https://en.wikipedia.org/wiki/Bulawayo_(Zulu_empire)An odd choice, given Bulawayo was founded by the Ndebele king Lobengula, in the 1840's, notably after Shaka's death in 1828.
It was this one. It's different than the one in Zimbabwe.
https://en.wikipedia.org/wiki/Bulawayo_(Zulu_empire)An odd choice, given Bulawayo was founded by the Ndebele king Lobengula, in the 1840's, notably after Shaka's death in 1828.
It's a hard Civ to specifically find Uniques for, yeah. You basically have to pivot into Persian or Mughal uniques, which is why they compete with the Safavids and Mughals for basically the same spot (meanwhile, the Safavids and Mughals can simply co-exist together with only minor overlap.)I'll put it this way: for me, one of the main things about whether something deserves to be a civ is a national identity, which I don't really see in the Timurids.
It would indeed be interesting if they did that, especially if they gave us two different leaders depicting each one.I thought the Timurids and the Mughals could be one and the same if you called them Gurkani. Personally, that's how I'd implement it.
Didn't England and Spain get reworked and have economic and expansionist bonuses in Civ 6?Like seriously how is it possible that such behemoths as America, England, Spain, France, India and China haven't had truly strong economic, expansionist or scientific bonuses for two past games in a row, and have been some of the civs with weaker and more boring designs.
I'm not quite sure if I'd be interested in Iceland, but it's not the first time I've seen it mentioned by others. If it's supposed to be the next "Viking" civ I'd rather it just go back to Denmark.Iceland. With some focus on fishing and volcanos.
Obviously, Germany/Austria.A civilisation with strong benefits to propaganda. For legal reasons I can't think of any.
China- at least under the original Qin persona- was and is a decently powerful wonder-building, cultural turtle Civ, though definitely stereotypical.France, India and China
Yogscast?What did the Yogscast used to call it? Casus Bellend? Haha
Edit: I didn't really think it added much to the game. The AI should figure out whether a war is just or not on its own, don't have me go through lists of options and declare on technicalities. Moreover, attaching abilities to such a thing was so niche and inherently useless
A YouTube channel.Yogscast?
At least there was a greater chance that someone might attack one of your city-states, rather than waiting to see if a city from another civ gets captured, in order to even trigger his.This was also the reason behind all of those horriblly niche Casus Belli abilities from the immediately following DLC, the worst of which have thankfully been removed/reworked. While Bannockburn (Robert the Bruce's ability) still... exists, at least we don't have release Georgia anymore.
+100% Faith for the first 10 turns after declaring a Protectorate War.![]()
It was always strong with Papal Primacy too, since you could reliably Suzerain/Convert every city state, which could then snowball into a huge Faith econ into conquering a neighbour on the backs of the Grandmaster's Chapel.At least there was a greater chance that someone might attack one of your city-states, rather than waiting to see if a city from another civ gets captured, in order to even trigger his.![]()
China- at least under the original Qin persona- was and is a decently powerful wonder-building, cultural turtle Civ, though definitely stereotypical.
Gotta agree with most of the other ones, at least in the base game (quite happy with how England eventually turned out).
It doesn't help that most of them are primarily designed to interact with the new systems, with historical relevance coming second.
This is why we had an America about government legacy bonuses instead of ruthless expansion and development. This is why we had an England with an ability about Archaeological Museums. And this is why Philip II got pigeonholed into just being the "Spanish Inquisition" leader.
This was also the reason behind all of those horriblly niche Casus Belli abilities from the immediately following DLC, the worst of which have thankfully been removed/reworked. While Bannockburn (Robert the Bruce's ability) still... exists, at least we don't have release Georgia anymore.
+100% Faith for the first 10 turns after declaring a Protectorate War.![]()
You can always nitpick some civs as getting better abilities than others. Like yeah, if I have to choose Spain vs Portugal, Portugal's abilities are like 10x more interesting. Some civs like France just never hit quite right in this version of the game. But then there's others like Germany who is a pretty base civ who has stayed as a pretty strong civ through the life of the game, even if they're not as crazy as they were right at launch before some of the factory overlap was closed down. Even others like Japan and Greece while maybe not being top of the line have relatively decent base abilities that they stayed interesting enough.
India does tend to get pretty weak bonuses. They always seem pigeonholed into being like a mildly religious civ, but never get enough religious bonuses to actually be a dominant religious civ.
I like that you pointed these two out because they're also some of the few examples of simple powerful abilities.Even others like Japan and Greece while maybe not being top of the line have relatively decent base abilities that they stayed interesting enough.