[NFP] Civilization VI: Possible New Civilizations Thread

You thought you were calling my bluff, but in no particular order except as they occur to me: Byzantium, Bohemia, Brittany, Normandy, Burgundy, Ireland, Wales, Navarre, Gauls, Suebi, Denmark, Iceland, Saami, Bulgaria, Lithuania, Kievan Rus', Austria, Francia led by Charlemagne, Etruria, the Kingdom of the Isles. :p

Okay, Francia is cheating! Otherwise damn, I wondered whether your hatred led as far as, say, Lichtenstein, Monaco or Vatican City as civs.
 
Okay, Francia is cheating!
Is it? I mean, if there's a second leader who deserves the Macedon treatment I think it's Charlemagne, and Francia certainly feels different from France--much more militant and maybe more of a science/religious focus than a cultural one.

Otherwise damn, I wondered whether your hatred led as far as, say, Lichtenstein, Monaco or Vatican City as civs.
Papal States could be interesting if horrifically controversial.
 
Okay, Francia is cheating! Otherwise damn, I wondered whether your hatred led as far as, say, Lichtenstein, Monaco or Vatican City as civs.
liechtenstein ability: bring a friend: when a war ends, one unit from the enemy can be picked as a friend to bring back from the war
 
Okay, Francia is cheating! Otherwise damn, I wondered whether your hatred led as far as, say, Lichtenstein, Monaco or Vatican City as civs.
I'd take Monaco as long as it's unique infrastructure is the Grand Prix.
It gives amenities and tourism except when a worldwide war, or a worldwide pandemic happens. :mischief:
 
I'd take Monaco as long as it's unique infrastructure is the Grand Prix.
It gives amenities and tourism except when a worldwide war, or a worldwide pandemic happens. :mischief:
PRINCIPALITY OF MONACO
Leader: Francesco Grimaldi
LUA: Il Malizia: Religious units can expend charges to break city fortifications or remove Forts.
CUA: Micronation: Can only found or control one city, but that city can work an extra ring of tiles, gains +5 Gold on its starting tile, and can build two extra districts beyond what the population allows.
UI: Monte Carlo Casino: Replaces the Bank, generates +2 Amenities and Tourism equal to its gold generation, doubles your treasury when you enter a Golden or Heroic age, halves your treasury when you enter a Normal Age, and bankrupts you when you enter a Dark Age.
UU: Um......race horse, maybe? :p

:mischief:
 
PRINCIPALITY OF MONACO
Leader: Francesco Grimaldi
LUA: Il Malizia: Religious units can expend charges to break city fortifications or remove Forts.
CUA: Micronation: Can only found or control one city, but that city can work an extra ring of tiles, gains +5 Gold on its starting tile, and can build two extra districts beyond what the population allows.
UI: Monte Carlo Casino: Replaces the Bank, generates +2 Amenities and Tourism equal to its gold generation, doubles your treasury when you enter a Golden or Heroic age, halves your treasury when you enter a Normal Age, and bankrupts you when you enter a Dark Age.
UU: Um......race horse, maybe? :p

:mischief:

Better turn it to a city-state, with a unique improvement "seaside casino" as the suzerain bonus.
 
Better turn it to a city-state, with a unique improvement "seaside casino" as the suzerain bonus.
Indeed. I was being sarcastic. :p I wouldn't object to it as a commercial city-state though.
 
I'd suggest that's a narrowness of perspective on your part, not something distinctive about Italy. Tyre, Sidon, Byblos, Ugarit, Kition, etc. were as distinct as Sparta, Athens, Syracuse, and so forth or Venice, Florence, Genoa, Milan, etc., and the same is true of the Mayan city-states like Palanque, Naranjo, Tikal, and so forth.

And I'd suggest that was a lack of generosity in interpretation on your part, I obviously didn't mean actual distinctness, but that we know generally less about those others in popular history (besides Ancient Greek city states, which I deliberately didn't mention). Florence is seen as a distinct entity far more so than Palenque, and I think that's the important thing. Anyway think of me what you will, but I think saying I have a narrow perspective is a bit rude.
 
Oh, I'd love Etruria!
Personally speaking, I would love to have more ancient civilizations.
It could be great to start the game on the Ancient Era with a proper Iberian civilization instead of Spanish civilization, or worse examples like "ancient Canada" :cry:

At least have some representatives of the earliest "good enough" documented and organized regions/cultures, to have real diversity of religions, languages, custom, etc.

The Etruscan, Iberian, Thracian, Urartian, Elamite, Tamil, Sogdian, Tibetan, Numidian, Somali, Ashanti, Yoruba, Kanembu, Chibcha, Mochica, Zapotec, Totonac, Purepecha, Bamar, Cham, Miao, Jurchen, Emishi, etc. Are the kind of civilizations I want to see added to have a robust Ancient Era and build from there an interesting alternative history, but before have 3 of those we also would get Wales, New Zealand and Texas! :crazyeye:
 
And I'd suggest that was a lack of generosity in interpretation on your part, I obviously didn't mean actual distinctness, but that we know generally less about those others in popular history (besides Ancient Greek city states, which I deliberately didn't mention). Florence is seen as a distinct entity far more so than Palenque, and I think that's the important thing. Anyway think of me what you will, but I think saying I have a narrow perspective is a bit rude.
I wasn't trying to be rude, and I'm sorry if you took it that way. What I meant to suggest was that your personal interest in Italy was making you discount how distinct Phoenician and Maya city-states were--which, again, is every bit as much as Italy or Greece. Yes, popular history may be more familiar with European city-states--that's just the nature of popular history--but that doesn't change the fact that the Phoenician and Maya city-states were very distinct and the information is available to anyone who decides to seek it out. Also, I'd suspect that your average armchair historian is much more prepared to explain what made Athens and Sparta distinct versus Florence and Venice, yet we still only have one Greek civ.

a proper Iberian civilization
Their language is extremely fragmentary, and they have no leaders--not a good fit for Civilization, sadly. Maybe in Humankind, though.

before have 3 of those we also would get Wales
TBH a Medieval Welsh civ would be pretty cool. ;)
 
In general, Welsh civ is OK, but ...
1- I prefer to have the Irish or Gaulish civ instead.
2- There is a CIV version that dont already have Scotland, that is not the case right now.
Oh, I completely agree. I just don't think a Medieval Welsh civ belongs in the same category with New Zealand and Texas. :p
 
You can scoff at me in contempt for making the suggestion but Flanders and Belgium could make fun civs to design and play as. :lol: More fun than modern Italy would, at least. :mischief:
 
You can scoff at me in contempt for making the suggestion but Flanders and Belgium could make fun civs to design and play as. :lol: More fun than modern Italy would, at least. :mischief:

I would imagine Belgium has both a Flanders civ ability (trade-focused) as well as a Walloon civ ability (industry-focused). And (In a whispering voice) let us not mentioning anything related to Leopold II.
 
Lol, I'd argue Flanders has enough to even be a standalone Civ, unlike Wallonia which is a construct roughly constituing the historic duchy of Hainaut and the Bishophoric of Liège. I would imagine Jacob van Artevelde leads with a Golden Fleece trade LUA (receive an interest on treasury per turn for each Commercial Hub Building you own. CHs receive bonus gold adjacency from being built next to Bonus Resources) plus a Civ ability centered around Flemish Primitives (Landscapes, Portraits and Religious art provide extra Culture, Faith, Gold and Tourism. Great Artists are 50% cheaper to Patronize with Faith and Gold). Flanders gets the Goedendag Unique Unit (a Pikeman replacement that is available sooner, cheaper and gets a bonus when fighting in Marsh and Floodplains) and a Begijnhof Unique Improvement (Provides +4 Faith, +4 Culture and +1 Housing. Grants two slots for Great Works. Extra Housing from Adjacent Districts. One per city, its tile can't be swapped.)

Belgium meanwhile are led by Albert I, whose Sillon Industriel LUA doubles Strategic Resource extraction and stockpiling in cities with an Industrial Zone. Industrial Zones reduce the cost of Dams and Canals by 50% Trade Routes passing through Canals, Dams, Trading Posts and Industrial Zones receive +1 bonus production if international, or +1 gold if domestic. Meanwhile Belgium's Staatshervorming ability converts all of their policy slots to Wildcard Slots, but removes the token Wildcard Policy slot. Each worked wildcard policy slot rewards Loyalty to all owned cities. Belgium also receive a burst of Diplomatic Favor the first time they adopt a new Social Policy. Their unique unit, the Rijkswacht, is an infrantry unit riding a bicycle, receiving bonus movement, costing no oil and gaining bonus attack near districts. Their unique building is the Bellfrey, which replaces the Armory in the Encampment, grants +2 culture to improved strategic resources and negates appeal penalties for all districts, quarries and mines in the city.
 
Papal States could be interesting if horrifically controversial.

I've often thought this would be a very cool way to represent Medieval Italy, but I feel like Georgia's design pretty well overlaps how I'd imagine them being implemented.
 
Oh, I completely agree. I just don't think a Medieval Welsh civ belongs in the same category with New Zealand and Texas. :p
Well I can agree with the Welsh not being in the same category as maybe New Zealand. :p

I've often thought this would be a very cool way to represent Medieval Italy, but I feel like Georgia's design pretty well overlaps how I'd imagine them being implemented.
Plus the meme queen was probably a better choice than a pope. :mischief:
 
The "cultured militarist" angle was taken by Alexander's Macedon for Civ 6, what with the civ ability of getting Eurekas and Inspirations from conquered cities in a manner reminiscent of Civ 5's Assyria. If they add Assyria again in VI, they will have to go a different route.
 
The "cultured militarist" angle was taken by Alexander's Macedon for Civ 6, what with the civ ability of getting Eurekas and Inspirations from conquered cities in a manner reminiscent of Civ 5's Assyria. If they add Assyria again in VI, they will have to go a different route.
i’d hope the leader is sennacherib and is focused on wonder-building, personally
 
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