I like the video and I’m glad people are doing this. I haven’t finished it, in fact I've barely started it, but so far it’s good, it’s got me thinking.
I want to give something attention that I haven’t seen given much attention on the forums and that is the medic II promotion.
Any AGG melee/gunpowder unit or PRO archer/gunpowder unit can obtain this pretty easily. I love medic II. It’s almost as effective as medic III and doesn’t require a GG. It’s great for when you are sending more than 1 SOD around, which can be often.
Normally, even with a pro or agg civ, you need a settled GG or vassalage or theocracy to get a medic II unit…unless you have a totem poll.
Speaking of the totem poll - super archers, longbowmen and crossbowmen I think are being under looked. While I haven’t played as the Native Americans in a long time, I think we need to start considering superlongbowmen as something more than just uber-defenders. Taking a stack of these puppies could be amazing, especially if you wait to promote them. First off, with enough drill IIIs, siege will mean nothing to them. Drill II opens up the anti-mounted promotion (great for knights.) Then there’s shock and in some instances guerilla…I think SB could be quite the versatile medieval force if leveraged correctly.
Am I on to something here?