[NFP] Civilization VI: Possible New Civilizations Thread

Hi All,
Hope you can help, I am trying to pre-purchase the frontier pack on Steam but there doesn't seem to be a big option. Loads of info regarding the release and shows an on sale date of the 11th of May but I can't seem to actually buy the damn thing.

Any help would be greatly appreciated.

Thanks
 
err they did nothing wrong that’s where it’s been since the dawn of time (or at least the dawn of post-video banners on the civ channel during the civ 6 era)
 
Okay fine. The pic above you can click on (not the "subscribe button" itself) and it is for their channel. Stupid of me. Also stupid of them.
Uh...virtually any video posted by someone who regularly posts content ends with a request to subscribe to the channel, in exactly the place that Sid Meier's Civilization asked people to subscribe to their channel. As others pointed out, New Frontier Pass isn't even a subscription so as to make the wording confusing.
 
I
Well actually the state then was called Colombia. It's just that historians today use the term "Gran Colombia" to differentiate the two.

Precisely - they do so because there is a need to differentiate the two: they are distinct entities. This is the point I was making in response to a suggestion that Gran Colombia represented Colombian achievements, not just those of the short-lived entity itself. Hence the Jakarta analogy - Indonesia is a state that, following the breakup of the empire to which it belonged, adopted as its capital a city that already had administrative infrastructure having already been used as a capital by the predecessor state. It's still not the primary modern successor to the Dutch Empire (even though it covers the larger part of its territory), which is the modern Dutch Republic.

It is more of a departure when the overall focus of the game seems to emphasize cultural continuity more than merely including a list of empires out of a textbook.

I don't think there's any such focus. Civ IV happily had two civs representing the same culture (Germany/HRE) alongside a Native American blob. Civ III portrayed the Celts as a specific, geographically coherent Celtic civ with mostly Gallic settlements - to varying degrees Civ II, Civ IV and - especially - Civ V portrayed a blob of either pan-British Celts or a mix of British and Gallic Celts. "The Vikings" remained a blob until Civ V - which deblobbed them but also added a brand new blob called Polynesia, itself deblobbed (by name even if the actual civ was more properly a Polynesian than Maori civ in the way it played) in Civ VI, which blobbed up the Carthaginians.

In short, there simply isn't a real pattern either way - and if there were a move to "emphasize cultural continuity more than merely including a list of empires out of a textbook" then Phoenicia is a more appropriate name than Carthage anyway, which - like Byzantium, another Civ staple - a name from a textbook rather than necessarily a culturally distinct civ.

Very different versions of Sumeria,

The version of Babylon we had in Civ V was very different from the one in Civ IV. I don't see your point here - the Sumerian leader and city list are pretty much identical, bar a few differences in the spelling of some city names. There are two cities traditionally given to Babylon on the Sumerian city list in Civ VI - Nippur and Siddar - but we've seen that at least once before, where a new civ adopts cities from an existing civ and the older civ gets replacements (it was in Civ V - I can't recall the exact details, but it may have been Austria or Poland taking a city from the German city list, Portugal from the Spanish, or Sweden from the Danish). Having Nippur on the Sumerian list is hardly enough to argue that the Sumerians represent a conglomerate civ. The Civ VI Wiki entry for Sumer specifically says that the later Babylonian empire "would owe its existence to the Sumerians", which seems pretty a major signal that Firaxis never intended Sumer to represent the same civ as Babylon.

As, indeed, is the fact that Babylon isn't in the Sumerian city list, although if the civs were treated as one it would be among the most significant 'Sumerian' settlements. When eventually added, it was as a separate city state. It hardly makes sense to argue that Sumeria incorporates the Babylonian civilisation in a game where Babylon already exists as a distinct entity in some capacity.

in games that had different priorities.

I've already said I don't see any difference between Civ VI and the earlier games that would argue against Babylon - what priorities do you have in mind?

basically amount to a thinly veiled plea against change because familiarity is comfortable.

Which, once again, is exactly the reason we have a series at all rather than a new historically-themed 4x game every few years with a different name, even when the mechanics involved don't have much to do with the game originally called Civilization.

I think the Zulu were really just a consequence of wanting another African civ and high school history books not covering much more than Egypt, Mali and Zulu.

Yes, they were (and at that time, I think it's optimistic to imagine that Mali got any sort of coverage in history books. At least in England, the phrase 'from here to Timbuktu' was often used by people who imagined Timbuktu was a mythical place rather than a real city that gave its name to the expression because of a historical trade link with Mali). That's beside my point - I'm talking about the tradition of Civilization as a game, which was set by the first game Zulu and all, not the theme on which the game was based. Subsequent iterations of the game have always followed the first one both in how they define civilisations, and in being heavily Eurocentric (and indeed in having a game structure that assumes societies develop along the lines of developed civilisations in Europe and Asia), irrespective of how the term 'civilisation' is used more generally.

I've certainly argued in the past that it makes more sense to refocus the game on a classical definition of 'civilisation', since (as a Cree leader pointed out when objecting to the culture's portrayal in Civ VI) it's not a good fit for many of the societies the game treats as civs. That doesn't alter the fact that the series has never focused entirely on developed societies.

Arguing that the Zulu or Iroquois somehow were hinting at and/or paved the way for a game that added Scotland, Georgia, Hungary, Canada, Australia, and Gran Colombia, is pretty flat-out wrong, given that neither was given the effort to "stretch" them into an empire; they were literally just map-fillers. And even as recently as V, aside from some more culturally sensitive map-fillers in North America with the Shoshone, the closest thing we had to "non-empires" were Venice and the Huns, which were still colloquially referred to as empires. The Polynesians, which were the same culturally insensitive map-filling that had always existed in the series, just in an as-yet unrepresented region of the world. And the Celts, which were the same as the Polynesians and probably the furthest thing from any recognizable polity or empire. Every other civ in the game was added against a straight-up empire meritocracy. Outside of maybe Poland, there were no "middle-ground" kingdoms and states which were reinterpreted under an expansionist model like VI has been consistently adding.

You're heavily overthinking Firaxis' approach to adding civs. There is no high-minded philosophical through-line, and the exact criteria used to choose factions has differed between incarnations obeying only the common element "fans will be interested enough in this one that they'll buy the product". Civ V developers stated openly that civs like Siam, Indonesia and Brazil were fair game in a way they hadn't been in older incarnations because - regardless of the extent to which they merited inclusion (and personally I consider the Asian civs had a strong independent case, and Brazil didn't) - the game has much larger demographics in those countries than it did in earlier incarnations. Civ VI's designers have actually set out their primary criteria as bullet points (roughly in ascending order of importance): they want a mix of old and new; they want enough civs with potential female leader candidates to approach a 50/50 split, they want diversity of geographic representation mainly for the purposes of TSL maps; which are much more popular than they were in Civ VI and earlier; and they want representation for demographics like Canada and Australia who make up sizeable portions of the playerbase but haven't previously had representation, or that have been requested by fans (the reason they gave for including Kongo).

For instance, Georgia is in as a fan-request civ that represents the Caucasus (specifically highlighted as a partial reason for its inclusion when it was announced) and has a female leader, not because it's a 'long-lived pesudoempire'.
 
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Hi All,
Hope you can help, I am trying to pre-purchase the frontier pack on Steam but there doesn't seem to be a big option. Loads of info regarding the release and shows an on sale date of the 11th of May but I can't seem to actually buy the damn thing.

Any help would be greatly appreciated.

Thanks

It's not available for pre-purchase.
 
But "India," as a nation, was a political construct of the Indian Independence Movement during the British Raj (even the All-India Muslim League was on board with it for a while until breaking up the country came onto the table- but that was very near to actual independence being declared). Greco-Hellenic peoples ALWAYS had a shared ethnic view amongst each other, even despite sharp political differences. In fact, the word "barbarian," is a derivative of the Ancient Greek word, "barbar," meaning any person or culture anywhere in the world who is not culturally Greek or Hellenized. Peoples of India for the vast majority of it's history had no such unifying concept of themselves.

The viewpoint that 'India' as a unified concept never existed before the British Raj largely emanates from colonial era scholarship and has been increasingly disfavoured by more recent analysis and research. As you succinctly point out with the example of the Greeks that political unity is not necessary to view a culture as a unified entity, especially for the purpose of the game titled 'Civilization'. The game is largely about Civilizations,not nation-states, kingdoms or dynasties. Irrespective of a varied amount of ruling dynasties, kingdoms and polities over the vast span in geography and time, the plurality of 'Indian' people of differing ethnic, linguistic and religious identities have always, to quote the professor who taught me history at a leading Indian university "exhibited a feeling of belonging to an entity with which they are organically linked to, beyond just belonging to the post colonial state".

You have cited the 'not us' concept of 'barbarians' among the Greeks to indicate the concept of some sort of a shared identity of an 'us' between them. An analogous concept of mlecchas used to denote many invading tribes beyond the Himalayas as opposed to the ones belonging to the 'Aryavarta' (note that the term Arya is not used in Sanskrit texts in an ethnic sense, unlike the term Aryan used in the West) is found right from the times of the late Vedic texts. The difference here being that unlike the Greeks who maintained a cultural isolation from the 'barbarians', in India these mlecchas ranging from the Pahlavas (Parthians), Shakas (Scythians), Yavanas (Indo-Greeks), Hunas (the 'White Huns' or Hephthalites), Turushkas (Turkic tribes) right up to the Arab and Turco-Persian Muslims were in some form or other integrated within the social fabric to the extent that they gradually found a place in the four fold class system. The only exception to this probably have been the British who ruled but never really fully integrated within the cultural melting pot that India has always been.

Which is also why I think the 'Dharma' unique ability of India is an appropriate in Civ6. While it deals with coexistence of multiple religious beliefs within your cities I feel like it is a good enough abstraction of this not so particularly unique to but a very profound feature of the larger overarching Indian civilisation to integrate within itself all sorts of diverse cultural influences arising from within and without.

hopefully in Civ 7 we stop seeing ‘India’ and instead see Mughals and Chola at the least, maybe with Maurya as another option

I’d hope that we wouldn’t be given both Maurya and Mughals with no Chola :/

And the Sikh Confederacy, as well, hopefully.

Inb4 the group of fans who complain when there are more than 5 non-European civs whine about there being ‘too much India’

break India into the many civs it should have ingame.

Irrespective of the separation in geography, time, ruling dynasties and polities in India, there has been a continuum of culture and civilisation all across India. Also there are always going to be limited spots for playable civs in any Civilization game. Consequently, as an Indian and contrary to the prevailing sentiments repeatedly expressed on this forum, I believe the best way to depict India is as Civ6 has done it. A 'blob' civ with multiple leaders representing different time periods and different regions within Indian history. If Greece and France can have three leaders each (counting Alexander and the new persona of Catherine respectively), then India can easily have a third leader from any of the aforementioned empires ( I would also add the Marathas and Vijayangara to this list.) Some 'blobs' are desirable 'blobs', India and China are such.

Also countering the overwhelmingly expressed opinion here, I do believe Mughals should be represented as a Mughal leader for India. Despite them being a Turko-Mongol dynasty of foreign origin with a 'non-native' religion, the Mughal rulers from Akbar onwards largely integrated well within the Indian society. They married into native Indian royal houses to such an extent that three of the four grandparents of Shah Jahan, the famed builder of the Taj Mahal were Hindu Rajputs. The iconic Mughal architecture is not exclusively Islamic, but a harmonious blend of Timurid, Persian and native Indian features. With the exception of the reign of Aurangzeb, majority of officials and generals of the Mughals were Indians. While Farsi was the language of the Mughal court, the Hindustani language evolving out of Prakrit Hindi and Farsi was the lingua franca of the empire.And while there were always some religious tensions, by and large Mughal rulers coexisted peacefully with their non-muslim subjects and adopted many of their traditions and cultural influences.

But most importantly, the Indian subjects that they ruled over, for most part, saw the Mughals not as a foreign usurping dynasty but as a centralising source of stability and political unity. This was exemplified even after the death of Aurangzeb whose reign marked the start of the gradual decline of the Mughal power. Despite being the most dominant political force in the sub continent post Aurangzeb, the ascendant Marathas never sought to replace the Mughals as the paramount rulers of India and instead projected themselves as the protectors of the Mughal throne. And nothing illustrates the place of the Mughals within the Indian society like the revolt of the Indian soldiers of the British East India Company in 1857. In that pivotal moment in Indian history which almost ended the Company's misrule in India, the Indian soldiers installed the Mughal emperor Bahadur Shah Zafar as the Shahanshah-e-Hind as opposed to any of their 'native' rulers.

It's actually interesting how in the very long history of India, the subcontinent was only fully unified by the British, and nearly unified twice, once by the Mughals and once by the Mauryas. The next closest contender would be Delhi Sultanate, if I'm not wrong.

Noted British historian A.L. Basham in his seminal and well regarded work 'The Wonder that was India' discusses this relative lack of empire building activity in India. He posits two important factors that might have led to this, one of which is the inability of Indian rulers to develop a strong bureaucracy capable functioning in such a vast geography unlike the one in China arising out of its examination system. But the second factor that he discusses is more remarkable. It lies in the very idea of empire in Post-Mauryan Indian martial tradition which was "very different from that to which the West is acustomed." Indian kings "evidently followed the ideal" of Dharmavijaya or righteous conquest. Arthashastra which is the most extensive Indian work on statecraft authored by Chanakya, the mentor of Chandragupta Maurya and incidentally also the name of Chandragupta's leader ability in Civ6 lists righteous conquest as the conquest in which the defeated king is forced to render homage and tribute, after which he or a member of his family is reinstated as a vassal. Annexation of enemy territory and political annihilation of the conquered kingdom and its incorporation in that of the victor, while not unheard of, were characterised as "greedy" and "demonaic" conquests and were generally frowned upon. This led to post-Mauryan Indian kings, even from the south of India usually refraining from such wars of expansion.

In line with this, it is interesting to note that two of the great epics of ancient India, the Ramayana and the Mahabharata despite having war as a major theme, have references to many such wars where the victorious side does not annex the defeated kingdoms but rather re-installs the defeated king or his family members as ruling vassals. There are also many stone inscriptions referring to such righteous conquests conducted by many kings all across India including one by Kharavela about such a 'righteous conquest' of the Tamil kings.

No one conquers the tamil kings

While this makes a good meme, as is the case with most memes this does not reflect the historical truth. There have been instances of the Tamil confederacy of the Cholas, Cheras and Pandyas being defeated by other kingdoms, most notably by Kharavela, the Chedi king of Kalinga as mentioned above.


putting Indira Gandhi in would be like making Margaret Thatcher as the leader of England. I don’t know if I’d be happy with it

As a non-British person who is not particularly well-versed with the history of that region for that particular period, I do not know what having Margaret Thatcher as a leader of England would entail, but having Indira Gandhi as a leader of India will be only as controversial as any other leader from the late Twentieth century. In fact, if there must be a modern leader for India, I would say Indira Gandhi would be an interesting choice, not withstanding her imposition of the Emergency. Given that she is largely remembered for her role in the Bangladesh Liberation War she could have some interesting mechanics related to exploiting loyalty issues in the neighbouring civs and splitting them.

But as I have said, such recent leaders are not free from controversies and therefore are better avoided. Especially so for civs like India which have millennia worth of prior history to choose from.
 
Precisely - they do so because there is a need to differentiate the two: they are distinct entities. This is the point I was making in response to a suggestion that Gran Colombia represented Colombian achievements, not just those of the short-lived entity itself. Hence the Jakarta analogy - Indonesia is a state that, following the breakup of the empire to which it belonged, adopted as its capital a city that already had administrative infrastructure having already been used as a capital by the predecessor state. It's still not the primary modern successor to the Dutch Empire (even though it covers the larger part of its territory), which is the modern Dutch Republic.



I don't think there's any such focus. Civ IV happily had two civs representing the same culture (Germany/HRE) alongside a Native American blob. Civ III portrayed the Celts as a specific, geographically coherent Celtic civ with mostly Gallic settlements - to varying degrees Civ II, Civ IV and - especially - Civ V portrayed a blob of either pan-British Celts or a mix of British and Gallic Celts. "The Vikings" remained a blob until Civ V - which deblobbed them but also added a brand new blob called Polynesia, itself deblobbed (by name even if the actual civ was more properly a Polynesian than Maori civ in the way it played) in Civ VI, which blobbed up the Carthaginians.

In short, there simply isn't a real pattern either way - and if there were a move to "emphasize cultural continuity more than merely including a list of empires out of a textbook" then Phoenicia is a more appropriate name than Carthage anyway, which - like Byzantium, another Civ staple - a name from a textbook rather than necessarily a culturally distinct civ.



The version of Babylon we had in Civ V was very different from the one in Civ IV. I don't see your point here - the Sumerian leader and city list are pretty much identical, bar a few differences in the spelling of some city names. There are two cities traditionally given to Babylon on the Sumerian city list in Civ VI - Nippur and Siddar - but we've seen that at least once before, where a new civ adopts cities from an existing civ and the older civ gets replacements (it was in Civ V - I can't recall the exact details, but it may have been Austria or Poland taking a city from the German city list, Portugal from the Spanish, or Sweden from the Danish). Having Nippur on the Sumerian list is hardly enough to argue that the Sumerians represent a conglomerate civ. The Civ VI Wiki entry for Sumer specifically says that the later Babylonian empire "would owe its existence to the Sumerians", which seems pretty major signal that Firaxis never intended Sumer to represent the same civ as Babylon.



I've already said I don't see any difference between Civ VI and the earlier games that would argue against Babylon - what priorities do you have in mind?



Which, once again, is exactly the reason we have a series at all rather than a new historically-themed 4x game every few years with a different name, even when the mechanics involved don't have much to do with the game originally called Civilization.



Yes, they were (and at that time, I think it's optimistic to imagine that Mali got any sort of coverage in history books. At least in England, the phrase 'from here to Timbuktu' was often used by people who imagined Timbuktu was a mythical place rather than a real city that gave its name to the expression because of a historical trade link with Mali). That's beside my point - I'm talking about the tradition of Civilization as a game, which was set by the first game Zulu and all, not the theme on which the game was based. Subsequent iterations of the game have always followed the first one both in how they define civilisations, and in being heavily Eurocentric (and indeed in having a game structure that assumes societies develop along the lines of developed civilisations in Europe and Asia), irrespective of how the term 'civilisation' is used more generally.

I've certainly argued in the past that it makes more sense to refocus the game on a classical definition of 'civilisation', since (as a Cree leader pointed out when objecting to the culture's portrayal in Civ VI) it's not a good fit for many of the societies the game treats as civs. That doesn't alter the fact that the series has never focused entirely on developed societies.



You're heavily overthinking Firaxis' approach to adding civs. There is no high-minded philosophical through-line, and the exact criteria used to choose factions has differed between incarnations obeying only the common element "fans will be interested enough in this one that they'll buy the product". Civ V developers stated openly that civs like Siam, Indonesia and Brazil were fair game in a way they hadn't been in older incarnations because - regardless of the extent to which they merited inclusion (and personally I consider the Asian civs had a strong independent case, and Brazil didn't) - the game has much larger demographics in those countries than it did in earlier incarnations. Civ VI's designers have actually set out their primary criteria as bullet points (roughly in ascending order of importance): they want a mix of old and new; they want enough civs with potential female leader candidates to approach a 50/50 split, they want diversity of geographic representation mainly for the purposes of TSL maps; which are much more popular than they were in Civ VI and earlier; and they want representation for demographics like Canada and Australia who make up sizeable portions of the playerbase but haven't previously had representation, or that have been requested by fans (the reason they gave for including Kongo).

For instance, Georgia is in as a fan-request civ that represents the Caucasus (specifically highlighted as a partial reason for its inclusion when it was announced) and has a female leader, not because it's a 'long-lived pesudoempire'.


that comparison isn’t the same: jakarta was the capital of the dutch east indies, not all of the dutch empire. Amsterdam was.

The viewpoint that 'India' as a unified concept never existed before the British Raj largely emanates from colonial era scholarship and has been increasingly disfavoured by more recent analysis and research. As you succinctly point out with the example of the Greeks that political unity is not necessary to view a culture as a unified entity, especially for the purpose of the game titled 'Civilization'. The game is largely about Civilizations,not nation-states, kingdoms or dynasties. Irrespective of a varied amount of ruling dynasties, kingdoms and polities over the vast span in geography and time, the plurality of 'Indian' people of differing ethnic, linguistic and religious identities have always, to quote the professor who taught me history at a leading Indian university "exhibited a feeling of belonging to an entity with which they are organically linked to, beyond just belonging to the post colonial state".

You have cited the 'not us' concept of 'barbarians' among the Greeks to indicate the concept of some sort of a shared identity of an 'us' between them. An analogous concept of mlecchas used to denote many invading tribes beyond the Himalayas as opposed to the ones belonging to the 'Aryavarta' (note that the term Arya is not used in Sanskrit texts in an ethnic sense, unlike the term Aryan used in the West) is found right from the times of the late Vedic texts. The difference here being that unlike the Greeks who maintained a cultural isolation from the 'barbarians', in India these mlecchas ranging from the Pahlavas (Parthians), Shakas (Scythians), Yavanas (Indo-Greeks), Hunas (the 'White Huns' or Hephthalites), Turushkas (Turkic tribes) right up to the Arab and Turco-Persian Muslims were in some form or other integrated within the social fabric to the extent that they gradually found a place in the four fold class system. The only exception to this probably have been the British who ruled but never really fully integrated within the cultural melting pot that India has always been.

Which is also why I think the 'Dharma' unique ability of India is an appropriate in Civ6. While it deals with coexistence of multiple religious beliefs within your cities I feel like it is a good enough abstraction of this not so particularly unique to but a very profound feature of the larger overarching Indian civilisation to integrate within itself all sorts of diverse cultural influences arising from within and without.











Irrespective of the separation in geography, time, ruling dynasties and polities in India, there has been a continuum of culture and civilisation all across India. Also there are always going to be limited spots for playable civs in any Civilization game. Consequently, as an Indian and contrary to the prevailing sentiments repeatedly expressed on this forum, I believe the best way to depict India is as Civ6 has done it. A 'blob' civ with multiple leaders representing different time periods and different regions within Indian history. If Greece and France can have three leaders each (counting Alexander and the new persona of Catherine respectively), then India can easily have a third leader from any of the aforementioned empires ( I would also add the Marathas and Vijayangara to this list.) Some 'blobs' are desirable 'blobs', India and China are such.

Also countering the overwhelmingly expressed opinion here, I do believe Mughals should be represented as a Mughal leader for India. Despite them being a Turko-Mongol dynasty of foreign origin with a 'non-native' religion, the Mughal rulers from Akbar onwards largely integrated well within the Indian society. They married into native Indian royal houses to such an extent that three of the four grandparents of Shah Jahan, the famed builder of the Taj Mahal were Hindu Rajputs. The iconic Mughal architecture is not exclusively Islamic, but a harmonious blend of Timurid, Persian and native Indian features. With the exception of the reign of Aurangzeb, majority of officials and generals of the Mughals were Indians. While Farsi was the language of the Mughal court, the Hindustani language evolving out of Prakrit Hindi and Farsi was the lingua franca of the empire.And while there were always some religious tensions, by and large Mughal rulers coexisted peacefully with their non-muslim subjects and adopted many of their traditions and cultural influences.

But most importantly, the Indian subjects that they ruled over, for most part, saw the Mughals not as a foreign usurping dynasty but as a centralising source of stability and political unity. This was exemplified even after the death of Aurangzeb whose reign marked the start of the gradual decline of the Mughal power. Despite being the most dominant political force in the sub continent post Aurangzeb, the ascendant Marathas never sought to replace the Mughals as the paramount rulers of India and instead projected themselves as the protectors of the Mughal throne. And nothing illustrates the place of the Mughals within the Indian society like the revolt of the Indian soldiers of the British East India Company in 1857. In that pivotal moment in Indian history which almost ended the Company's misrule in India, the Indian soldiers installed the Mughal emperor Bahadur Shah Zafar as the Shahanshah-e-Hind as opposed to any of their 'native' rulers.



Noted British historian A.L. Basham in his seminal and well regarded work 'The Wonder that was India' discusses this relative lack of empire building activity in India. He posits two important factors that might have led to this, one of which is the inability of Indian rulers to develop a strong bureaucracy capable functioning in such a vast geography unlike the one in China arising out of its examination system. But the second factor that he discusses is more remarkable. It lies in the very idea of empire in Post-Mauryan Indian martial tradition which was "very different from that to which the West is acustomed." Indian kings "evidently followed the ideal" of Dharmavijaya or righteous conquest. Arthashastra which is the most extensive Indian work on statecraft authored by Chanakya, the mentor of Chandragupta Maurya and incidentally also the name of Chandragupta's leader ability in Civ6 lists righteous conquest as the conquest in which the defeated king is forced to render homage and tribute, after which he or a member of his family is reinstated as a vassal. Annexation of enemy territory and political annihilation of the conquered kingdom and its incorporation in that of the victor, while not unheard of, were characterised as "greedy" and "demonaic" conquests and were generally frowned upon. This led to post-Mauryan Indian kings, even from the south of India usually refraining from such wars of expansion.

In line with this, it is interesting to note that two of the great epics of ancient India, the Ramayana and the Mahabharata despite having war as a major theme, have references to many such wars where the victorious side does not annex the defeated kingdoms but rather re-installs the defeated king or his family members as ruling vassals. There are also many stone inscriptions referring to such righteous conquests conducted by many kings all across India including one by Kharavela about such a 'righteous conquest' of the Tamil kings.



While this makes a good meme, as is the case with most memes this does not reflect the historical truth. There have been instances of the Tamil confederacy of the Cholas, Cheras and Pandyas being defeated by other kingdoms, most notably by Kharavela, the Chedi king of Kalinga as mentioned above.




As a non-British person who is not particularly well-versed with the history of that region for that particular period, I do not know what having Margaret Thatcher as a leader of England would entail, but having Indira Gandhi as a leader of India will be only as controversial as any other leader from the late Twentieth century. In fact, if there must be a modern leader for India, I would say Indira Gandhi would be an interesting choice, not withstanding her imposition of the Emergency. Given that she is largely remembered for her role in the Bangladesh Liberation War she could have some interesting mechanics related to exploiting loyalty issues in the neighbouring civs and splitting them.

But as I have said, such recent leaders are not free from controversies and therefore are better avoided. Especially so for civs like India which have millennia worth of prior history to choose from.


Indira gandhi was at the helm of borderline genocide against sikhs and led a sterilization campaign that disproportionately affected non-hindus and ppl of ‘lower castes’ — she was a terrible person.

also, I would hesitate to say any unified indian civ could fully represent india the way most of these civs do. the Chola were heavily different from the Mughals from the Maurya, and having separate civ abilities would do the most to clarify these distinctions
 
As a non-British person who is not particularly well-versed with the history of that region for that particular period, I do not know what having Margaret Thatcher as a leader of England would entail,

The intent of the analogy, I presume, is that Margaret Thatcher was a domestically very unpopular leader who is still disliked to this day and the value of whose legacy is contested. This is however not how she's seen elsewhere, as she was a long-lasting leader who was assertive on the international stage, so an American company like Firaxis might conceivably think she makes a good British leader choice without being aware that this would - at least - be a contentious decision from the perspective of British consumers.
 
For instance, Georgia is in as a fan-request civ that represents the Caucasus (specifically highlighted as a partial reason for its inclusion when it was announced) and has a female leader, not because it's a 'long-lived pesudoempire'.

I particularly liked the inclusion of Georgia and it was not because of the meme (although it is a boring civ to play with). We have never had a civilization in the Caucasus, and although many people agree that Armenia could be a better choice, I doubt that this will be represented in civ by something other than city-state.
 
that comparison isn’t the same: jakarta was the capital of the dutch east indies, not all of the dutch empire. Amsterdam was.

I'd argue that Indonesia isn't even the successor state to the Dutch East Indes - it inherited the Dutch borders, but there's no common culture among the ruling class of the Dutch territory and the Indonesian state and the Dutch East Indes never had Indonesian leaders. That to me puts it in the same position as a territory annexed by Venezuela with a Venezuelan ruler that, following the disintegration of Gran Colombia into component states, was ruled by Colombians.
 
I'd argue that Indonesia isn't even the successor state to the Dutch East Indes - it inherited the Dutch borders, but there's no common culture among the ruling class of the Dutch territory and the Indonesian state and the Dutch East Indes never had Indonesian leaders. That to me puts it in the same position as a territory annexed by Venezuela with a Venezuelan ruler that, following the disintegration of Gran Colombia into component states, was ruled by Colombians.


I wouldn’t recommend making distinctions between nationalities of people prior to the existence of those nations: venezuela and colombia were both spanish colonies when Bolivar was born. He became Colombian upon independence, as he led the macro-scale nation and the smaller country in its own right.
 
I particularly liked the inclusion of Georgia and it was not because of the meme (although it is a boring civ to play with). We have never had a civilization in the Caucasus, and although many people agree that Armenia could be a better choice, I doubt that this will be represented in civ by something other than city-state.

Personally I saw no useful need for a Caucasian civ - on the scale of TSL map there's no real difference between the Caucasus and Persia, and being squeezed between Persia, Sumeria and the Ottomans there isn't very much blank space for a civ - less than there is for much of northern Asia, western Africa or central South America, for instance. But, indeed, it was given along with fan requests as a reason for Georgia's inclusion.
 
I really hope that the Maori are actually given a culturally meaningful ability in the future. Giving them an ability that would’ve fit one of the truly seafaring polynesian nations, like Tonga, ruins what they’re truly known for: mainly land combat, not sea faring. While their strong cultural focus is relevant, it is dampened by the dev’s choice to make works of writing inaccessible to them, which connotes a sense of primitiveness that is frustrating, as many other civ’s with no writing don’t have great works of writing blocked off from them. Also, for a civ known to have deforested the new zealand isles, being incentivized to not do so feels dumb.

In future iterations I’d rather see a civ that has amazing defensive military capabilities and maintains a strong culture game.

Yeah, while I recognize that VI seems to be really attempting to emphasize things which are fairly unique or innovative with respect to each civ, sometimes making something distinct with respect to the rest of the cast still doesn't quite capture the feeling or even feels weirdly too exceptional. An example of the former is the Maori having naval bonuses (definitely unique to Polynesia, not much to the Maori in isolation), and Sweden getting open-air museums (definitely uniquely Scandinavian, not much playing to Sweden's strengths). An example of the latter is the Maori's lack of writing where other civs that didn't have writing like the Mapuche or Zulu don't have that malus, or where the Maya have a distance-limiting malus where we could reasonably have a similar limitation on the Norse and other fragile civs that were prone to collapse. Some of these maluses are purely for mechanical balancing and don't make much ludohistorical sense, like Mali's malus to production.

So yeah I agree that the Maori feel very Polynesian and are mechanically unique and fun, they definitely do so at the cost of accurately representing the civ itself. We do have the consolation that they have a second UI in the Pa, which makes them fairly land-focused once they settle, but the lack of writing seems like a really dumb flavor feature, especially when juxtaposed against Phoenicia starting with writing. In fact I suspect that was where the idea came from, some weird, poorly conceiving balancing idea that the two naval civs needed to be made more different from each other and they took an almost too-literal approach.

but again, I’ll defend the zulu. They are much like the Maori, in the sense that they are a small group, but they are very well known and worthy of being in the game because they’ve gained notoriety for being a native people who fought the european invaders.

Would I be ok with the Zulu being replaced by some other southern african people, like Great Zimbabwe or the Xhosa, in the future? of course. But the Zulu are the largest ethnic group in south africa and both they and Shaka have a storied past, that in my opinion, is worthy of being in civ

Oh yeah I think the Zulu are great, and if anything make even more sense in VI than they ever have in the series. They just keep getting better.
 
Personally I saw no useful need for a Caucasian civ - on the scale of TSL map there's no real difference between the Caucasus and Persia, and being squeezed between Persia, Sumeria and the Ottomans there isn't very much blank space for a civ - less than there is for much of northern Asia, western Africa or central South America, for instance. But, indeed, it was given along with fan requests as a reason for Georgia's inclusion.
the caucasus are pretty culturally, geographically and historically unique and worthy of representation
 
the caucasus are pretty culturally, geographically and historically unique and worthy of representation

Maybe so, but if that can be represented in a Civ game at all Georgia isn't really doing anything to present that aspect of the region, and Tamar's dress is pretty typical of a Byzantium-influenced culture rather than being distinctively 'Caucasian' so even the visuals don't do a particularly good job of showcasing differences from what we've seen before.
 
Maybe so, but if that can be represented in a Civ game at all Georgia isn't really doing anything to present that aspect of the region, and Tamar's dress is pretty typical of a Byzantium-influenced culture rather than being distinctively 'Caucasian' so even the visuals don't do a particularly good job of showcasing differences from what we've seen before.
i’m not sure what your background in history, especially that of georgia is, but wikipedia would suggest that little of what you just said is true

you seem more intent on blaming the perceived ruining of your vision for the game on firaxis’s responsiveness to the fans when Georgia under Tamar’s rule was the largest empire in the region until the mongols sacked it after her death. the abilities focusing on defense are immensely representative of how georgia protected itself and consequently defeated and expanded its territories into former Seljuk and Byzantine land.

Perhaps what you’re considering ‘Byzantine clothing’ is related to both being Eastern Orthodox?
 
Personally I saw no useful need for a Caucasian civ - on the scale of TSL map there's no real difference between the Caucasus and Persia, and being squeezed between Persia, Sumeria and the Ottomans there isn't very much blank space for a civ - less than there is for much of northern Asia, western Africa or central South America, for instance. But, indeed, it was given along with fan requests as a reason for Georgia's inclusion.
I'd warrant the majority of Civ players don't play on TSL maps. The Caucasus is certainly in Persia's sphere of influence, but it's also very different (in part because it's Christian, but more importantly because it's isolated in the rugged mountains). I agree that Georgia's design was poor, but that's on Firaxis.

Tamar's dress is pretty typical of a Byzantium-influenced culture rather than being distinctively 'Caucasian'
Her clothing is very recognizable as being based on this portrait, minus the veil (which is visible in her concept art), which in turn is based on traditional Georgian icons:
Queen_Tamara_of_Georgia.jpg
 
How many chola cities are in India’s city list? theoretically if it’s not a lot, they could remove and replace those cities and still add the chola.

Even cities like Chennai can stay since they were british founded
 
I'd warrant the majority of Civ players don't play on TSL maps. The Caucasus is certainly in Persia's sphere of influence, but it's also very different (in part because it's Christian, but more importantly because it's isolated in the rugged mountains). I agree that Georgia's design was poor, but that's on Firaxis.


Her clothing is very recognizable as being based on this portrait, minus the veil (which is visible in her concept art), which in turn is based on traditional Georgian icons:
Queen_Tamara_of_Georgia.jpg

This among other things makes me think Georgia is treading on a lot of Byzantium's design space. I mean yeah we can zhuzh it up with a bunch of dangly pearls but would Theodora or Irene end up feeling that different aesthetically and personality-wise from Tamar? (and yes I do still think that Byzantium is one of those civs that Firaxis will choose a female leader for, if only for the dearth of equivalents in many other civ's histories).
 
i’m not sure what your background in history, especially that of georgia is, but wikipedia would suggest that little of what you just said is true

Excuse me? I made one specific comment about visual representation, which you concede is indeed the case (I said 'Byzantium-influenced' rather than 'Byzantine clothing', and indeed I do understand that to include Eastern Orthodox styles. These are not restricted to the Caucasus, and so I struggle to see them as particularly characteristic.

My broader point remains that Civ as a game simply isn't particularly well-suited to demonstrating cultural diversity (and as much as it loves boiling down civs to different gameplay traits, realistically most civs in the game have claims to fame on multiple axes and some have mechanics that don't particularly well-reflect the historical civ anyway but are mechanically interesting) - the only real tools it has to do that are building and leader art styles, and I don't think Georgia has a unique building set.

Past such coarse differences as ethnicity, or highly distinctive styles of jewellery or attire most of which are shared by several cultures within a region, there also isn't much that can be used to display national cultural traits on the leader screens. If you didn't recognise the characters or know precisely which slightly different crown was associated with which country, I doubt you'd find it especially easy to identify anything culturally English, German or French about those leader figures that distinguishes them from one another or from other Western Europeans with similar styles of dress and similar motifs, or which reveals much about the distinctiveness of English, German or French culture relative to one another.

you seem more intent on blaming the perceived ruining of your vision for the game on firaxis’s responsiveness to the fans

What 'ruining'? I didn't say anything about objecting to Georgia's inclusion, just that the justification based on geography didn't seem particularly strong - as far as a Civ game is concerned, that only seems relevant as far as TSL is concerned other than, indeed, an attempt to please fans from or with an interest in that region.

It's a matter of record that Georgia, as well as Kongo, Brazil, Canada, Australia and Indonesia (and as I recall also Siam) were stated by Firaxis to have been included on the basis of fan feedback or demographic representation among the audience. That's not a criticism, just a point Firaxis has made themselves - and since their job is surely to please fans it would indeed be perverse to criticise them for doing that.

It also doesn't imply that the civs added because fans wanted them aren't worth including in their own right - I'd recommended including an Indonesian civ long before it was included. Would I have preferred it if Firaxis had justified that choice by pointing to Indonesian accomplishments rather than saying flat out 'We added Indonesia because we now have a lot of players in Indonesia'? Yes. That doesn't change the fact that Firaxis' own stated justification for including Indonesia was entirely commercial rather than merit-based.

People taking umbrage at this or imagining deeper reasons for different civs' inclusions, or some imagined trend in civ representation, come across as purists offended by the very notion that Firaxis would do something mainly motivated by commercial gain - dare i suggest, even perhaps who would consider that 'ruining' the game.
 
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