization was cool, but after a while it just became annoying, because you basically only built two kinds of land units:

- Fast units with high attack and low defense
- Slow units with low attack and high defense
 
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