Civilization V ?

Think about city tiles!

You're right :confused:

Wut... this is going to be weird.

How will we be able to practically move our armies around anyway? There'll be other units in the way and it'll be like a puzzle game sliding armies all over the place... I'm scared.

Time will tell.

Sooner or later... *winds watch* time will tell...

EDIT: Also, I'm hoping for more diversity and customization in the way of governments. I loved what they did with Civ IV's civic system but then I often found myself using a couple of civics and disregarding all others (except in specific cases such as wartime and such). I suppose that's part of the idea really, to pick and choose what suits your type of play and personality but still... I'd love something that went even deeper. I was kind of sad that nothing like Fascism in Civ III Conquests was implemented. That was always useful :D
 
Well, if one unit per tile is used, that means the combat system is overhauled drastically. Think about city tiles!

I think that is an understatment. This is probably the biggest change in Civ since Civ I.

Not that I'm complaining, the combat we have right now, well, basically it kind of sucks. A PG type system would be a huge upgrade. That said, it all sounds a bit too tactical for me to consider it ideal (I'd prefer more of an EU3 style system), but I'll withhold final judgment until I play it.

Also, on the single units are more important front...reportedly you will only be able to raise 1 unit for each strategic resource you own. If you build a cavalry unit for example it consumes a unit of horses.

So if you only have 1 source of horses, you only get 1 cav unit (if you lose the cav unit, you get the horses back.)

How will we be able to practically move our armies around anyway? There'll be other units in the way and it'll be like a puzzle game sliding armies all over the place... I'm scared.

Presumably either unit movement will be drastically increased, or you will be able to "stack units" in domestic territory but stacked formations will be useless in combat.

Since Panzer General is apparently their inspiration, let me reassure people who are unfamiliar with that game, that Panzer General works. How that translates to Civ remains to be seen.
 
Also, on the single units are more important front...reportedly you will only be able to raise 1 unit for each strategic resource you own. If you build a cavalry unit for example it consumes a unit of horses.

Hmm... my first instinct toward this was horror.

Then I thought... in a way this is much like something that bothered me before. How come it doesn't matter how many horses you have, as long as you have some? Why be able to build as many horses with 1 tile as with 10? So as a concept, I probably like it.

I just wonder if 1 unit per resource is a little stingy. Maybe you should only be able to build 1 at a time if you have 1 or some such. Or 4 units per 1 resource. That might be nice. Then I haven't played the rest of the game or anything so it's hard to tell.

many people will not agree, me included

Didn't they tend to end up costing you money? Or at least, you got half of an enemy who was by that time already beaten, who you could have just taken all of quite easily. Unless there were a few tiny islands, in which case it didn't matter greatly.

I thought the general consensus was something like that. Of course I never bothered much with them. It's just that... they would never agree to be your vassal unless you could already take them. That and not ever being able to declare war on them was annoying. I hate artificial limitations like that in games. Give me -1,000,000 diplomacy with everyone, but let me do it :(
 
Seanirl
vassals can be useful, it was discussed here.
in 3.19 they capitulate more likely.
on higher levels they can be good tech trading partners.
you have not to bother with conquered cities.
vassalizing everyone speeds up conquest game greatly.
maybe i've missed something.
 
Who cares what halfassed drivel EA comes up with? :crazyeye:
The story has already contradicted itself and is therefore worthless. But we digress...:D

All can be explained by Kane having a Chronosphere from the GWII (which would also explain why the Soviets were eager to capture it). But back to the topic, shall we?
 
Well, if one unit per tile is used, that means the combat system is overhauled drastically. Think about city tiles!

1UPT will also mean less units, meaning that a single unit has greater significance. This is something they sought in Civ IV, that's why there's the diverse promotion system.

But the question is: is Civ V something that will make us abandon Civ IV?

Time will tell.

Civ IV did not make everyone abandon Civ II, III, etc...

I unit per tile, intriguing but on my 'to-do' list for mods I have this very thing. Perhaps in a city we can stack units, but in the field 1 unit per tile. Who knows.

Hey, we cannot say 'tiles' anymore, it will be 'hexes'. I rather like the hex idea as it takes me back to the good old days of SPI and Strategy & Tactics paper board games. I always thought the square tiles in Civ to be a rather archaic idea.

What I am REALLY wondering is what the Civ V SDK has been written in - let's hope it's Visual Basic 2005, 2008, or better yet, 2010.

Civ V! Man, I can't wait!
 
Insane eruption of glee.

BTW, those of your worried about having trouble moving units around? Even if it is one unit per tile, it doesn't mean you can't move your dudes through the same tile as another, lol.
 
A lot of crazy talk on this thread. I will address the most absurd.

1) Vassals are far from useless. Getting them to research things for you, at a minimum, if helpful. They may be left with only debris cities (tundra/icelands) that you don't want, and rather than razing then some the other AIs can found cities there to annoy you... you can have your vassal research a tech you don't want to prioritize. Sure, it will take them longer than it would take you. But if you research 3 techs, and they research 1 for you during that time, it has still saved you time!

2) The current combat system is completely lame... Its SoD. Very lame. A one unit per tile version would be very similar to what is found in Panzer General, as someone pointed out. This system of combat is FAR superior to marching stacks of doom around the map. One unit per city? Maybe... its honestly not even sure that there is a 1UPT limit, but some kind of limit would be good. Huge Montezuma SoDs are pretty lame.
The PG system, really the avalon hill system, is FAR superior to what we have now. Thank God they re-did it!

3) Hexagons are better than squares, much more realistic in terms of moving around. Diagonal moves are exactly what make square tiles broken. As the entry into the BFC from an angle has proven how many times?

4) I am going to assume, if artillery can fire ranged, that each hex is going to represent far smaller land areas. I mean, its not point blank now... each square is something like 50km someone pointed out. Find me artillery that fires further than that? So, I assume we will be more zoomed in in general.

We'll really just have to wait and see of course... whatever they have now could be radically different by the release date... to re-state the obvious.
 
Because I'm uniquely American, I am not good at math; do hexagonal tiles make it more feasible to create a spherical world?
 

at last we get an answer. Hmm fall 2010.. Sounds good! Can't wait for it! Graphics seem nice, though I was already satisfied with the graphics of civ1! :)

I shall upgrade my pc hardware very soon. I want to play a 300*200map :P



True. But once it's launched I think a lot of Civ IV players will like Civ V. They just need a little adaption.

For the new option:
City-states
Larger diplomacy
More victories


Sounds nice already :>. But ofcourse they're will be a lot more.



edit: mmm sorry guys it seems I can't delete my own post, so I can merge this one with the one above.

There are already enouh victory types and diplomacies in the game. This is enough for diplomacy
war-->capitulate
this is diplomacy!

well, new kinds of units & buildings that could really help us could be good. And new traits, but reasonable traits. Most of the modders' trait here are already too much overpowered.
I also want to draw my prototype of units, just like SMAC.
 
Because I'm uniquely American, I am not good at math; do hexagonal tiles make it more feasible to create a spherical world?

Don't worry, not everyone can be good at anything.

A sphere can't be created by composing together polygons, but a very close alternative can be. Hexes should allow a map that feels like a sphere, even though it really is a massive near-spherical polyhedron. But who cares if it's not a true sphere?

EDIT: I have made a few sketches and it's possible that they may have to truncate the polyhedron a bit to manage a pseudospherical map. I wouldn't be certain of the polyhedron map. Possibly it's another cylinder made of hexes instead of squares.
 
Insane eruption of glee.

BTW, those of your worried about having trouble moving units around? Even if it is one unit per tile, it doesn't mean you can't move your dudes through the same tile as another, lol.

Perhaps its just so that fortified units, or units in combat-formation cannot be passed? In the pictures it looks like armies standing ready to fight each other, but armies on the march wouldn't stand like that :)
 
Originally Posted by BrainEater5000
Because I'm uniquely American, I am not good at math
? This makes no sense. What does being American have to do with math?
 
Don't worry, not everyone can be good at anything.

A sphere can't be created by composing together polygons, but a very close alternative can be. Hexes should allow a map that feels like a sphere, even though it really is a massive near-spherical polyhedron. But who cares if it's not a true sphere?

EDIT: I have made a few sketches and it's possible that they may have to truncate the polyhedron a bit to manage a pseudospherical map. I wouldn't be certain of the polyhedron map. Possibly it's another cylinder made of hexes instead of squares.

From the Wiki article you linked to:

"There exists no polyhedron whose faces are all identical and are regular polygons with six or more sides because the vertex of three regular hexagons defines a plane."

So to make a globe out of hexes they'd have to fudge it somehow...
 
V is simple and powerful. And beautiful. I think V is about the coolest letter that will ever beautify a Civ game (X looks too MegaManny and L, C and D are boring).
Now that's quite some assuming that we will ever see Civ 50, 100 or even 1000 :D (10 we might expect in our lifetimes :mischief:
 
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