Civilization elimination thread

Arabia 24
Aztec 10
Babylon 26
Carthage 21
China 25
England 19
Ethiopia 10
Greece 13
Inca 31
Iroquois 12
Korea 27+1=28 (I like Turtles and there Trait is AMAZING).
Maya 24
Netherlands 21-1=20 (I don't like there trait)
Persia 16
Roman Empire 15
Russia 11
Siam 17
 
Arabia 24
Aztec 10
Babylon 27
Carthage 21
China 25
England 17
Ethiopia 10
Greece 13
Inca 31
Iroquois 12
Korea 27
Maya 24
Netherlands 21
Persia 16
Roman Empire 15
Russia 11
Siam 17

Babylon's both UU and UA got nerfed in the expansion, but Babylon is still Great. It's good for OCC, its good when you're building wide empire and there is something satisfying in winning as the oldest civilisation.

I've stated my dislike for English blandness first time I voted. I would like to play as them least from the remaining civs.
 
Arabia 24
Aztec 8
Babylon 27
Carthage 21
China 25
England 17
Ethiopia 10
Greece 13
Inca 31
Iroquois 12
Korea 27
Maya 24
Netherlands 21
Persia 17
Roman Empire 15
Russia 11
Siam 17

Aztec As I said the last time I gave them a downvote they dont fit my play style, not even there UB can save them.

Persia I just love persia great Golden Ages, it will be a shame if they dont make the top 10 IMO
 
Arabia 24
Aztec 8
Babylon 27
Carthage 21
China 25
England 17
Ethiopia 10
Greece 14
Inca 31
Iroquois 10
Korea 27
Maya 24
Netherlands 21
Persia 17
Roman Empire 15
Russia 11
Siam 17

Alright, there's no way Greece is going before Iroquis is. Well, it is possible if people are downvoting him because we all hate him as an AI. But as a player his UA is awesome, as I said already before, and his UUs are balanced enough to wreck a hole in your neighbours in the early game - whether it's endless Battering Rams or Jaguars.

Iroquis - There have been times where the forest bias sucked. With only my capital getting decent forest tiles, or none at all. The road thing is nice, but sometimes I still have to build it if say, for a CS quest or something. Would be better if the road was just free on forest tiles or something, regardless if it's in your land or not. UU is great, I can't fault on that.
 
Arabia 24
Aztec 6
Babylon 27
Carthage 21
China 25
England 17
Ethiopia 10
Greece 14
Inca 31
Iroquois 10
Korea 28
Maya 24
Netherlands 19
Persia 17
Roman Empire 15
Russia 11
Siam 17

Aztec - I just don't like how crazy Monty is as an AI. He's almost as bipolar as Alex. Every time I play as the Aztecs I end up delaying metal casting far too long just to avoid having the Jags go obsolete before I get a ton of them.

Korea - Best science civ.
 
That is a mistake I made the first few times I played Ethiopia, trying to expand slow to always have less cities than civs nearby. It's a flawed strategy though because you are sabotaging your own efforts. You have to expand aggressively to get out your first 3 cities at least, after that you can either go for a culture victory, or you can continue to expand a bit more. The UA should be seen as something that'll kick in when you need it, but isn't going to give you a cheap victory by being overpowering, it's best to just play as you always would, ignore the fact you even have a combat bonus UA related to city number and feel some peace of mind knowing if another civ becomes larger than you you'll get a combat bonus against them.

While that's likely to be good advice (especially on Deity), I like playing to maximise a civ's theme. And in my first non-duel (after rolling another random map that had me killed by Napoleon in short order), I really got a sense for the feel the designers claimed to aim for with Ethiopia standing firm against more major powers. I was trailing throughout the game, while the big hitters on my continent - closest neighbour Bismarck (I know what you're thinking...) and Maria Theresa - competed to clear the minor powers out of the way. India went first (Austrian backstab, and a joint DoW with her friend Germany), then Germany finished off Attila.

That left me in an obviously precarious position, and when Maria Theresa backstabbed me, she had a giant carpet of doom (one of the first genuine carpets of doom I've seen) covering every non-mountain tile between Adwa and Harar. Both cities and my few defenders held out a very long time and did a lot of damage, but the forces kept replenishing themselves. Harar did eventually fall.

I was fairly confident that Bismarck had more reason to want to curtail Austria's power than to take me on - he'd been beaten to two Indian cities lying on his border, and while I had one backstab counting against me (against India), Austria had backstabbed twice. Even so I couldn't persuade him to enter the war until after he'd decided to denounce Maria Theresa (after which he only wanted a trivial gold payment). I'd essentially defeated the attack on Adwa, but German assistance was welcome and gave me an opening to recapture Harar after German forces and my cannon had taken down the defences. Then I pushed forward towards Graz while Bismarck ploughed through Austrian territory as though engaging in a historical reenactment.

I was never in a position to win the game (Bismarck won science victory), but the tale of a plucky holdout (and diplomatic troublemaker...) resisting the larger powers - and capturing territory into the bargain - made a good story, and the turnaround in combat fortunes was almost as remarkable as having a game where my only game-long, dependable ally was Otto von Bismarck (to the extent that I felt a little bad for distracting him by turning his attentions against Catherine. I'd forgotten how nuke-happy she could be; Bismarck lost an allied city-state to invasion and had fallout all around Leipzig to show for that war).
 
Iroquis - There have been times where the forest bias sucked. With only my capital getting decent forest tiles, or none at all. The road thing is nice, but sometimes I still have to build it if say, for a CS quest or something. Would be better if the road was just free on forest tiles or something, regardless if it's in your land or not. UU is great, I can't fault on that.

Agreed, their UA only working in their own territory doesn't really make sense.
 
Arabia 24
Aztec 4 (-2)
Babylon 27
Carthage 21
China 25
England 17
Ethiopia 10
Greece 14
Inca 31
Iroquois 10
Korea 28
Maya 24
Netherlands 19
Persia 18 (+1)
Roman Empire 15
Russia 11
Siam 17

Aztecs just don't seem useful. They're not very good or special whenever I play them, which is a shame because they were like my favs in CIV4 D:

Persia is just plain awesome. Great UA and UB, and pretty useful UU too.
 
persia was allready at 17 so it should be 18 with your vote
 
Arabia 24
Aztec 4
Babylon 25
Carthage 21
China 25
England 17
Ethiopia 10
Greece 15
Inca 31
Iroquois 10
Korea 28
Maya 24
Netherlands 19
Persia 18
Roman Empire 15
Russia 11
Siam 17

Greece: Cant believe there so low! Two great UU's that make early wars a breeze, and a UA that allows no influence to be lost with city states. I Also like his AI personality makes the early game more interesting.

Babylon: There a good Civ but don't deserve to be that high up IMO. There UU is quickly made obsolete now with composite bowmen. The walls of Babylon are a good UB but not great. I also find that i generate a lot more science with Korea then them. Lastly is it just me or does the AI Nebuchadnezzar purposely try to avoid writing. I usually find him on king or emperor and by T65 I still can not get an embassy .
 
Arabia 24
Aztec 4
Babylon 23 -2
Carthage 22 +1
China 25
England 17
Ethiopia 10
Greece 15
Inca 31
Iroquois 10
Korea 28
Maya 24
Netherlands 19
Persia 18
Roman Empire 15
Russia 11
Siam 17

Like Carthage's ability to cross mountains
Babylon's UU obsolete to early
 
Babylon: There a good Civ but don't deserve to be that high up IMO. There UU is quickly made obsolete now with composite bowmen. The walls of Babylon are a good UB but not great. I also find that i generate a lot more science with Korea then them. Lastly is it just me or does the AI Nebuchadnezzar purposely try to avoid writing. I usually find him on king or emperor and by T65 I still can not get an embassy .
The guy's probably busy flooding production with their UU, lol.
 
Arabia 24
Aztec 4
Babylon 24
Carthage 22
China 25
England 17
Ethiopia 10
Greece 15
Inca 31
Iroquois 10
Korea 26
Maya 24
Netherlands 19
Persia 18
Roman Empire 15
Russia 11
Siam 17

Upvoting Babylon again. In my eyes they will always be the best science civ, with the best chances on the highest difficulties - and doing it very early at that. T230 Babylon win is very likely. As for the people who dislike their UU and UB, I will repeat myself for the fourth time - what do you expect from a civ that was formed around 3500 BC and assimilated/destroyed by others by 141 BC? A Mothership UU and Deathray Tower UB? Almost everything at that time was swords, spears, bows, arrows, horses and chariots (last 2 being kinda rare - the Archers, Pikemen and Swordsmen ruled the battlefields).
The best advantage of Babylon is the early Renaissance rush, while almost all other science civs need to expand first to get the science going. Just play OCC at start and beeline Education, then go Sailing - Optics - Compass and use Oxford for Astronomy. If you settled next to a mountain (which you should always do), get the Observatory, and now go all out expansion. Even if you have to get construction in the meantime for defense with CB's, cause you got DoW'ed you can still achieve it under T100 in any game. What's better, you never get beat to Petra (wicked desert growth), Oracle (GS point), Pisa and PT unless Rammesses is in the game, and is allowed to advance without interference.

For a third week in a row, I am still not convinced that Korea is better than Babylon. With a 4-city opening on Deity, you face a number of problems: 1. Happiness. 2. Very late NC building which lasts a long time due to having more cities (1 city with good production builds it in 5-8 turns). 3. Varying extra BPT from Rationalism unless you stop the growth in your cities just to keep happiness of 1 or more. 4. Takes time to get Universities in the tertiary cities to finally go all out science and hampers the Oxford Uni creation. 5. You get beat to key wonders, like GL, ToA, HG, Petra, Pisa and PT (!!!) almost every time, unless you have AI opponents that care little about wonder building. 6. What is the 1500 BPT in the end of the game good for when you win the Science victory like 30-40 turns after Babylon?

Granted, my failures with Korea on Deity may be due to the fact that I am not so used to playing (or just plain suck) with them. I will look for different options, but so far few things outweigh the usefulness of a planted GS boosted by +50% from NC and +50% from Observatory, along with a capital of 16+ upon entering Renaissance, and a happy nation for 15% more BPT.
 
Arabia 25(+1)
Aztec 4
Babylon 24
Carthage 22
China 25
England 15(-2)
Ethiopia 10
Greece 15
Inca 31
Iroquois 10
Korea 26
Maya 24
Netherlands 19
Persia 18
Roman Empire 15
Russia 11
Siam 17

Arabia deserves to be in the top 5.

dafuq is England doing here?
 
Arabia 25
Aztec 4
Babylon 25 (+1)
Carthage 22
China 25
England 15
Ethiopia 10
Greece 15
Inca 31
Iroquois 10
Korea 26
Maya 22 (-2)
Netherlands 19
Persia 18
Roman Empire 15
Russia 11
Siam 17

Babylon because an early :c5science: boost is the best thing going in a UA.

Maya because the Long Count increases the cost of great people.
 
Arabia 26
Aztec 4
Babylon 25
Carthage 20
China 25
England 15
Ethiopia 10
Greece 15
Inca 31
Iroquois 10
Korea 26
Maya 22
Netherlands 19
Persia 18
Roman Empire 15
Russia 11
Siam 17

Cart: 2 early UU and free harbors, don't see anything good about that, oh and mountain climbing, meh
Arab: good UU and great UB, money's always nice to have and the UB makes you play diplomatically so you actually can sell all your stuff
 
Arabia 26
Aztec 4
Babylon 25
Carthage 20
China 25
England 15
Ethiopia 11
Greece 15
Inca 31
Iroquois 10
Korea 26
Maya 22
Netherlands 19
Persia 16
Roman Empire 15
Russia 11
Siam 17

ETHIOPIA +1 because it's an interesting to go tall, or to just settler-lag bullies and keep those bullies at bay with the bonuses. I do miss Mansa Musa.

PERSIA -2 because I never find a use for their UU in my play style.
 
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