I know considering it does exist as both in Civ 5.Venice can exist not only as a CS but as a Civ outside of a hypothetical Italian Civ![]()

I know considering it does exist as both in Civ 5.Venice can exist not only as a CS but as a Civ outside of a hypothetical Italian Civ![]()
It's probably preferable to +1 Mounted Rifle UU, which is the other obvious option for the Navajo.What is your opinion on a Navajo Code Talker as a UU?
Same.Honestly, I'm not hoping for a Final Frontier anymore. I'd rather just have Firaxis focus all their resources on Civ VII.
Great thing about Portugal is knowing at least we won't get another horse unit.It's probably preferable to +1 Mounted Rifle UU, which is the other obvious option for the Navajo.![]()
Watch them surprise us: "Portugal's unique unit is the Cavaleiro."Great thing about Portugal is knowing at least we won't get another horse unit.
Watch them surprise us: "Portugal's unique unit is the Cavaleiro."![]()
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I mean, almost from the outset this thread has been more about what people want to see than what they expect to see, with occasional diversions into speculating about what a leaked civ will actually look like.On a more relevant note, this thread seems to have reached a bit of a moot point. The only real speculation once Portugal releases will be surrounding the possibility of a Final Frontier, which I think we can all agree is rather unlikely (although not impossible).
Most of speculating what Portugal will look like is in the other thread.I mean, almost from the outset this thread has been more about what people want to see than what they expect to see, with occasional diversions into speculating about what a leaked civ will actually look like.
Me too, but I would love to see some more realistic and historically accurate Mechanisms/Modes that are missing in the Game, like Colonization/Vassalization and Ideologies (and maybe a native North American Civ and Berbers too).Honestly, I'm not hoping for a Final Frontier anymore. I'd rather just have Firaxis focus all their resources on Civ VII.
I think Venice = 1 City Civ is rather a fan perspective than devsPeople seem to consider things as they saw them once in the past, not how they might seem. But if you consider how many possible mechanics still missing and could fit Venice well there is no need to stick to that 1 City Civ vision.
- Improved and enforced Neighborhoods that can be built on the coast like polders. but must use a settler charge or unique great admiral/merchant similar to Gran Colombia one.
- Attacking other Civs under false flag without declaring war on them with CS units
- Mercenary army to choose and buy from other Civs UU
- Additional Diplomatic missions for spy and unique promotions (force AI Civ to declare war on different Civ or CS, force AI to declare peace with chosen Civ (including yourself) or CS, improve relations with random Civ etc)
- Loyalty pressure and flipping cities via trade routes (Eleonore but with trade)
- Spending Diplomatic Favor points to launch special Emergency Dynasty Crisis where you can target another Civs and engage AI Civ in a war)
And those are just a few ideas that come to my mind.
Plus great themes for possible City Project like Venetian Carnaval, the ability to build districts on water titles, and many more. And all this stuff without even economic victory as a game feature.
Even though the background portraits of the leaders aren't as great as the ones from Civ 5, I think making backgrounds for city-states for a diplomacy screen would be a cool thing. I think that would be easier instead of trying to make some leaders for city-states like La Venta, Mohenjo Daro and Rapa Nui etc.I don't know if this should be posted here, but I think it would be cool if tribal villages and barbarian camps became the same thing in Civ VII, and some would just end up being passive and others would be aggressive. It'd also be nice to see city-states and tribes have their own leaders who are maybe just represented by small portrait things, sort of like the Governors but less cartoonish.
I don't know if this should be posted here, but I think it would be cool if tribal villages and barbarian camps became the same thing in Civ VII, and some would just end up being passive and others would be aggressive. It'd also be nice to see city-states and tribes have their own leaders who are maybe just represented by small portrait things, sort of like the Governors but less cartoonish.
Even though the background portraits of the leaders aren't as great as the ones from Civ 5, I think making backgrounds for city-states for a diplomacy screen would be a cool thing. I think that would be easier instead of trying to make some leaders for city-states like La Venta, Mohenjo Daro and Rapa Nui etc.
I'm for both of these things. I also miss city-state jingles.
If the devs ever released a city-state expansion with leader portraits and ambient tracks, I would absolutely buy it.
Barb camps and goody huts should absolutely be consolidated and given tribal identities. The barb expansion is going somewhat in the right direction, but I'm pretty sure they could go farther with it and give us some highly requested cultures that don't really work as civs. I don't think they necessarily need leaders though, since the idea is that they are kind of unincorporated.
Barb camps and goody huts should absolutely be consolidated and given tribal identities. The barb expansion is going somewhat in the right direction, but I'm pretty sure they could go farther with it and give us some highly requested cultures that don't really work as civs. I don't think they necessarily need leaders though, since the idea is that they are kind of unincorporated.
This. This perfectly embodies my exact feelings on the barbarian game mode.
I think we can all agree that giving barbarians their own identities would be a great way of representing tribes that get left out of the game and wouldn't fit in as city-states.
We simply couldn't tie "barbarians" to present-day groups, or groups that saw themselves or might see themselves or might maybe could possibly see themselves as linked. The concept of "barbarian" is so much of a game concept, not a real-world concept. But check the Civilopedia - I've got discussions of "non-state" people in each zone.
Exactly. Imagine a people who are there to smash and be smashed. Where the name "barbarian" has been applied for years - so much so that you can dress in furs and wave a bone around and everyone understands, "yep, that's what we mean." Now imagine that those people have a name associated with your people (as they would with my own). Imagine that you yourself have been called a savage or a barbarian or had your people negatively compared with the great < INSERT NAME OF 'LEGIT' CIV HERE >. This happens every day to certain populations. No. This would work fine for the Huns, maybe. The Xiongnu. The Goths, Hyksos, etc. But moving out of classical antiquity and making a global picture too quickly starts to conflate real people with a fantasy stereotype - a perma-antagonist, something the barbarians (the "barbs") have always been leaning closer to than to "real" peoples living outside of state control. Here, they're staying there in the realm of fantasy. If, later, we can incorporate non-state actors - what Eric Wolf calls "the people without history," and by which he means the people who profoundly affected history but who lived on its outskirts, that would be cool. But not for this game mode, not at this time.Here is why they didn't do that.
Oh yeah - this is no shade on you at all! Just explaining my thinking here on why non-historical names! That word - "barbs" - is too associated right now.Just gonna throw it out there that I clearly implied that barbarians should be called tribes rather than barbarians anyway. Perhaps I should have been clearer on that. My use of barbarian in my previous post was mainly referring to the editing of the pre-existing way in which barbarians function in Civ 6.
Oh yeah - this is no shade on you at all! Just explaining my thinking here on why non-historical names! That word - "barbs" - is too associated right now.
Oh yeah - this is no shade on you at all! Just explaining my thinking here on why non-historical names! That word - "barbs" - is too associated right now.