Some of these abilities are based off of the different secret societies.Is there some specific source for those concepts?
Yes, my headIs there some specific source for those concepts?
As for possible Civs I see the great possibility for Venice (just abandon the idea they have to be one City Civ. They don't)
i just can’t imagine a moving district civ, it just feels like unnecessary complexity that doesn’t make the civ better in any capacity, just a weird gimmick. Even the Phoenician moving capital makes more sense gameplay-wise.As for possible Civs I see the great possibility for Venice (just abandon the idea they have to be one City Civ. They don't) and the Byzantines too
Moving districts would be a fun mechanic for nomadic Civs like native Americans.
Ppl need to stop with one-city Venice though. It had cities up and down the adriatic coast and the balkans and it makes complete sense to put those on its city list. Venice would be way better than an Italy civ imo, and if they bring it back, I hope it’s nothing like Civ 5 Venice
i will say that the swahili civ 6 mod came out pretty early and is one of the most subscribed civ mods when you don’t consider the civ 5 rerun ones. It’s been out for 3-ish years now if i’m not wrong so i can’t imagine it hasn’t caught the dev’s attention, if not for civ 6, then civ 7
The sort of idea you propose feels more appropriate for thassalocracies that actually had more core territory outside of a single city-state, like say the Chola or Oman/Swahili.
True. I’ve always seen a big opportunity for the Chola to have an ability that allows them to turn captured cities from other civs into mercantile city states that they’re already suzerain of, to reflect how when they captured land, they turned them into vassal nations which traded heavily with them: see: Srivijaya, Khmer, Pegu, Majapahit, Bengal, among others. I could actually see Venice with a similar ability.
That said, I don’t think Venice not founding its balkan holdings should make sure they can’t found those cities in game. Lots of cities in civs’ city lists weren’t founded by those civs. There’s a number of Roman cities in France and England’s city lists, including their capitals, founded by Rome. Not a single Ottoman city was founded by them, and Khmer has a number of Champa and Lan Xang cities it never ruled (which unfortunately means we will not be getting Champa and Laos in this iteration of civsad)
All the Native Americans I want aren't nomadic though.As for possible Civs I see the great possibility for Venice (just abandon the idea they have to be one City Civ. They don't) and the Byzantines too
Moving districts would be a fun mechanic for nomadic Civs like native Americans.
I still think if they wanted to bring back a "one city city-state" civ I would rather they made it Babylon, instead of anything Italian.It made sense flavorfully though, given that Venice before, during, and after the Venetian empire was a city-state. Also, it didn't really found any of those cities, just traded with and/or captured them (which, granted, is how some other empires operated, but again for a civ like Venice which really didn't have a lasting cultural effect on its territory like other Thassalocracies, it felt appropriate). The sort of idea you propose feels more appropriate for thassalocracies that actually had more core territory outside of a single city-state, like say the Chola or Oman/Swahili.
I'm torn on whether I want Venice to return. I would like more of Italy as a whole represented, but Venice just works better than any of the other Italian city-states. And so far all of the Italian propositions feel unnecessarily complicated for a civ design (but then again, so was Venice in V's time). I hope we get something either way with some weird, unbalanced mechanics, but I think on the whole I would support a puppet-state Venice again given its unusual place in history and how difficult otherwise it is to put anything Italian in Civ. It would do.
I agree that Babylon makes the most sense for the "playable city-state" or at least "hyper-tall super capital" model, but whether we get Babylon or Assyria I'd rather they not be portrayed as particularly militant or aggressive--Gilgabro has that niche covered. At the very least I'd rather see them more like Persia: even if they have some militaristic abilities, still perfectly capable of playing a peaceful builder game. (In particularly, I'm very ready to break the "Assyria must be ultra-militant" trope that has existed in strategy games since forever.I still think if they wanted to bring back a "one city city-state" civ I would rather they made it Babylon, instead of anything Italian.
Instead of annexing city states however you'd have to conquer them and other civilizations cities to form Babylonia.
I agree that Babylon makes the most sense for the "playable city-state" or at least "hyper-tall super capital" model, but whether we get Babylon or Assyria I'd rather they not be portrayed as particularly militant or aggressive--Gilgabro has that niche covered. At the very least I'd rather see them more like Persia: even if they have some militaristic abilities, still perfectly capable of playing a peaceful builder game. (In particularly, I'm very ready to break the "Assyria must be ultra-militant" trope that has existed in strategy games since forever.)
for real. I’ve always associated both babylon and assyria far more with wonder building, scientific and literary compilation, and in babylon’s case, astronomy and math, far more than military might.I agree that Babylon makes the most sense for the "playable city-state" or at least "hyper-tall super capital" model, but whether we get Babylon or Assyria I'd rather they not be portrayed as particularly militant or aggressive--Gilgabro has that niche covered. At the very least I'd rather see them more like Persia: even if they have some militaristic abilities, still perfectly capable of playing a peaceful builder game. (In particularly, I'm very ready to break the "Assyria must be ultra-militant" trope that has existed in strategy games since forever.)
They were also exceptional builders (Nineveh was the crown jewel of the ancient world), exceptional librarians, exceptional administrators, exceptional city planners, exceptional traders...The only reason they've generally been portrayed as exceptional militarists is to distinguish them from the generally less militant Babylon. Without Babylon and with an ahistorically hyper-militant Sumeria already in the region, there's no reason not to portray them as a culture-focused builder civ in Civ6.I don't see a non-militant Assyria happening in a game that tends to focus on what civs did exceptionally.
Only if you ignore its entire history and focus exclusively on Ashurbanipal--who himself was a literary collector and a scholar and could easily be portrayed as a Kristina-like Great Work hoarder.Assyria is probably one of the hardest civs to justify not making militaristic.
I don't see a non-militant Assyria happening in a game that tends to focus on what civs did exceptionally. Assyria is renowned as the first military power in history and many of its other cultural and scientific successes were quite intertwined with that identity. It might focus on other facets if it is included in Civ VI, but I think those would end up being secondary traits for a primarily militaristic civ. Assyria is probably one of the hardest civs to justify not making militaristic.
To be fair he did use conquests to justify obtaining his large collection when the demands didn't work.Only if you ignore its entire history and focus exclusively on Ashurbanipal--who himself was a literary collector and a scholar and could easily be portrayed as a Kristina-like Great Work hoarder.
Only if you ignore its entire history and focus exclusively on Ashurbanipal--who himself was a literary collector and a scholar and could easily be portrayed as a Kristina-like Great Work hoarder.
Practically i think persia ends up being primarily a culture civAnd IMHO if emphasizing a strong secondary trait for a primarily militaristic Assyria, it will ends up very similar to the current in-game Persia (primarily military with a strong culture game as the secondary trait).
Is this why he got science off conquering in civ 5?To be fair he did use conquests to justify obtaining his large collection when the demands didn't work.![]()
IIRC Sennacherib, Sargon II, and Tiglath-Pileser III were all super militaristic leaders, their conquest usually involving massacre, razing cities to the ground, and massive deportations.
Sennacherib was also a major builder who showed a personal aversion to war, to the extent that some historians believe he suffered from PTSD. He distanced himself from Sargon II's rabid militancy and rebuilt the temples that Sargon II destroyed. Tiglath-Pileser III was also a builder and also a major civic reformer. Yes, you can justify a militarist Assyria. "Pure Domination civ" is probably an option for any major civilization--France, either under a Medieval king like Philippe Auguste or under Napoleon Bonaparte, could be portrayed as one of the most rabid warmongers in the game--but I think there's general agreement that pure one-trick Dom civs are boring (do you see anyone exuberant about Gran Colombia's or Zulu's designs?). Any civilization that lasted any amount of time can be portrayed in many different ways; there's no reason to perpetually portray Assyria as the "hyper-militarist" civ when Nineveh was the most wondrous city in the ancient Near East (and Ashur, Kalhu, and other Assyrian cities were nothing to scoff at), Nineveh's library was second to none before the Library of Alexandria, Assyrian math and science (granted built on the shoulders of Babylon) were centuries ahead of their time, and Assyrian administrative practices were the groundwork on which the famous Persian satrapies were built.IIRC Sennacherib, Sargon II, and Tiglath-Pileser III were all super militaristic leaders, their conquest usually involving massacre, razing cities to the ground, and massive deportations.
I agree with @Thenewwwguy. Persia is a culture civ that can do war, not a war civ that can do culture.And IMHO if emphasizing a strong secondary trait for a primarily militaristic Assyria, it will ends up very similar to the current in-game Persia (primarily military with a strong culture game as the secondary trait).
They were also exceptional builders (Nineveh was the crown jewel of the ancient world), exceptional librarians, exceptional administrators, exceptional city planners, exceptional traders...The only reason they've generally been portrayed as exceptional militarists is to distinguish them from the generally less militant Babylon. Without Babylon and with an ahistorically hyper-militant Sumeria already in the region, there's no reason not to portray them as a culture-focused builder civ in Civ6.
Sennacherib was also much better known for building nineveh, potentially the founder of the hanging garden, and more. Tiglath Pileser is best known for reorganizing the army, but also was a builder.
Sennacherib was also a major builder who showed a personal aversion to war, to the extent that some historians believe he suffered from PTSD. He distanced himself from Sargon II's rabid militancy and rebuilt the temples that Sargon II destroyed. Tiglath-Pileser III was also a builder and also a major civic reformer. Yes, you can justify a militarist Assyria. "Pure Domination civ" is probably an option for any major civilization--France, either under a Medieval king like Philippe Auguste or under Napoleon Bonaparte, could be portrayed as one of the most rabid warmongers in the game--but I think there's general agreement that pure one-trick Dom civs are boring (do you see anyone exuberant about Gran Colombia's or Zulu's designs?). Any civilization that lasted any amount of time can be portrayed in many different ways; there's no reason to perpetually portray Assyria as the "hyper-militarist" civ when Nineveh was the most wondrous city in the ancient Near East (and Ashur, Kalhu, and other Assyrian cities were nothing to scoff at), Nineveh's library was second to none before the Library of Alexandria, Assyrian math and science (granted built on the shoulders of Babylon) were centuries ahead of their time, and Assyrian administrative practices were the groundwork on which the famous Persian satrapies were built.