theguy8882
Warlord
- Joined
- May 20, 2012
- Messages
- 201
Babylon: I don't like the UA because is very situational and UU has a very short live
Situational? how!?
Babylon: I don't like the UA because is very situational and UU has a very short live
Downvote: The Iroquois. Longhouse is good, but Mohawk Warrior is too situational, and UA is just weak.
Situational? how!?
You're right, I should. But all of my least favourite Civs have been voted out already, except the Songhai, and I didn't want to downvote them twice in quick succession.
Recommend me a good map set-up for the Iroquois and I'll give them a go. I take it Arborea is a given...
That one trick is the most important trick in the game though. You needfor any and all strategies, victories, and game situations. There is no situation where you would have too much
. More is always better, and Babylon does it better than anyone else.
Are you going for a Cultural victory? Having access to Amphitheaters, Opera Houses, Museums, and Broadcast Towers earlier is better. Getting technologies for wonders before your opponents helps too.
Are you going for a Domination victory? Getting Longswords, Riflemen, etc. quicker than your enemy is the best way to go.
Are you going for a Science victory? Want to build the UN for a Diplomatic Victory? Getting the requisite technologies is the name of the game for either one.
To me, every other civ in the game has a UA with is situational. Babylon is the only civ with a truly universal UA.
This is why I downvoted Korea - just because of this poorly thought out loop. To use specialists, you must waste precious tiles which can be worked (if at this point your tiles are poor, means you don't have enough workers or you settled in a bad area). By using specialists you must lose some Food/Gold/Hammers tiles - which makes you produce and grow a bit slowly. This is bad because from rapid grow come more beakers!!!
There is one more very bad thing to it - the first 2 specialists you can allocate are in the Market and Amphitheater. This means you will start getting GA and GM points, and those 2 aren't the best GP openers.
An early small boost in science (with a scientist) is very situational. If you decide to focus on other things apart from science then it's an early advantage. But if you decide to focus on science from the beginning the great scientist will help you only when you discover writing, then you can forget about you UA.
An early small boost in science (with a scientist) is very situational. If you decide to focus on other things apart from science then it's an early advantage. But if you decide to focus on science from the beginning the great scientist will help you only when you discover writing, then you can forget about you UA.
GhostSalsa's votes
Both points suggest you aren't using specialists effectively. Culture generation early is important - amphitheaters should usually be using specialists ASAP; they don't have to stay in the same building in the long run. And once you get to universities (which have 2 scientist slots compared with the 1 slot every other contemporary specialist building has), it becomes easy to manage specialists so that you can get the specialist bonuses without ever getting enough 'unwanted' GP points to produce GPs you don't want - since every GS makes that GA harder to reach, and GS points will accumulate more rapidly than GA points.
As for the tile production, a Korean non-scientist specialist, without the Rationalism specialist boost, produces as much science as 1 pop with a library, and does so all the time the city would otherwise be growing without adding a pop point. And usually you won't want to use specialists to replace workers on food tiles if you have a city focused on specialist production. Specialists can freely be reassigned to tiles for hammers or gold if needed, but your average specialist city wants food buildings, specialist buildings, and not much else.
Sadly, the only reason Ive played America was to buy as many tiles as I can to get the achievement. Minutemen are nice but B17 are late enough that Ive never actually built one (because I dont finish the tile-buying games).
I would love to debate this with you, but it seems we are playing under different game conditions. On Deity or Deity OCC the AI plays so aggressively, that you will find yourself surrounded from 2-3 directions (they get free 2nd settler) and you will barely have some place for a second city.
To boot, AI Cities grow almost twice as fast as you do. Since you won't be able to build wonders, as AI steals them all from you (sometimes even being Rammesses with Marble, Monuments of the Gods pantheon and Aristocracy isn't freaking enough), I do not see much reason in planting GM's and GA's to get a few points out of them - it slows your other GP creation.
Another problem is that you will never be able to win with a cultural victory, as the AI would have launched into space already - that usually happens around T280,
I am sorry I am keeping that incessant Deity and OCC talk going around, but this is how I judge a civ. If they can't beat the highest level, then it's missing something.