PulledI made a PR with improved help text for the Zimbabwean UHV.
I also noticed that many of your new UHV have exact dates. In general UHV have rounded dates. Initially the Boers UHV also had exact years, but I rounded it off when someone notified me about this.
Maybe send some high movement units through territory you have OBs with, declare war near the deadline, and go on a pillaging spree?For Zimbabwe - Well I'll give it a go via esponage , and just try to kill either Swahili/Congo. Thing is that For Mali you still have to cross the jungle with your spies after every mission of espionage , for which time might still not be enough.
if (getID() == CELTIA && eCivic == (CivicTypes)GC.getInfoTypeForString("CIVIC_CHIEFDOM"))
{
updateYield();
}
There's a few different spots for Cahokia to be placed when settled: On that corn tile, and the two tiles to the south of it. I just tested it in worldbuilder, and it recognizes building the palace in my Cahokia location as appropriate.Cahokia should be 2 tiles north to be on the accurate location. Because it is required to be settled for the UHV, I think it is especially important that is is on the accurate tile.
There's a few different spots for Cahokia to be placed when settled: On that corn tile, and the two tiles to the south of it. I just tested it in worldbuilder, and it recognizes building the palace in my Cahokia location as appropriate.
That's due to a combination of the splotchy nature of the Mississippi and Inuit's City Name Manager, the fact that I was relying on a map with rather vague boundaries between tribes, and the fact that capitals tend not to be located on resources in DoC. So partially gameplay reasons and partially "It's hard to find maps with specific boundaries for a long dead civilization whose ancestors live a nomadic lifestyle" reasonsThose tiles may be recognized for the UHV, the IRL location of Cahokia is on the corn. So for accuracy only that tile should count for the UHV. But if for gameplay reasons it is chosen to (inaccurately) call the tiles south of the corn Cahokia as well I'm fine with that.
Sounds good! However, I got one last bug to report: the Serpent Mound does not seem to be working correctly, at least not with the Effigy Mound.Just a note on development: I have decided to not make any new updates to DCR for the time being, I am not done with the mod but rather would prefer not to encourage people to play it over DoC for the time being. As you all almost certainly know, Leoreth has recently implemented a massive refactoring of the mod's codebase, and with it many bugs are sure to follow. As DCR is based on DoC, the stability of the latter is a massive influence on the stability of the former. As such, I've decided not to merge it for the time being to concentrate all bug reports based on the new code base to DoC. Not only that but I've decided to further incentivize people to play- and by extent test- DoC, I will not fix any bugs or incongruities for the time being.
Anyone have any luck cracking the Hopewell victory? Because the Hopewell have a very low city maintenance modifier, as well as very prosperous river tiles, my strategy so far has been to chop down all of the forests, spamming out settlers, and teching as quickly as possible to Writing, where I can utilize theslider to expand my borders to cover those Great Lakes tiles. However, in my latest attempt, I was still some turns off of Writing by the time the first deadline rolled around, much less able to run the
slider for any amount of time. I think in my next attempt, I will focus on building Midewigaans (pagan temples) in my border cities fairly early, and perhaps even put a city or two up north in order to cover those Great Lake tiles. I don't want to put cities outside my historical zone, as my stability was hurting as it was, but I didn't see much else of an option? I did notice that my core shifts to cover most of the Mississippi river once I build the palace in Cahokia, so maybe that can partially save my expansion stability.
Spoiler Hopewell Attempt :
I think I wasn't able to get enoughHi! It's a tough one but I managed to crack this one after many tries. My strategy:
- You have two workers. They will not built any improvements, but will continuously chop forest in order to pump out settlers.
- Settlers: you will need seven of these. You could technically cover all territory with way less, however, you do not have the time to expand all borders in time, especially the tundra in the north and the marsh in the Missippi delta. You need in this order: Erie, a city in your western core on the lake front (Potawami?), Cahokia, Oneida, a city near the spring of the missippi, two cities on the tundra in the northren lakes and one city on the mouth of the missippi.
- You can have 3-5 turns of 100% culture if you bee-line writing. Since you produce a lot of cities quickly and the UP gives you many three commerces tiles even without improvements, this should be attainable. If you really focus on commerce and growth in each city you might be able to squeeze out quite some extra turns of culture. I have not yet optimized this strategy. Start with the tech that give you access to culture buildings that you need to get for writing anyway.
- You three main cities (capital, Potwami and Cahokia will be settled first and pump out settlers, since they do not need much additional culture. When you have enough settlers they can build culture buildings. Every other city builds culture buildings.
This should just about allow you to get this. Still, you will probably have to try this a couple times to experiment and optimize to get it consistently. Some issues: using this strategy, sometimes I lacked on or two turns, but you always get pretty close. The biggest question to me is, when/if you should chop extra workers; a short term delay in exchange for a long term gain. Extra workers means you chop out culture buildings for those cities that have to cover a lot of terrain
The second UHV is pretty easy (@1SDAN: in my experience, you do not need to build the Serpent Mound for UHV 2). Also, the Mound did not give a bonus to me.
UHV 3 is pretty easy. After getting UHV 1, UHV 2 and UHV 3 are basically freebies. (@Hickmann, whilst managing your stability; building a palace in cahokia moves your core to exclude capital and include Cahokia. Edit: I see you noticed this. I would not build it until after you get goal 1.)
All in all, this one was a lot of fun. UHV 1 is hard but doable. UHV 2 and 3 are on the easy side, but that sort of balances it out I guess. One thing that would spice up the gameplay after getting the first UHV would be another Civ in the pre-Colombian US of A. I do not know a lot about this period, but diplomacy with Iroquios/Huron in the north or a civ in the west could be an awesome addition. The UU serves a good function to deal with dog soldiers and the UP and UB synergise with the UHV and the general immersion. I would definitively recommend this civ to anyone looking for a challenge.
Edit: Taking another look at your map, Hickmann, I see that you have indeed taking settlers chop route. Still, I'd say you really have to settle outside your historical map. I'm curious why you did not get enough commerce. I played on regent/normal, which apparantly are the 'default' settings. If you played this on monarch, I would understand why you could not get it.