I'm glad somebody else agrees with me.
Though it's also a possibility that the bonus can go to Copenhagen representing an alliance with Danish Vikings.
I agree with the rest of your Civ predictions though I am feeling that instead of the Gauls it will be another North American Civ as the first pack probably just represented "Latin America" and Scotland is the "Celtic" civ. But who knows, that's just how I feel.
Plus that would make it 3 civs from Europe when the last 2 expansions only had 2.
Wow... I left the forum and threads for a bit to play through a few games; and now I'm Civ'ed out again, now I feel like speculating again. But I had to catch up on 100 pages or something.
Here is my prediction (and wishlist):
July: Ethiopia (Menelik II)
September: Portugal/Brazil (João VI) & the Gauls (Vercingetorix) - I really want Portugal to be back, and a leader that can lead it and Brazil would be intresting, nodding to that intresting time during and after Neapolion for the monarchy. As for the Gauls; I am slowly feeling it will be less likely that we get a celtic Civ this time around, but I would like something to representing the ancient/classical "tribal" cultures of Europe.
+ Notre Dame, Uffizi, Brandenburg Gate, Vauxhall Cross. - I think they will put Nortre Dame in the game after recent events, and it seems to be a fan-favorite anyway. As much as I know people (including myself) would groan at another British wonder, but Vauxhall Cross would be great as a wonder for spies which hasn't been captitalised on yet; maybe granting a free spy and protects the city it's in from all offensive spy missions?
+ Lisbon CS becomes "Nassau" - representing an alliance with the pirates of the Caribbean, protecting (not plundering) your cargo.
November: Assyria (Sennacherib) - I really would prefer Assyria over Babylon. Give me the Jerwan Aqueduct (or call it Atrush Canal) as a tile improvement which can be built adjacent to a river or another Jerwan Aquaduct providing fresh water to all adjacent tiles. Acting like the Great Wall, this tile improvement can be built by builders and expanded going through your empire providing fresh water to all of your cities that do not get fresh water from existing sources.
+ Iqaluit (Religious) - An city state to represent the inuit culture without giving a whole civ to them. This would provide the Inukshuk tile improvement that can be built in snow or tundra providing food and faith to adjacent resources, just like a cold version of the Nazca Lines.
+ Huaricanga (Industrial) - A food related bonus as the Norte Chico civilization seemed to used dried food a lot and possible even as currency to pay workers; perhaps cities get production towards, buildings, wonders and districts equal to the excess food/growth in the city?
+ San Marino (Militaristic) - An intresting Italian city state which for the most part history has been independant all the way since Rome to the present day. Said to be the place where a monk hid from invading Roman forces on the top of a mountain and was never found out. I would like to hope we could get a unique tile improvement out of this that acts like the mountain tunnel, or simply get the ability to build mountain tunnels early without requiring the tech! (I've had so many game where I really wanted mountain tunnels but I wasn't the Inca and the tunnels come so very late in the game. So this one will be great!) Maybe also making it so adjacent mountains prevent cities from being seiged as opposed to contibuting to the seige.
+ Inyanga (Scientific) - I struggled to find an intresting city state in Africa for Science; but I think Inyanga (now known as Nyanga) would fit; their stone dams beat the work of most modern engineers and provided irrigation to crops. Perhaps a tile improvement that can be built on floodplains that prevent/mitigate flooding and provide +1 food to adjacent farms and plantations; a nice early and cheap dam but dosen't provide the housing, amenities, power and production you will eventually want to upgrade this tile improvement into.
+ Kathmandu (Cultural) - A bonus relating to mountains would be cool; perhaps cities with mountains get +1 housing, +1 culture and +1 faith for every unimproved mountain tile owned by the city; providing tourism equal to the culture provided; but the culture and faith increasing to 2 or 3 to rival the tourism from ski-resorts.
+ Honolulu (Trade) - A bonus to great admirals or coast? Maybe great admirals get an extra charge (like the M@H used to provide). Or lean into the Menehune myths and allow you to build fishing boats and plantations without consuming a build charge.
January: Vietnam (Trung Sisters) & Mongolia/China (Kublai Khan) - Although I would happily take Pagan/Burma/Myanmar too! Can we maybe have both? Burma and Viet Nam? Also I would love to see an alt leader for China, but I have a feeling Kublai will not go down well with Chinese officals, so he will most likely be Mongolian only.
March: Byzantium/Rome (Constantine) - A leader that can lead both Rome and Byzantium would be cool. Although I would defeinatly prefer a Native American Civiziliation from North America! But I am doubtful we will get one as I feel Maya and Gran Colombia will just represent "The Americas" both north and south.
+ Temple of Zeus, Borobudur, Shwedagon Zedi Daw, Hemji Castle.
+ Antioch CS becomes "Venice" - a nice simple "gold for every luxury resouce at the destination" bonus; although perhaps a bonus to ship building similar to Ngazargamu might be in order instead?
Iqaluit, a recently renamed "Frobisher Bay," - former Cold War radar station, icebreaker refueling and servicing port, and abysmal-living standards bedding community for Inuit founded in the 1940's by Canadian Federal Government agencies?
Wow... I left the forum and threads for a bit to play through a few games; and now I'm Civ'ed out again, now I feel like speculating again. But I had to catch up on 100 pages or something.
Here is my prediction (and wishlist):
July: Ethiopia (Menelik II)
September: Portugal/Brazil (João VI) & the Gauls (Vercingetorix) - I really want Portugal to be back, and a leader that can lead it and Brazil would be intresting, nodding to that intresting time during and after Neapolion for the monarchy. As for the Gauls; I am slowly feeling it will be less likely that we get a celtic Civ this time around, but I would like something to representing the ancient/classical "tribal" cultures of Europe.
+ Notre Dame, Uffizi, Brandenburg Gate, Vauxhall Cross. - I think they will put Nortre Dame in the game after recent events, and it seems to be a fan-favorite anyway. As much as I know people (including myself) would groan at another British wonder, but Vauxhall Cross would be great as a wonder for spies which hasn't been captitalised on yet; maybe granting a free spy and protects the city it's in from all offensive spy missions?
+ Lisbon CS becomes "Nassau" - representing an alliance with the pirates of the Caribbean, protecting (not plundering) your cargo.
November: Assyria (Sennacherib) - I really would prefer Assyria over Babylon. Give me the Jerwan Aqueduct (or call it Atrush Canal) as a tile improvement which can be built adjacent to a river or another Jerwan Aquaduct providing fresh water to all adjacent tiles. Acting like the Great Wall, this tile improvement can be built by builders and expanded going through your empire providing fresh water to all of your cities that do not get fresh water from existing sources.
+ Iqaluit (Religious) - An city state to represent the inuit culture without giving a whole civ to them. This would provide the Inukshuk tile improvement that can be built in snow or tundra providing food and faith to adjacent resources, just like a cold version of the Nazca Lines.
+ Huaricanga (Industrial) - A food related bonus as the Norte Chico civilization seemed to used dried food a lot and possible even as currency to pay workers; perhaps cities get production towards, buildings, wonders and districts equal to the excess food/growth in the city?
+ San Marino (Militaristic) - An intresting Italian city state which for the most part history has been independant all the way since Rome to the present day. Said to be the place where a monk hid from invading Roman forces on the top of a mountain and was never found out. I would like to hope we could get a unique tile improvement out of this that acts like the mountain tunnel, or simply get the ability to build mountain tunnels early without requiring the tech! (I've had so many game where I really wanted mountain tunnels but I wasn't the Inca and the tunnels come so very late in the game. So this one will be great!) Maybe also making it so adjacent mountains prevent cities from being seiged as opposed to contibuting to the seige.
+ Inyanga (Scientific) - I struggled to find an intresting city state in Africa for Science; but I think Inyanga (now known as Nyanga) would fit; their stone dams beat the work of most modern engineers and provided irrigation to crops. Perhaps a tile improvement that can be built on floodplains that prevent/mitigate flooding and provide +1 food to adjacent farms and plantations; a nice early and cheap dam but dosen't provide the housing, amenities, power and production you will eventually want to upgrade this tile improvement into.
+ Kathmandu (Cultural) - A bonus relating to mountains would be cool; perhaps cities with mountains get +1 housing, +1 culture and +1 faith for every unimproved mountain tile owned by the city; providing tourism equal to the culture provided; but the culture and faith increasing to 2 or 3 to rival the tourism from ski-resorts.
+ Honolulu (Trade) - A bonus to great admirals or coast? Maybe great admirals get an extra charge (like the M@H used to provide). Or lean into the Menehune myths and allow you to build fishing boats and plantations without consuming a build charge.
January: Vietnam (Trung Sisters) & Mongolia/China (Kublai Khan) - Although I would happily take Pagan/Burma/Myanmar too! Can we maybe have both? Burma and Viet Nam? Also I would love to see an alt leader for China, but I have a feeling Kublai will not go down well with Chinese officals, so he will most likely be Mongolian only.
March: Byzantium/Rome (Constantine) - A leader that can lead both Rome and Byzantium would be cool. Although I would defeinatly prefer a Native American Civiziliation from North America! But I am doubtful we will get one as I feel Maya and Gran Colombia will just represent "The Americas" both north and south.
+ Temple of Zeus, Borobudur, Shwedagon Zedi Daw, Hemji Castle.
+ Antioch CS becomes "Venice" - a nice simple "gold for every luxury resouce at the destination" bonus; although perhaps a bonus to ship building similar to Ngazargamu might be in order instead?
Austria-Hungary was a major European power until 1918. Should not be ignored.
Ireland is already the subject of at least two home-made civs. Regarding Scotland, I'm surprised no-one has mentioned Mary Stuart as an alternative leader, since (a) she provides gender balance, and (b) she is probably the most famous Scottish monarch, at least in non-anglophone countries.
In the Renaissance period Denmark ruled over Norway and Sweden. Christian IV was a major figure and the obvous leader. There was even a Danish colony in the Caribbean.
Right, so you want Hungary represented twice, Scotland represented twice, Scandinavia represented thrice, but another Native American Civ, that's where you draw the line?
I'm glad somebody else agrees with me.
Though it's also a possibility that the bonus can go to Copenhagen representing an alliance with Danish Vikings.
I agree with the rest of your Civ predictions though I am feeling that instead of the Gauls it will be another North American Civ as the first pack probably just represented "Latin America" and Scotland is the "Celtic" civ. But who knows, that's just how I feel.
Plus that would make it 3 civs from Europe when the last 2 expansions only had 2.
Byzantium to me isn't European; or at least it's just as European as Macedon and the Ottomans were; but that's my personal feeling. If anything I could count them as Middle-Eastern like you seem to have along with Assyria.
I personally would like another European Civ to join Portugal; as you said we have had 2 in the previous expansions, but with us also getting 2 Civs form the Americas in each of the expansions before; that's why I'm a little doubtful of a North American native.
Excluding the Alt leader and going on a similar patten to R&F and GS my predictions suggest:
2 Americas Civs (Maya & Gran Colombia)
1 African Civ (Ethiopia)
2 European Civ (Portugal & Gauls or Byzantium)
2 Asian Civs (Vietnam & Assyria)
1 Additional to any (Byzantium or NA Native American)
I am sure that whatever is partnered up to Portugal (or not) will tell us whether we will be getting another North American civilization (which I really do want! It does seem quite unfair that we only have the Cree and Aztecs representing the whole of North America ignoring the USA and Canada with only Cahokia for comfort).
If we get Portugal and any European that is not Byzantium, I doubt we will get another Native American. But if we get Portugal on it's own (or with a Native American) then I can see us getting another Native American.
In other news, how would people feel about a Pictish ruler as an alt leader for Scotland? A green-tarten, blue war paint, ginger and bare chested pictish man that also gets "The Scotish Enlightenment", Golf Courses and the Highlander, as well as their own "faith from forests" leader bonus. After all, Scotland was in Rise and Fall and it's a contender for the alt leader by our belief that it would go to one of them turns out to be true. (I'm teasing, before anyone takes me seriously)
Wow... I left the forum and threads for a bit to play through a few games; and now I'm Civ'ed out again, now I feel like speculating again. But I had to catch up on 100 pages or something.
I'd really prefer Ethiopia to be focused on Aksum. I suspect it won't happen as Nubia is an ancient civ in the same area and the only modern African civ is the Zulu.
: Portugal/Brazil (João VI) & the Gauls (Vercingetorix) - I really want Portugal to be back, and a leader that can lead it and Brazil would be intresting, nodding to that intresting time during and after Neapolion for the monarchy. As for the Gauls; I am slowly feeling it will be less likely that we get a celtic Civ this time around, but I would like something to representing the ancient/classical "tribal" cultures of Europe.
My suggestion has been that they add a Pictish leader for Scotland to cover the fans of ancient 'Celts' - with Portugal we're already expecting a European civ, and if Byzantium is in that can also be seen as European. Italy is also plausible as fan request. I think any other European civ is a long shot behind any one or two of these three (with Portugal seeming the most likely). Pictish golf courses are no worse in concept than Eleanor's Royal Navy Dockyard.
+ Notre Dame, Uffizi, Brandenburg Gate, Vauxhall Cross. - I think they will put Nortre Dame in the game after recent events, and it seems to be a fan-favorite anyway. As much as I know people (including myself) would groan at another British wonder, but Vauxhall Cross would be great as a wonder for spies which hasn't been captitalised on yet; maybe granting a free spy and protects the city it's in from all offensive spy missions?
I only recently realised that Borobudur didn't come back in Civ VI. I'd like to see it, even though we're a bit overstuffed with religious Wonders. I also have a longstanding desire for the Ishtar Gate.
But, as a completist, the one Wonder I consider non-negotiable is the Statue of Zeus. It never does anything useful but that's not the point - a game as heavily focused as Civ is on Wonders of the World ought to have all of the classical seven.
I don't really see a need for further support for espionage - the system's fairly well-implemented and there are already too many 'extra spy' effects as well as ways to make spy missions practically automatic successes with late-game policy cards. There doesn't seem to be any real scope to do anything with a 'spy wonder'. I'm also not sure why, other perhaps than preferring the aesthetic, they'd choose Vauxhall Cross over - for instance - the Lubyanka Building. As you point out, there are a lot of British Wonders - Russia is also fairly well-represented, but still has fewer than Britain.
+ Iqaluit (Religious) - An city state to represent the inuit culture without giving a whole civ to them. This would provide the Inukshuk tile improvement that can be built in snow or tundra providing food and faith to adjacent resources, just like a cold version of the Nazca Lines.
It won't happen since we already have Kandy as a religious city state representing Sri Lanka, but I'd like Anuradhapura purely to incorporate tanks as a unique improvement (which, admittedly, would probably work very similar to the Inyanga suggestion, which is excellent but probably too obscure for Firaxis to have hit on - they haven't gone too deep on city states to date).
+ Honolulu (Trade) - A bonus to great admirals or coast? Maybe great admirals get an extra charge (like the M@H used to provide). Or lean into the Menehune myths and allow you to build fishing boats and plantations without consuming a build charge.
I'm a fan of city states representing actual city states where there are good options, so I think Abu Dhabi or Dubai would be good commercial CS options. Dubai could most obviously have something to do with amenities; Abu Dhabi potentially something related to providing or benefitting from oil.
: Vietnam (Trung Sisters) & Mongolia/China (Kublai Khan) - Although I would happily take Pagan/Burma/Myanmar too! Can we maybe have both? Burma and Viet Nam? Also I would love to see an alt leader for China, but I have a feeling Kublai will not go down well with Chinese officals, so he will most likely be Mongolian only.
I'm not sure why there's such demand for a Chinese alternate leader since as far as I know Qin is a suitable choice, but Kublai - particularly for China - has been one of the commonest suggestions. One suggestion has been that this is indeed the Vietnam DLC, and that the two leaders are the Trung Sisters each treated as a separate leader somehow. That would fit with Firaxis' evident desire to demonstrate varied takes on how to approach leaders that add tools for modders who want to experiment with different treatments: we have single civs with alternate leaders, a leader for multiple civs, and now we're getting varants of existing leaders with different abilities. A two-leader civ is a further evolution on Firaxis' experimentation with leaders.
- A leader that can lead both Rome and Byzantium would be cool. Although I would defeinatly prefer a Native American Civiziliation from North America! But I am doubtful we will get one as I feel Maya and Gran Colombia will just represent "The Americas" both north and south.
I think if they wanted to give Rome a Byzantine leader they'd just do that and not bother having a separate civ for Byzantium.
Regarding the Americas, the question is whether they see South America, Mesoamerica and North America as three different regions rather than two - and if so which they consider Mesoamerica to belong to. Traditionally Mesoamerican civs have been treated as representing South and Central America together (hence the Aztecs being the stand-in for otherwise unrepresented South America in Civ I despite being geographically entirely restricted to North America). It is indeed an open question whether we've seen everything from the Americas.
+ Temple of Zeus, Borobudur, Shwedagon Zedi Daw, Hemji Castle.
My impression is that people here generally consider the Ottomans a European civ, and pretty universally consider Macedon to be.
In other news, how would people feel about a Pictish ruler as an alt leader for Scotland? A green-tarten, blue war paint, ginger and bare chested pictish man that also gets "The Scotish Enlightenment", Golf Courses and the Highlander, as well as their own "faith from forests" leader bonus. After all, Scotland was in Rise and Fall and it's a contender for the alt leader by our belief that it would go to one of them turns out to be true. (I'm teasing, before anyone takes me seriously)
I think that's actually a plausible proposition, as I mentioned above. It's consistent with the silliness we have for Eleanor with Industrial Revolution England or Cleopatra with Ancient Egypt and has the advantage of still being less artificial than the Celts of Civ V.
Speaking of City State requests, besides the ones I’ve already mentioned in the past (Ghazna, Tirupati, Baikonur, San Jose/Tamarindo, among others), I’d like to see Jafna as a trade city state. Is Manila a city state already? If the Philippines don’t become a civ, I’d like to see them too. And Honolulu as a cultural city state, of course.
Speaking of City State requests, besides the ones I’ve already mentioned in the past (Ghazna, Tirupati, Baikonur, San Jose/Tamarindo, among others), I’d like to see Jafna as a trade city state. Is Manila a city state already? If the Philippines don’t become a civ, I’d like to see them too. And Honolulu as a cultural city state, of course.
Manila was in Civ V - it's not in Civ VI. Malacca (also in Civ V but not yet in Civ VI) would perhaps be the best choice for that part of the world - it effectively functioned as a commercial city state in reality and Malaysia isn't represented in any of the Civ VI city states.
Manila was in Civ V - it's not in Civ VI. Malacca (also in Civ V but not yet in Civ VI) would perhaps be the best choice for that part of the world - it effectively functioned as a commercial city state in reality and Malaysia isn't represented in any of the Civ VI city states.
I'd really prefer Ethiopia to be focused on Aksum. I suspect it won't happen as Nubia is an ancient civ in the same area and the only modern African civ is the Zulu.
Yeah I don't see us getting Aksum either. I don't think Nubia would have made much difference; Ethiopia occupied a pretty unique modern niche that none of the other African options match.
I'm a fan of city states representing actual city states where there are good options, so I think Abu Dhabi or Dubai would be good commercial CS options. Dubai could most obviously have something to do with amenities; Abu Dhabi potentially something related to providing or benefitting from oil.
I have also been expecting something like this. Probably Dubai as representing the UAE. If we have Singapore and Hong Kong, this feels like a mandatory inclusion to me.
I'm not sure why there's such demand for a Chinese alternate leader since as far as I know Qin is a suitable choice, but Kublai - particularly for China - has been one of the commonest suggestions. One suggestion has been that this is indeed the Vietnam DLC, and that the two leaders are the Trung Sisters each treated as a separate leader somehow. That would fit with Firaxis' evident desire to demonstrate varied takes on how to approach leaders that add tools for modders who want to experiment with different treatments: we have single civs with alternate leaders, a leader for multiple civs, and now we're getting varants of existing leaders with different abilities. A two-leader civ is a further evolution on Firaxis' experimentation with leaders.
It's not about whether the current leader represents the civ well, but if there are substantially different periods and polities that deserve to be shown off. For India, it was the Mauryan Empire (although it could have easily been the Mughals). For England and France, it was the Angevin Empire (although it could have been the Heptarchy, or the Franks, or the Napoleonic Empire).
The reason China deserves at least one alternate leader is how many regime changes it underwent. The Qin dynasty is great, but for a culture that is proud to have milennia of (allegedly) contiguous rule, it is an excellent candidate to show off the Yuan or Qing dynasties under the Mongols and Manchurians, respectively.
Basically, the longer and more storied a civ's history is, the more it probably deserves a second or even third leader.
Yeah I don't see us getting Aksum either. I don't think Nubia would have made much difference; Ethiopia occupied a pretty unique modern niche that none of the other African options match.
I have also been expecting something like this. Probably Dubai as representing the UAE.
And may I ask who appointed you as the arbiter of what "we" need? Perhaps speak for yourself in the future instead of assuming the role of speaker for the community? If you have no interest in Native American history, that's fine, but many people here do. We currently have one, which makes Native North America by far the most underrepresented place on the map. It's not unreasonable to ask for another.
Ah, yes, I was forgetting the academically rigorous approach Civ games have traditionally taken to portraying the Celts.
Ultimately, 'Celts' is just the name of an artefact culture and of a language group for populations inferred to descend from the people who created said artefacts. We use the name for assorted broadly closely-related societies like the Gauls and Britons, but there was probably never any such thing as a singular "Celtic civilisation" as any sort of meaningfully coherent historical culture. It's just a catch-all for Europeans of apparently non-Germanic, non-Roman origin. I've never liked the notion of having 'The Celts' in Civ at all - I'm fine with Civ III's Gauls, but call them Gauls rather than Celts as that game did.
Byzantium to me isn't European; or at least it's just as European as Macedon and the Ottomans were; but that's my personal feeling. If anything I could count them as Middle-Eastern like you seem to have along with Assyria.
Well Byzantines are to me definitely European as having both Roman and Greek influences, same as Macedon. I only paired them with Assyria in the hopes of getting a Mediterranean/Near East Map in Pack 3.
Also since an Inuit city-state is pretty hard to do may I suggest Lhasa as a religious city-state instead, since Tibet is unlikely.
The only bonuses I can think of are letting religious units move through mountains as if mountain tunnels were present.
I'd really prefer Ethiopia to be focused on Aksum. I suspect it won't happen as Nubia is an ancient civ in the same area and the only modern African civ is the Zulu.
I am with you. Unfortunately I'm sure Ethiopia will have more modern influences like in previous iterations. I just would rather not Halie Selassie again if they go that route and have an earlier UU and Rock Hewn Church infrastructure.
My suggestion has been that they add a Pictish leader for Scotland to cover the fans of ancient 'Celts' - with Portugal we're already expecting a European civ, and if Byzantium is in that can also be seen as European. Italy is also plausible as fan request. I think any other European civ is a long shot behind any one or two of these three (with Portugal seeming the most likely). Pictish golf courses are no worse in concept than Eleanor's Royal Navy Dockyard.
Right, so you want Hungary represented twice, Scotland represented twice, Scandinavia represented thrice, but another Native American Civ, that's where you draw the line?
_______
If we get a Naval Militaristic City-State but no Pirate Ship Unique Unit when Suzerain I will be very disappointed.
Ah, yes, I was forgetting the academically rigorous approach Civ games have traditionally taken to portraying the Celts.
Ultimately, 'Celts' is just the name of an artefact culture and of a language group for populations inferred to descend from the people who created said artefacts. We use the name for assorted broadly closely-related societies like the Gauls and Britons, but there was probably never any such thing as a singular "Celtic civilisation" as any sort of meaningfully coherent historical culture. It's just a catch-all for Europeans of apparently non-Germanic, non-Roman origin. I've never liked the notion of having 'The Celts' in Civ at all - I'm fine with Civ III's Gauls, but call them Gauls rather than Celts as that game did.
The fact that previous versions were awful doesn't mean they have to continue to be awful. Also, there was a singular Celtic civilization once, but a La Tène civilization would look even worse than Scythia. As for Celt being a waste bin category, I can't say I agree. There are scholars who have suggested that either Goidelic, Brythonic, Gaulish, and Hispano-Celtic are separate nodes of Indo-European or that either Insular Celtic or P-Celtic represents a valid clade and the others are unrelated, but those views aren't mainstream. Though there's no agreement about what the Celtic tree looks like, there is general agreement that Celtic is a valid node, and conservatively one might posit four distinct branches of Goidelic, Brythonic, Gaulish, and Hispano-Celtic. (Regarding the tree, what is clear is that Hispano-Celtic is neither closely related to Goidelic--which means Q-Celtic is not a valid clade--nor Gaulish--which means that Continental Celtic is not a valid clade. The question then is whether Goidelic and Brythonic are more closely related in an Insular Celtic clade, whether Brythonic and Gaulish are more closely related in a P-Celtic clade, or whether they're all equidistant from each other. Coincidentally, the P-Celtic theory is hurt by the fact that there are Q-Celtic dialects of Gaulish.)
tl;dr: The fact that previous Celtic civs have been bad doesn't mean they have to stay that way. Celtic isn't a waste bin category.
I am with you. Unfortunately I'm sure Ethiopia will have more modern influences like in previous iterations. I just would rather not Halie Selassie again if they go that route and have an earlier UU and Rock Hewn Church infrastructure.
I'm still crossing my fingers for Medieval Ethiopia--Zar'a Ya'qob is generally considered the greatest emperor of Ethiopia, after all--but at the very least Menelik II would be an improvement over Selassie.
There's a king list, but none is well known. The king list suggests that the Picts were much like the Mitanni: where the Mitanni were Hurrian people governed by Indo-Aryans, the Picts seem to have been Pictish people (whatever they were) either governed by Britons. (And while I quibble, the evidence is gradually leaning towards the Picts being Celts--but it's still far from settled.)
The fact that previous versions were awful doesn't mean they have to continue to be awful. Also, there was a singular Celtic civilization once, but a La Tène civilization would look even worse than Scythia. As for Celt being a waste bin category, I can't say I agree. There are scholars who have suggested that either Goidelic, Brythonic, Gaulish, and Hispano-Celtic are separate nodes of Indo-European or that either Insular Celtic or P-Celtic represents a valid clade and the others are unrelated, but those views aren't mainstream. Though there's no agreement about what the Celtic tree looks like, there is general agreement that Celtic is a valid node, and conservatively one might posit four distinct branches of Goidelic, Brythonic, Gaulish, and Hispano-Celtic. (Regarding the tree, what is clear is that Hispano-Celtic is neither closely related to Goidelic--which means Q-Celtic is not a valid clade--nor Gaulish--which means that Continental Celtic is not a valid clade. The question then is whether Goidelic and Brythonic are more closely related in an Insular Celtic clade, whether Brythonic and Gaulish are more closely related in a P-Celtic clade, or whether they're all equidistant from each other. Coincidentally, the P-Celtic theory is hurt by the fact that there are Q-Celtic dialects of Gaulish.)
As far as I can tell, all of this relates to language groups. Calling the language group 'Celtic' is itself an artefact - it's an association drawn from the fact that the language family today is associated with areas where Celtic artefact technology and designs (which, to be particularly pedantic, is the original literal meaning of "Celtic" - it's an artefact style) have been recorded, not all of which necessarily originated where they were found (which is of course true also of the language groups). My point is that an artefact culture or a language group is not a civilisation, any more than 'Clovis' is a label that corresponds to any specific historical civilisation. It points to an ultimate common origin, but implies nothing about a common social organisation, leadership or culture at any given point in time.
I wasn't intending to suggest that the label is a waste-bin, because indeed the non-Germanic European groups do seem to have had an ultimate common origin, not unexpectedly - I was suggesting rather that it's a label that's used at too coarse a scale to be meaningful when applied to a civilisation and presents an illusion of continuity or similarity that simply isn't there. Your discussion of language relations essentially makes exactly this point. Having a "Celtic" civ is akin to having a "Germanic" civ in place of all the individual Western and Northern European civs - the Germanic peoples are all related to one another, but have never been a singular cultural entity of a form that's meaningful to represent in a Civ game. If you're going to take that approach to the Celts, then it's fully defensible to stick Boudicca together with the Scots, Irish and Welsh in a single civ (just as long as you don't use Norman and Nordic cities).
Another analogy might be a palaeontological species vs. a biological species - there's a common and incorrect assumption that 'species' means the same in both cases, but there are plenty of species recognised through genetic work or externally visible characters which don't differ noticeably in bone structure. A fossil 'species', if we were able to observe it in life, would in many cases encompass multiple phylogenetic species, in some cases perhaps an entire genus. You run into exactly the same category error when trying to use artefact remains alone to try and reconstruct a civilisation - without further context it's impossible to be sure whether what you're looking at is a cluster of distinct peoples that have any of a common origin, extensive trade networks and/or a tendency to imitate a favoured style, or whether there is actually a genuine singular civilisation involved.
Unfortunately I'm sure Ethiopia will have more modern influences like in previous iterations. I just would rather not Halie Selassie again if they go that route and have an earlier UU and Rock Hewn Church infrastructure.
I wouldn't mind, and might actually appreciate, if they did a split focus which touched heavily on their much older history (avoiding Haile Selassie), but also with at least one unique focused on their history from the colonial era to today of independence and cultural strength.
I wouldn't mind, and might actually appreciate, if they did a split focus which touched heavily on their much older history (avoiding Haile Selassie), but also with at least one unique focused on their history from the colonial era to today of independence and cultural strength.
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