Only read the first 8 pages or so, so sorry if this has already been said.
Multi-threaded, I'm sure civ4 is already multithreaded. A single core can run multiple threads, any time you launch two programs you're running at least two threads. As afaik the OS handles distributing the thread load accross multiple processors, although I'm sure a game designed for a multicore system will run better than one not designed that way.
The real issue with civ4 seems to be ram usage. Ever try playing the giant earth map mod? Your ram usage will be at a gig by like turn 20. I think they need some better memory management.
Hopefully the system requirements won't be super high. I imagine the min requirements will be pretty low, like a single core 2.0ghz intel with 1 gig of ram and a 128mb card. But my guess is that the game won't look that great on low graphics settings and you'll want a much better system.
My gameplay thoughts: Not too keen on the hexes, but really what's the difference between hexes and squares if you think about it? I'm sure I'll adjust.
Very excited for more complex tactics/combat. I just hope it doesn't become like civ3 where artillery are like non combatant units like air units. I want my cannons to be able to defend and attack as well as bombard at range. It will be cool to have some ranged units.
One huge thing I hope for is a revamp of the resources system. I don't want infinite resources like you find one gold and you're set for the entire game. Find another and you can trade it to one other civ. Resources should come in varying amounts and possible run out and you have to find new ones. New techs could allow you to mine deeper finding more iron for example. Also you might find like a mother load of iron in one tile vs only a small amount in another.
You'd be limited to how many units you can produce at a time across your cities depending on how much resources you have. Like if you have 100 units of iron you can only make swordsmen in 2 cities at a time. This could make it necessary to trade for resources you already have. Like in real life, the US for example has domestic oil but not enough to meet demands so they still import a ton of it. Also you could split up a resource for export and trade like 1/3rd to one country and half to another. I just want something more realistic since world history is much more influenced by resources than civ4 allows.
I'd also like to see more interactive/detailed trade routes system. Civ2 we send a caravan to make a route. Civ4 routes are automatically planned out. There's no user influence other than to build a harbor or whatever. Why can't I choose different cities to trade with etc? Why can't diplomatic relations beyond open borders effect my trade routes? What about taxing imports/exports etc? I want full control with more depth but something that makes sense and is still easy enough to pick up without being a math major.
Also I'd just like the game to be bigger. Which goes back to how it's programmed. Right now civ4 gets to a certain size and is unplayable. The standard huge earth map can only support like 8 cities in europe. I want to see 30!!! Just bigger maps in general without lagging the game so much.
I guess that's about it, very excited for civ5.
Multi-threaded, I'm sure civ4 is already multithreaded. A single core can run multiple threads, any time you launch two programs you're running at least two threads. As afaik the OS handles distributing the thread load accross multiple processors, although I'm sure a game designed for a multicore system will run better than one not designed that way.
The real issue with civ4 seems to be ram usage. Ever try playing the giant earth map mod? Your ram usage will be at a gig by like turn 20. I think they need some better memory management.
Hopefully the system requirements won't be super high. I imagine the min requirements will be pretty low, like a single core 2.0ghz intel with 1 gig of ram and a 128mb card. But my guess is that the game won't look that great on low graphics settings and you'll want a much better system.
My gameplay thoughts: Not too keen on the hexes, but really what's the difference between hexes and squares if you think about it? I'm sure I'll adjust.
Very excited for more complex tactics/combat. I just hope it doesn't become like civ3 where artillery are like non combatant units like air units. I want my cannons to be able to defend and attack as well as bombard at range. It will be cool to have some ranged units.
One huge thing I hope for is a revamp of the resources system. I don't want infinite resources like you find one gold and you're set for the entire game. Find another and you can trade it to one other civ. Resources should come in varying amounts and possible run out and you have to find new ones. New techs could allow you to mine deeper finding more iron for example. Also you might find like a mother load of iron in one tile vs only a small amount in another.
You'd be limited to how many units you can produce at a time across your cities depending on how much resources you have. Like if you have 100 units of iron you can only make swordsmen in 2 cities at a time. This could make it necessary to trade for resources you already have. Like in real life, the US for example has domestic oil but not enough to meet demands so they still import a ton of it. Also you could split up a resource for export and trade like 1/3rd to one country and half to another. I just want something more realistic since world history is much more influenced by resources than civ4 allows.
I'd also like to see more interactive/detailed trade routes system. Civ2 we send a caravan to make a route. Civ4 routes are automatically planned out. There's no user influence other than to build a harbor or whatever. Why can't I choose different cities to trade with etc? Why can't diplomatic relations beyond open borders effect my trade routes? What about taxing imports/exports etc? I want full control with more depth but something that makes sense and is still easy enough to pick up without being a math major.
Also I'd just like the game to be bigger. Which goes back to how it's programmed. Right now civ4 gets to a certain size and is unplayable. The standard huge earth map can only support like 8 cities in europe. I want to see 30!!! Just bigger maps in general without lagging the game so much.
I guess that's about it, very excited for civ5.