Guynemer
King
- Joined
- Feb 20, 2002
- Messages
- 887
the Potlach (tl. Ku’Éex) could be used as the basis for a UA mechanic.
It could be a unique project, providing one extra amenity from each luxury for the next X turns.
the Potlach (tl. Ku’Éex) could be used as the basis for a UA mechanic.
The western red cedar was more of a Unique Building material than a luxury - among other things, it allowed the construction of dug-out sea-going canoes that were almost as large as the Mediterranean Pentekonter or Phoenician Bireme and that, in turn, allowed groups like the Haida to trade up and down the western North American coast from central California to Alaska, and the Makah to go deep-ocean whale hunting.
I suggest that a Unique Luxury for the PNW cultures could be the Potlatch - the peculiar custom of showing off your wealth by giving it away extravagantly. The luxuries involved included elements of everything that's been mentioned: wood carving, weaving, fishing, shellfish, seal and whale products, pelts, etc.
You could reflect this superior fishing/whaling culture with a mechanic similar to the Inca where they could work deep water tiles/get a bonus to trading routes initiating from cities that posses deep water tiles?
I think the idea sounds like it would be a faction of coastal traders who could grow big cities and generate lots of wealth/turn wealth into amenities? Would that be on base?
I agree. Not that it wouldn't be cool but if one civ had to get a unique luxury it would have made more sense for either Phoenicia, Japan, the Netherlands, or even the Cree, off the top of my head.I would vastly prefer this over a unique luxury. For one, we need more maritime diversity in the roster, and deep water fishing is definitely a point of distinction for a new niche. And for two, I don't think PNW of all people need a unique luxury; if they get one, then most civs should probably have one (not to mention the luxury resource angle is already overdone/exoticized in the North American civs we already have).
I agree. Not that it wouldn't be cool but if one civ had to get a unique luxury it would have made more sense for either Phoenicia, Japan, the Netherlands, or even the Cree, off the top of my head.
Then again if the Iroquois get in, I could see them getting wampum as a unique luxury. What would really be unique is if it somehow becomes a new type of unique currency for them like it was historically, though I'm wondering how to pull it off in game.![]()
You could reflect this superior fishing/whaling culture with a mechanic similar to the Inca where they could work deep water tiles/get a bonus to trading routes initiating from cities that posses deep water tiles?
I think the idea sounds like it would be a faction of coastal traders who could grow big cities and generate lots of wealth/turn wealth into amenities? Would that be on base?
You are right that wampum was not unique to them, but considering we'd probably only get one Eastern Woodland tribe, I think it could be appropriate unless the Cree that lived in the eastern part of the continent used them as well.As for a Iroquois/Haudenosenee Unique, "wampum" was not a unique to them, it was used as a symbolic transaction device by almost every tribe/group east of the Mississippi and possibly west of it (I'm not as familiar with the groups west of the river and east of the Great Plains). On the other hand, the Iroquois utilized forest area in ways the Europeans did not even recognize to extract more food from it, so perhaps a Bonus in Food from all Forest tiles would be more appropriate, and such bonuses could be tied to the Long House as a UB providing greater Production/Loyalty from the population.
PNW canoes were capable of travel in deep water, but for the most part they stuck to the coast. Their food supply overwhelmingly came from the shoreline, the rivers, and the forest.You could reflect this superior fishing/whaling culture with a mechanic similar to the Inca where they could work deep water tiles/get a bonus to trading routes initiating from cities that posses deep water tiles?
I think the idea sounds like it would be a faction of coastal traders who could grow big cities and generate lots of wealth/turn wealth into amenities? Would that be on base?
I really love all these new civs you have in civ6, however I am almost offended (It's just a game after all) that Portugal isn't included. You even have several leaders for the same civ. The response that Philip is king of Portugal is unacceptable, The Philippine dynasty lasted 60 years in a country that's is over 900 years old. Is there an ideology behind this choice that I'm not getting? I am honestly intrigued why this choice was made.
I thought of an idea where the Iroquois could get automatically get strategic resources from their allies, while in return their allies get any luxuries from them, with the possibility of at least always getting a unique wampum luxury resource.If one wanted to give the Iroquois wampum as a unique "currency," I think the easiest way to do that in-game would be as an accumulating unique strategic resource, which are already traded as such. There could be some interesting flavor to such a UA (basically accumulating more "money," but which can only be useful in trading with other civs, bribing barbarians, etc.) but if we get another NA civ this month, I doubt it'll come so close to stepping on the Cree design, which is already trade-focused.
The only reason why it has been brought up is because leaders now have the ability to lead multiple civs. I don't think Phillip leading Portugal will happen though. I am pretty sure that Portugal will be the final civ this month though.I really love all these new civs you have in civ6, however I am almost offended (It's just a game after all) that Portugal isn't included. You even have several leaders for the same civ. The response that Philip is king of Portugal is unacceptable, The Philippine dynasty lasted 60 years in a country that's is over 900 years old. Is there an ideology behind this choice that I'm not getting? I am honestly intrigued why this choice was made.
I really love all these new civs you have in civ6, however I am almost offended (It's just a game after all) that Portugal isn't included. You even have several leaders for the same civ. The response that Philip is king of Portugal is unacceptable, The Philippine dynasty lasted 60 years in a country that's is over 900 years old. Is there an ideology behind this choice that I'm not getting? I am honestly intrigued why this choice was made.
Another counterpoint is we don't have a civ with a unique caravel yet.As a counterpoint, Portugal shares a lot of similarities with Spain and could very easily pass with Spain's uniques.
People did throw around ideas for Babylon and Byzantium, me included, but then again some people's definition of a "fun experience" is subjective.Granted, in the case of Portugal there is some wiggle room with design space for it to be different from Spain. It's just constantly frustrating to see people throw staple names around like Babylon and Byzantium and not really assert how they could actually add to a fun experience, which should be the primary reason to include any civ. And look at the Babylon we got for it.![]()
Indeed. The poor designs of Babylon and Byzantium certainly aren't a result of lack of material to work with.People did throw around ideas for Babylon and Byzantium, me included, but then again some people's definition of a "fun experience" is subjective.![]()
The only area civ 6 lags in representation is in pre-colonial North American cultures.
isn’t that a tie?Central Asia:
Another counterpoint is we don't have a civ with a unique caravel yet.
People did throw around ideas for Babylon and Byzantium, me included, but then again some people's definition of a "fun experience" is subjective.![]()
Indeed. The poor designs of Babylon and Byzantium certainly aren't a result of lack of material to work with.
Beothuk language is virtually unattested. Maybe it was Algonquian; maybe it wasn't. Also do we know much about Beothuk leaders? As for Mississippians, we have leaders and languages...we just don't have good leaders. The city list would inevitably be blobby and eclectic, too. I wouldn't be a big fan of either. Much like the Olmecs/La Venta, I think city-state representation is a comfortable place for Cahokia and the Mississippians.Mississipians or Beothuk (which would be much easier to get permissions and avoid criticism for, since they are all gone).
Mongols are North Asia. Georgia is in the Caucasus; we can have a debate about whether it's in Eastern Europe or the Near East and the best answer is probably "yes"--but we can all agree it's not in Central Asia. Scythia and Huns are both kind of broad and, being nomads, geographically nebulous. Scythia's capital is in Kyrgyzstan so I'll grant them. It would still be nice to have a settled Silk Road civ like Sogdia, Khwarazm, or Kushan, though.isn’t that a tie?
Huns/mongols in civ 5
Scythia/mongols in civ 6
Guess it depends on how you count Scythia, and to a lesser extent Georgia.