Civilization 7 HAS BEEN REVEALED!

Is it definitive that Civ VII will not be Unreal? šŸ˜
No, but with the game coming out next year, they should have the preponderance of the engine-side programing done, regardless of what engine it's running on.
As the XCOM team put out Midnight Suns more recently than the Civ team put out Civ 6, it stands to reason that they are less advanced on their next project, whatever it may be. They are the ones who would need an engine-side programmer.
 
Well, I thought there was a thread discussing it and it seems to be gone. Sore subject? I dunno really. Maybe I am losing my mind.

:D
 
Well, I thought there was a thread discussing it and it seems to be gone. Sore subject? I dunno really. Maybe I am losing my mind.

:D
1UPT has made me nearly lose my mind several times, so don't feel too bad . . .
 
Extremely unlikely. Joe Weinhoffer worked on XCOM 2 and Midnight Suns, which was another game by the XCOM team. Much more likely he's now leading the next game by that team, as Jake Solomon is no longer at Firaxis, rather than having a senior role on Civ7 with no prior Civ experience.
I hope he's working on XCOM 3. That would be as welcome to me as Civ7.
 
Are there any significant expos in August that we can identify as being the place we think theyā€™ll reveal more details?

Or do people think that it will be a developer diary and timed media release together with selected reporters and YouTubers?
 
Are there any significant expos in August that we can identify as being the place we think theyā€™ll reveal more details?

Or do people think that it will be a developer diary and timed media release together with selected reporters and YouTubers?
Pax West is August 30-Sept 2.
 
I see they still can't spell "Civilisation".
It allowed them to have 7 transition to Z in trailer, though, so that's a price worth paying.
 
It's rumored that th Switch 2 will be coming out later this year. It could be a placeholder for the new version.

There is no way they would focus an exclusive version for a new model with a very small userbase.

The game is also releasing on the Xbox One so apparently itā€™s very scalable and doesnā€™t rely on cpu any more than civ 6 did.

Which is a shame, I was hoping they might innovate the AI in Civ 7. Certainly are restricted by the

[edit] Sorry, just saw the other thread discussing this further :p[/edit]
 
I may get to the semi-baseless speculation right away - the font looks like the serif that was used for Civ VI, the shading on the letters reminds me of how Civ V logo was lit up, the color scheme is somewhat similar too and the floral/geometric patterns remind me of that game's art deco elements. The blue stroke around the letters remind me of Civ IV, but I don't know why (a similar shade was used in the menus i suppose, not much else), and the lengthened mitres on the "V"s are a bold choice from nowhere. I'm curious about this game's direction. Obviously.

Good to see you all again folks.

Love speculation starts again! :woohoo:. And altough that 404 screen has more food for thought, I need to uncover the horrible truth nobody wants to see behind these two lenghtened "V" :p:

If you look carefully at them... Ā”they are two fangs!. That, added to the black leather background and the fourished decorations can only lead to one, devastating, revelation

Spoiler That is... :
:wow: :scared: Ā”Ā”VAMPIRES ARE BACK!! :shake: :dubious:


j/k or may be not... Anyhow, desiring to start unveiling the secrets of the new iteration :)
 
Official different version of the logotype. Look how distinct materials are on subsequent letters (I don't really like this choice aesthetically, but the font itself is fantastic - I wish they'd stick to one material tbh even if it doesn't do anything conceptually). Resources, materials changing seems to be a very important part of the theme. I find this very likely that UI will reflect changing eras with different textures.
Spoiler :

1718324946450.png

 
Official different version of the logotype. Look how distinct materials are on subsequent letters (I don't really like this choice aesthetically, but the font itself is fantastic - I wish they'd stick to one material tbh even if it doesn't do anything conceptually). Resources, materials changing seems to be a very important part of the theme. I find this very likely that UI will reflect changing eras with different textures.
I noticed that earlier and I was waiting for the YouTube version to post it. It appears to be the first of a seven part series of shorts, based on the number of hexes.

This first one describes the things added to the game in the first Civ. If each video follows suit, then it will fill in what standard features each iteration of Civ added. But what will it show for the seventh video? Hmmm?
 
Might also provide (one boy can wish) with the ā€œkillerā€ feature they will advertise in VII (as unstacked cities and ā€œplay the mapā€ were for VI, hexes, 1upt and city-states for V, religion game and 3D on IV,ā€¦.)

That will give us a bit more insight on the ā€œthemeā€ for the gameplay reveal, and aliment for the speculation fire.
 
This announcement doesnā€™t fill me with a huge amount of confidence that 2K has learnt anything about marketing. At least when Civ 6 was announced they had some screenshots ready to go. Now itā€™s been a week, and clearly the teaser is all we are going to get.

If this is all we are getting from Civ 7 for the foreseeable future, Iā€™d rather they hadnā€™t bothered with the teaser at all.
 
Resources, materials changing seems to be a very important part of the theme. I find this very likely that UI will reflect changing eras with different textures.

This is just wild speculation right now, but is an idea that has certain potential. Access to specific resources (bronze! Gold! Spices! Oil!) has been a major fuel for ā€œcivilization progressā€ (or at least movement, change) both military/expansion (iā€™ll get where the resource is), diplomacy/trade (iā€™ll share the resources) or scientific/industrial (iā€™ll discover/manufacture alternatives)

Also resource management is being increasingly featured in similar games.

It might catch my eye an extended resource management system, with soft obsolescence-improvement mechanics (e.g raw gold ceases being a luxury at a certain point, but still can be used to access the processed ā€œjeweleryā€ luxury, that requires an specific building chain, or copper allows you to build swordsman, but you need a bronze smelter in the city, and unit would be produced directly and with +1xp level if you had iron)

It shoud be something that rewards you to keep looking for new sources but provides alternate paths so it is not fully blocking to miss access to any specific resource (and ideally these paths reflect different builder/expander philosophies).

This could be a nice mechanism that keeps you looking for progress all game and some sort of rubberband (or on the other hand could be a fiasco of randomness and snowballing an ununderstandable complexity) , but is a feature that i would be quite interested to try despite the risk.
 
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