Civilization 5 Rants Thread

I keep playing the game with patience and trying to have fun but i come across with something annoying eveytime i play. For example in my last 3 games with the ottomans same things happened. By the way i play on emperor. I settled a city and it pissed off my neighbour. I was denounced and then attacked. I fought back and killed a few units then they asked for peace offering me all they had.

I find diplomacy childish in civ5. Every move you make grants you a negative modifier. Expanding, settling, building wonders, producing units, developing, fighting, winning, all cause bad relations with other civilizations. So what the hell am i supposed to do? I'd rather let the AI play happily.

After playing for a while unit management is becoming a pain. There are many units but there aren't plenty of hexes for moving. It's annoying.

To put it in a nutshell i am not having fun and largely dissapointed with civ 5. I will go on playing Civ IV until a magic wand touches Civ V.
 
For the record, I've read the whole thread since it's birth. I kinda have fun reading this. In the end, I'm having free legit fun with Civ 5, even tough I dislike the game XD

FUUU Firaxis!

This thread is the bomb.
 
So I just came across an interesting problem, and i thought why the hell not put it in the rants thread, it certainly made me rage quit...

I'm defending a recently puppeted city from the German invaders. From the NE hex,a SAM unit attacks. (Now personally I don't even think that should be allowed, its a damn AA missle laucher, but thats not the rant :lol:)

The city is at low health and I find myself thinking, well at least no more units can attack it this turn. What a fool I was... With that being thought, a German panzer rolls under the sam unit that just attacked, and attacks the city from THE SAME HEX. The city lives and I think to myself, "well that was odd but I still have the city at least"

Again what a fool I was...

A lone german infantry comes out of the fog to attack my city from, you guessed it, the same hex that the SAM unit and Panzer attacked from. Yup thats right, 3 units attacked my city from the same hex in one turn. So I ask you....HOW?!

Now I think the panzer can probably move after attacking, so I can maybe let the panzer slide. Although move after attack or not, it still attacked from the same hex that the sam unit was in, thus creating a unit stack. But that infantry, I don't see any possible work around for letting him attack.

Oh, did I mention that the city contained my entire airforce when it was captured? Now I'm not normally one to reload a save, but I hit the damn exit button before the next turn even loaded. I didn't know the German UA was to allow unit stacking :p
 
I think the logic is if the units don't end the turn on the same tile, its ok. Which means it absolutely knew your city was going to fall. Humans can do this too. Still rant worthy when it happens to me though.
 
Even the AI hates 1UPT so much meanwhile that it has reverted to stacking! Maybe we'll see it post in the rants thread too soon.
 
So after going through all that effort to get 1 unit per tile, resulting in the whole game being ruined, they allow unit stacks. What was the purpose? They could've just given us a Civ worth playing.(Not that it matters; I have Civ IV)
 
So after going through all that effort to get 1 unit per tile, resulting in the whole game being ruined, they allow unit stacks. What was the purpose? They could've just given us a Civ worth playing.(Not that it matters; I have Civ IV)

And you should be getting back to the SGOTM:p
 
An interesting question I have is whether or not the game developers actually read this thread and change specific things in the game based on this feedback. I can't imagine why they wouldn't view this thread in light of fans being sorely disappointed.


On a different note, I'd like you to notice that mainstream gaming news organizations such as Gamespot and IGN have unanimously heralded Civ 5 as an excellent game with them rating it just as well as Civ 4 or better.

You can see very clearly the declaration of the mass media iin joint-faction with major video game publishing companies and the mutual money-touting they use for their benefits.


Can you imagine if Gamespot gave Civ 5 a mediocre rating (as the vast majority of fans have proclaimed)? Such is rarely possible due to video game publishers providing a revenue for gaming media and the incentives of advertising space/promotions/early-access. There is a tremundous amount of money on the line, and if in fact Gamespot gave a review of what Civ 5 deserved, 2K Games would be a lot less likely to provide revenue through mutual promotions and accepting discounted advertising space.

I'm a conspiracy theorist? Taking it too far when it comes to the gaming media and limiting free speech?

Well I would be, except for the fact that this keeps happening over and over. Games such as Diablo 3 which was deemed a 9.5, "well worth the wait", and yet fan support was incredibly critical , Amazon's customers overall score average, at best.


Games such as Kane & Lynch, in which a Gamepot reviewer was fired (not confirmed, but pretty much uncontroversial through primary sources)by nothing more than the circumstance of business, in quote:

"took issue with the review and threatened to pull its ad campaign.", a direct influeence of market behavior assembling what it deems fit into the fabric of gaming culture by means of promotional exploitation.

The examples are many and telling of the entire business practice. The evidence is outstanding and paid reviews have become a routine, the corruption accepted and free speech is commonly brushed aside for market convenience.


I guess over feeling jipped about Civ 5, the icing on the cake are these media outlets selling out and then expecting us to buy into the hype they've fabricated. The best thing a Civilization fan couldve done is not buy the game, and perhaps be a bit more outspoken about trash that thinks they can get away with fooling people, only to be discounted as corporate tools to the people who have recognized their greed.

No. It`s not a conspiracy, it`s true, I`m sorry to say. Official reviewers are about sucking up to the gaming companies, not revealing the truth to the paying Player. It`s because of veiled threats from gaming companies which Official reviewers threatening them. They upset gaming companies, they get no exclusives; they get no exclusives, they lose money, ergo, they`ll lie to their back teeth if necessary. Of course, these reviewers will argue to death that`s not the case (although one did admit to it without apology), but it`s the truth. It`s wrong, but that`s the brazon corruption of the system. That`s not to say that some games that get good reviews aren`t good, but watchout because BAD games will also get good reviews.

This is why I only read consumer reviews like Amazon.
 
So after going through all that effort to get 1 unit per tile, resulting in the whole game being ruined, they allow unit stacks. What was the purpose? They could've just given us a Civ worth playing.(Not that it matters; I have Civ IV)

If you're ok with 1upt (clearly you're not) its a small thing.

Will say that ~6 months into my V experience and each roll seems a bit too likeylikey. Not sure if it will have the staying power of IV.

I am! I've been pretty good at spamming the thread Speaking of, I wonder why Civ V doesn't have SGOTM's

Civ3 SGOTM's are way down as well :(
 
We don't need .dll files to run SGOTMs for competitive play? For now it's unofficial GOTM games and over 40-50 submissions for each game :)
 
For me CIV5 in huge disapointment because I feel developers are plainly cashing customers of making new dlc and expansions. CIV series has long history so anybody would thought CIV5 would have many of its good elements but no.

After initial release it was clear there would be an expansion and it came eventually but expansion added more elements instead of fixing old problems.

Like why database is so hardcoded? Compare amount of mods between civ 4 and civ 5 should give you clear picture. AI is really bold on war (hint: really bad) and diplomacy feels ridiculous (ai is hard to understand and everything you do gives penalty) and it cheats very much (which is unfair). And then multiplayer: why only option is play to simultaneously? I want to do my turn alone and wage war without hurry (fact: fastest computer has advantage). And why you cannot enable mods in multiplayer (seriously)? Not mention missing graphics and all hosting, connection problems.

As you can see it takes 2 or 3 expansions more to bring out full potential of this game. In terms of time 2-3 years.
 
And then multiplayer: why only option is play to simultaneously? I want to do my turn alone and wage war without hurry (fact: fastest computer has advantage). And why you cannot enable mods in multiplayer (seriously)?
I knew Civ V was bad but I'm stunned by these faults, did the people who wrote this know anything about the Civ Series??
 
I knew Civ V was bad but I'm stunned by these faults, did the people who wrote this know anything about the Civ Series??

You may have hit the nail on the head here.

Instead of Soren Johnson as Designer, you had Jon Shafer (albeit who was on the design team along with 7 others on BTS) - but also expressed his fondness for Panzer General and CIV III numerous times, so the end result of V shouldn't have come as too much of a surprise...

Instead of Jesse Smith as Producer, you have Dennis Shirk, who was promoted from Manager of Online Marketing (:crazyeye:) to Producer for CIV V. Although I can't argue that CIV V wasn't well marketed...

At the same time, it seems like the game is still selling well, and its brought in a new legion of fans. But it'll be interesting to see how CIV VI sells, and if enough of these new fans will exhibit the loyalty shown by older fans disappointed in V. But you'd think if V was indeed selling well, you wouldn't have to give away free copies...

Makes for an interesting read to compare the credits of IV and V. Here's some links to the credits for IV and BTS.

http://www.mobygames.com/game/windows/sid-meiers-civilization-iv/credits

http://www.allgame.com/game.php?id=52263&tab=credits
 
One of my favorite criticisms of Civ V is in fact an extract of the lua code for map generation:
Jon wanted a lot of changes to terrain composition for Civ5 (...)
The distribution is handled wholly within this file, here in Lua. Whether you
approve of this change is your prerogative, but it does come with benefits in
the form of greatly increased power over how the resources are placed.
Sirian tried to find some benefit to Jon Shafer's ruining the moddability of resources:
Gone is the Civ4 method of XML-based terrain
permissions. Gone is plug-and-play with new resource types.
Of course, you could already in Civ IV place resources finely in python if you so wanted, so Sirian's justification is bull****. Civ V's design, removing the xml parts, reeks of poor engineering. Map scripts are no longer as extendable as they used to be. Purposefully removing extendability options because one is unable to write rules in xml rather than llua just stinks.
 
Being an avid hater of Civ V, I do have to admit, I like their opening intro videos...that's about all I like though.
 
Being an avid hater of Civ V, I do have to admit, I like their opening intro videos...that's about all I like though.

LOL, I find the intro to Civ 5 Vanilla to be personally repulsive.
The elder does not speak, in any way, to my hopes for the future.
His vision strikes me as self-serving and non-inclusive.
Civ 5 feels more militaristic/mercenary than 4 (IMO),
... so the video does fit the game.
Still, I have the option to turn intro vids off ...
... other things?
... not so easy to work around.
 
LOL, I find the intro to Civ 5 Vanilla to be personally repulsive.
The elder does not speak, in any way, to my hopes for the future.
His vision strikes me as self-serving and non-inclusive.
Civ 5 feels more militaristic/mercenary than 4 (IMO),
... so the video does fit the game.
Still, I have the option to turn intro vids off ...
... other things?
... not so easy to work around.

I don't know, I think it's kind of cool actually as a stand alone video :p I found it immersing the first time I saw it, obviously, I'm sure if I saw it a couple of more times, I'd get dead bored :lol:
 
RAAARRRGHHH....

I have a rant on page 87. But that was a long time ago, and the pain had faded since then. So recently I found myself thinking I could have a little fun just reinstalling Civ V and idly getting achievements for Civ V. I settled down to play a Huge, Continents map, on King difficulty as Harun Al Rashid aiming for a diplomatic victory maybe. 3 days later, after loading and re-loading trying to get around the ridiculous design elements, and swearing at the monitor that "WHAT THE HELL WERE YOU THINKING WHEN YOU PUT THAT IN, AND WHAT WAS I THINKING TO HAVE FORGOTTEN ALL THIS?!", I close the game in disgust and vow for it to be many months more before I go back to it. And came to the Rant thread to remind myself I wasn't alone in being disgusted.

But what were the things that enraged me so? This Map was a masterful tour de force of how the designers appear to have not understood basic human nature and how it understands what a "Fair" experience is.

1.) I start and discover that every AI on my Continent is aggressive. How do I discover this? Bismark and Monty march across half a continent and arrive simultaneously and declare war at the same time against me; When? When I have just placed my second city...

Hypothetical Dev says; People play Civ because they love war gaming, let's give them lots of war! And very little Civilization!

2.) I beat both off by dancing a warrior about near cities and chop-rushing an archer out. I march over to find their cities and realise that Berlin is in a choke point, so Monty has walked quietly past him.

H. Dev says; People love being the centre of attention, let's make the AI always be focused on the player and frustrating his actions!

3.) After a couple of reloads due to units dying, usually because of an ambush I can't see coming from behind a huge stack of hills that Monty keeps sending units through, and because by now I'm already thinking "just complete the map, get the achievement at least", I finally conquer Berlin. But the AI has a resource advantage, not just because of the difficulty level bonus, but because by the time I've managed to fight them off, and get my third city up, Germany has 4, and later I would discover Monty had got up to 7. On mouse over, both already show "We Covet Lands" and "You Built Wonders" as I'd popped Pyramids in the meantime. And then the Iroquis, allied with Germany, and Japan come from the north and also declare War on me, apparently because my lands are so sexy to them too.

H. Dev: Endless war you can't avoid, that's the stuff!

4.) I take a short term peace treaty with Monty, the Iroquis and Japan, to allow me to mop up the rest of Germany without more 4 on 1 fun , but as Monty is clearly about to attack me again with an army parked along the border of Berlin, I re-declare as soon as I've got superior forces locally and the peace treaty expires. Everyone who attacked me just a few turns before now Denounces me, and people on the other continent none of us have even met yet think of me as a Warmonger, with associated negative diplomatic penalties.

H. Dev: You don't want to be liked, feared is better! Did I program the AI to fear you? Don't answer that sorry, my pizza just arrived, talk to you later! If you're still alive!

5.) By using just a few units, cheating and re-loading if they die so as to try and maintain tech parity by not having to keep replacing them, because damn it, I'm already fed up with the way the AI is scripted to play unfair in exchange for the challenge it can't otherwise provide, I destroy Monty. My empire is now spouse-batteringly unhappy, as all the happiness techs come much too late for the wars I was forced to fight, and despite only 3 cities still being under my direct control. And then America meets us, and starts a war with Japan. They ask me to join in, and I agree... because Japan also attacked me previously, and oh look, there's a few catapults on their way to my cities... are you looking at this closely?

H.Dev: Wait, sorry no... I was just looking at the pretty User Interface! Ooooh, shiny. Were you experiencing anything important there, because I've no idea what this means now...

6.) *sighs*. I defeat Japan, on behalf of America. And launch a Research Treaty with the US. At this point, by 600 AD odd, I own an entire continent, on a Huge map. I pledge to protect all the local City States, and get as many to Ally as I can... I should be laughing, right? But a certain Unknown Civilization keeps gazumping me, and making it all pointless because he seems to have an endless supply of cash. But do you know what none of the City States have? Certain resources that AI civs only get, and which seem designed to never be available to you. Remember, I have half the world on a HUGE map. But it has no Wine, Ivory, Gold and at least 3 other resources are nowhere on this continent.

H.Dev: Well, trading would have no point at all if we designed the map with a fair, or even truly random resource model. So we fudged it a bit. Go and offer 3 resources for every one you need, to access the happiness you desperately need now!

7.) Really? They'll be happy I traded with them? I'm not just giving away a 3x advantage to AI's that are absolutely going to batter me with their bonuses later?

H.Dev; Ooooh, look over here too, shinies again!

8.) I never proceeded to fight another country or city state again, from 600 AD to 1986 when I finally quit in disgust. The AI's proceed to Denounce me constantly from date to date so I was still known as a Warmonger 1200 peaceful years later. And no, the majority of them won't trade because you're getting too potentially powerful; which has spectacularly bad design element that in fact my economy starts to collapse even further, because I can't do anything to rationally use the "Friendships" I supposedly did make. But it potentially might, so they hate me to the level of what I could be tomorrow, not what I'm actually doing now...

And the gold advantage they have means they pop Research Agreements again and again... they all seem to be going with that particular Unknown it seems, whilst I start to struggle to even stay solvent. Caravels exploring the world reveal that Civ is... Rome? And with Russia, Persia and Siam as well, who all hate me already. Sigh...

H.Dev: And every time you pop a tech that reveals a resource or a wonder you'd really like, I'll make sure the resource is just inside Rome's borders not yours, so you have to invade them before they can use it; or we'll make sure the AI can see what wonder's you start to build, and can build it just a few turns faster than you, even if you had an Engineer waiting there to rush it! Just making sure there's a hard fight no matter how good you get; triumph and victory is so over-rated anyway! Especially when it's over a wimp, so let's put Rome on Steroids. Don't thank us, just doing our job!

9.) HNNNNNGH, As a matter of fact, I did try and use an Engineer to rush Christo Rendentor, and yes Rome did suddenly switch to it as soon as I started it, and complete it the traditional offensive 2 turns before I could, and 1 turn again on the second reload, until on a third where I starved the city by putting everyone into production buildings and hexs only...

H.Dev: Don't worry, you won't have to do that often; Because have you seen the enormous tech lead Rome has now too?

10.) God yes. By the time Redentor was completed, it became obvious I couldn't possibly catch them in any way, because EVEN WHEN ROME WAS INVADING THEM, they'd offer Research Treaties and denounce me instead, because I'm the Player.

The worst example was when I experimented with one re-load and asked America what he would give me to join the war against Rome, who was besieging his last 4 cities. And you know I'm good for this Washington, we've worked together so well in the past right? I killed the Japanese partly for you, remember? He offered me 200 gold, but what was important was that he knows I'm coming to fight for him... As soon as I accepted the offer, and moved my first unit into the former American empire to fight against Rome... "Washington Denounces You To The World"

H.Dev: Ahah-ha-ha

11.) In the end, I tried just parking all my units around Washington's cities so Rome couldn't physically get to them whilst we were still at peace, and he'd just sit there using Rocket Artillery on them. I desperately continued to use my enormous research rate to go for the United Nations. The turn I started the Research for Globilization? Rome switches to building the UN. I look at the Victory conditions. Despite invading and conquering at least 6 City States, of the remaining 18, 12 are going to vote for him. I reload to the previous turn, change my queued tech to something else, watch... no UN for Rome this time. Reload, leave it on Globilization and watch, Rome sees the tech again and switches to the UN again.

H.Dev: Puts a wizard hat on and pulls a stupid face Alakazam, more challenge, justlikethat!

12.) By now furious with how it's impossible to have any emergent fun without abusing the game mechanics, I reload back 20 turns to an auto save, and switch every single city in my huge, inefficient empire to Wealth and Gold Production. I leave Globilization queued, and again as soon as the tech begins, he switches to UN production and it pops by 1986. I start bribing the City States everywhere I can, but if I put down 250 gold to get to Ally, the next turn he flips it with 500... I do the sums and work out that even if I wait until the turn before the vote, the AI follows me so he'll flip again, and the best I can do is prevent him holding enough to not win Diplomatic on this try. Whilst my empire is starving to death...

ENOUGH. I swear in real life at the game, and come to the Rants forum to enjoy other people abusing it...

I will not be buying Gods and Kings, you'll be unsurprised to hear.
 
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