Civilization elimination thread

well, instant traderoute in a 1pop city really is a game changer...
A 1 population city which is connected by road to 4 larger inland cities you conquered does :)
 
well, instant traderoute in a 1pop city really is a game changer...

Actually, it is. Besides the production bonus you are likely getting right off the bat, that instant trade route means NOT investing a heck of a long time or cash into a harbor you want anyway.

With that amount of hammers or gold, what else can that city (or another) get? Consider it that way, and it, alone, can be a game changer.
 
Arabia 17
Babylon 27
Carthage 13
China 27
Inca 32 (+1)
Korea 27
Maya 17
Netherlands 20 (-2)
Persia 17
Siam 17

This is getting really tough. I'm downvoting Netherlands because I consider them a slightly weaker alternative to Arabia. Both have advantages at selling resources, both have solid UUs, and both are somewhat terrain sensitive. While I consider the sea begger slightly better than the camel archers, both are really good and the sea dominance isn't that hard to achieve even without the sea begger. Arabia gets the edge for me because I consider its UA + starting bias better than the polder. Polders are good when you can use them, but Netherlands has no starting bias towards marshes or floodplains, and starting in marshland is awful anyway given that polders come somewhat late. Arabia's UA isn't that good, but it almost always has access to Oases and oil (lots of cash), and the desert starting bias is now a plus.

I'm upvoting the Incas because they are by far the most fun civilization. Their UA is incredible. The UA kicks in on turn 1, when the Inca can move onto a hill tile without losing a turn. The UA continues to work its magic when your warrior sprints accross hills popping ruins and scouting new lands without the weakness of the scout. Once you get a ranged unit, you gain the ability to move into a mountain tile (visibility + defense) while firing on the same turn. Because you have a hill starting bias, your homeland basically comes with an automatic Great Wall that slows your opponents down while allowing you to run around unimpeded. The free and reduced cost trade routs are also sweet, and the zero maintenence hillside roads mean that you strategically build roads into opponents' lands and critical areas without losing a single GPT. The Incan UU isn't anything to write home about, but it's unique and it encourages you to try new tactics. The UI is hit or miss, but when it hits, it really hits. The real benefit of the UI and UA combo is that it allows you to colonize marginal terrain that the AI is likely to ignore in the early stages of the game. This makes for a truly unique and enjoyable playing experience.
 
Arabia 20 I want them higher, of all that are left these are my absolute favourites. Can't really find anything bad about them.
Babylon 27
Carthage 13
China 27
Inca 31
Korea 27
Maya 15 The most boring of all that are left, iv'e played with them once, and i don't really feel like choosing them again.
Netherlands 22
Persia 17
Siam 17
 
Much earlier in the thread, I said that the winner would likely have a UB as civs with two UU (or a UU and a tile improvement) have more to offer. I am pleasantly surprised that there is still a 6-4 split this late in the voting with almost half of the contenders being without a UB.

Unique Building
Arabia
Babylon
China
Maya
Persia
Siam

No Unique Building
Carthage
Inca
Korea
Netherlands

I feel that every civ should have a UB of some sort.
 
Arabia 17
Babylon 25 (-2)
Carthage 13
China 27
Inca 32
Korea 27
Maya 18 (+1)
Netherlands 20
Persia 17
Siam 17

The Maya are cool. They are versitile without being inefficient. Their UB makes early science and faith generation a breeze, skip to Theology and start producing whatever great people fit your victory model.

Babylon is overly reliant on its UA. While a focused Civ can be a good thing, Babylon's UU and UB are pitiful. And the UU should have been switched to replace the Composite Bowman post G&K.
 
Been a while since I contributed to this...

Arabia 20
Babylon 25
Carthage 14 (+1)
China 27
Inca 30 (-2)
Korea 27
Maya 18
Netherlands 20
Persia 17
Siam 17

Throwing Carthage a bone here. The free Harbours are pretty great, and I like the War Elephant. I'll admit that the Mountains thing is gimmicky more than anything.

The Inca can receive a trimming here. Their UU is awful and they need the right map to get the most out of the UA and UI.
 
Much earlier in the thread, I said that the winner would likely have a UB as civs with two UU (or a UU and a tile improvement) have more to offer. I am pleasantly surprised that there is still a 6-4 split this late in the voting with almost half of the contenders being without a UB.

Tile improvements serve a function similar to UBs. They're civil improvements that increase the productivity of a given city. Most of the remaining non-UB civs have a UI or something similar (i.e., Korea's +2 science for GP improvements). Korea also essentially has unique specialist buildings and gets bonuses for building science buildings.
 
Arabia 19
Babylon 25
Carthage 14
China 27
Inca 30
Korea 27
Maya 16
Netherlands 20
Persia 17
Siam 17

Not sure what happened with the voting. Arabia got +3 at one point!
 
Thanks, I was afraid i was starting to lose my mind :crazyeye:

Well i have to say, we've got a nice top 10 left, it's getting really hard to take away point now.
 
I think we should move the Carthago discussion into a seperate thread (called something like "How to use Carthage") - and carry on with votes and basic discussion in this one. :)

Btw, it seems that the remaining CIVs are all provide a strong bias towards a certain style of play, while all the more "all-around" ones with generic UA are gone. Interesting, isn't it?
 
Arabia 19
Babylon 25 - 2 = 23
Carthage 14
China 27
Inca 30 + 1 = 31
Korea 27
Maya 16
Netherlands 20
Persia 17
Siam 17

Babylon: I think bowmen should replace CBs, not archers. I know I can research other techs rather than construction, but I always need colosseums. Also, AI babylon never build more than two cities, they tend to be conquered...

Inca: Their bonuses are balanced. More food on terraces, more production on hills, more gold paying less for roads on hills and fast movements. I don't like slingers though, for the same reason I don't like bowmen.
 
I think we should move the Carthago discussion into a seperate thread (called something like "How to use Carthage") - and carry on with votes and basic discussion in this one. :)

Btw, it seems that the remaining CIVs are all provide a strong bias towards a certain style of play, while all the more "all-around" ones with generic UA are gone. Interesting, isn't it?

Not really. A few like China are very focused, but most of the other ones can use their advantages very well for multiple VCs.
 
Arabia 19
Babylon 23-2=21
Carthage 14
China 27+1=28
Inca 31
Korea 27
Maya 16
Netherlands 20
Persia 17
Siam 17

My changes reflect the composite bowmen.

Babylon's bowmen got relatively weaker since the composite bowman is so close in tech.

Chin's cho ko nu come after composite bowmen. If you upgrade a comp. bowman, its likely to have more experience so the CKN will be even more powerful. Overall it benefits China even more now to pursue archers early.
 
Arabia 19
Babylon 22
Carthage 14
China 28
Inca 31
Korea 27
Maya 16
Netherlands 18
Persia 17
Siam 17

Babylon when warmongering is fun. I love sending 3 pikes and 5 bowmen against spearmen/warriors/horses. they get promos and get me a GG for a well placed citadel to gobble up land with luxes.

Of all the ones left, Im surprised that Netherlands lasted so long and so strongly. I thought for sure they'd be in the first 10-15 to go out but they had some resurgence when they got about as low as 12 or 13. I love polders but Beggars are lackluster to me. Their UA is great early game but based on me playing Emperor mostly, there arent enough AI to maximize the trades with by late Renaissance. Most are relatively broke by then plus i want them to have money for RAs and dont need to sell the last lux as it now only nets me +2 hpt..
 
Arabia 19
Babylon 22
Carthage 14
China 28
Inca 32
Korea 27
Maya 16
Netherlands 18
Persia 17
Siam 15

Incans bonuses are great. They are not situational at all. Not paying for improvements on hills, half price everywhere else, free movement on hills for all units is huge! Allows for much faster exploration and expansion. Terrace Farms are awesome, really makes production cities powerful. Slingers aren't that great, true, but their unique ability is great when they are upgraded. It's really nice having front line range units that can pull back if attacked.

Siam just doesn't do it for me. Their UA is nice and all, but I find it a lot of work to keep CS allies when the AI's are constantly couping them. Their elephants are pretty nice, but not as nice as some others on the list.
 
Arabia 19
Babylon 22
Carthage 14
China 28
Inca 32
Korea 27
Maya 16
Netherlands 16
Persia 18
Siam 15

Persia>Netherlands

Warfare with Persia is so fun. Much more powerful civ than Netherlands.
 
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