1SDANi
The Fading Memory
- Joined
- Oct 27, 2014
- Messages
- 3,058
Nice catchAlso the Egypt and Babylon changes aren't there. Neither are the rabbits
Edit: Done
Nice catchAlso the Egypt and Babylon changes aren't there. Neither are the rabbits
That's amazing to hear! I'm not much of a history buff, but I love DoC and tried my best to live up to its amazingly high standard of quality.I must say the list is pretty impressive, together with splendid ideas and research on UHVs, very true to the DoC spirit, almost a DoC+. I actually learned many new things just from description, and this is coming from history buff. When the new map comes aboard it would be shame no to apply this project there. I respect your decision to freeze development for now, but perhaps future will renew your inspiration.
Battle for Bikini Bottom! Haven't heard about that game in over a decade!I've recently released a mod for the Gamecube version of Spongebob Squarepants: Battle for Bikini Bottom that fixes a good deal of the games' inconsistencies, leftover content, and bugs as well as adding a few QoL features, (https://github.com/earthcrafterman/BFBBFix)
It's an amazing game with an amazing speedrun that is consistently on the front page of Speedrun.com (48 Minutes 58 Seconds to beat the game, 1 Hour 17 Minutes 35 Seconds to 100% it) and a really unfaithful remake that was just released.Battle for Bikini Bottom! Haven't heard about that game in over a decade!
Months ago I did some research about this issue and made some suggestions for the map here. I couldn't make git requests (I'm absolutely terrible in all things related to modding), but perhaps these suggestions can help you somehow.
Yeah, I remembered that post and thought it was great. Wouldn't want this issue to be forgotten, eh?
Do you have a file with all the signs you put on the map somewhere?
You want to change the Branch to the Civilizations Reborn Branch.I can't seem to figure out how to get this to work. I've downloaded the mod a few times, and I get some features, but there are no civilisations/additional units in the mod files I download.
Could you show me a screenshot of your TortoiseGit switch Branch Dialogue?Sorry, I'm not quite sure what you mean. I clicked the option to switch branch but it already says that it is the Civilizations Reborn branch.
First, amazing job with the Celts!
I've played few games and noticed that most of their cities are named after their tribes. While I consider this naming procedure useful and appropriate when we deal with non-urban civs, the Celtic peoples were able to found large towns and fortresses (oppidum), many of them that gave rise to important modern European cities. Thus, since last week I did some research in some mods (particularly RFC in Abundance and RFC Classical World), games and wikipedia to make some suggestions for city names. The names in bold are the cities that I think are more important for the Celts (higher settler value and possible canonical), in italic are Latin ones (if applicable) and after the modern ones.
Please note that I'm far from being a specialist about the Celts or Iron Age Europe, so any comments and futher suggestions are welcome.
British Isles:
Spoiler :
View attachment 549282
Ireland:
Béal Feirste (Belfast) or Cúil Raithin (Coleraine)
Gaillimh (Galway)
Eblana (Áth Cliath, Dublin)
Inis Sibhtonn (Luimneach, Limerick)
Corcaigh (Cork) or Eochaill (Youghal)
Scotland:
Inbhir Nis (Inverness)
Glaschu (Glasgow)
Dùn Èidean (Edinburg)
Obar Dheathain (Abardeen)
Wales + Cornwall:
Cair Seiont (Segontium, Caernarfon)
Moridonon (Moridunum, Caerfyrddin [Welsh], Carmathen)
Tre war Venydh (Tintagel) or Lannstevan (Launceston)
England:
Luguwalion (Luguvalium, Caer Liwelydd, Carlisle)
Isuer (Isurium Brigantum, Aldborough)
Rigodunum (Mamucium, Manchester)
Eborakon (Eburacum, York)
Uriconon (Viroconium, Wroxeter)
Ratae Corieltauvorum (Leicester)
Camulodunon (Camulodunum, Colchester) or Venta Icenorum (Caistor St Edmund)
Corinium Dobunnorum (Cirencester) or Caerloyw (Glevum, Gloucester)
Verlamion (Verulamium, St. Albans)
Iska (Isca Dumnoniorum, Caerwysg, Exeter)
Durnovaria (Durotrigum, Dorchester) or Sorbiodunum (Sarum, Salisbury)
Calleva (Calleva Atrebatum, Silchester)
Durouernon (Durovernum, Cair Ceint, Cantebury)
Iberia:
Spoiler :
View attachment 549283
Portugal:
Brakara (Bracara Augusta, Braga)
Callaice (Portus Cale, Porto)
Olisippo* (Lisboa)
Ebora (Évora)
Ossobona* (Faro)
Western Spain:
Brigantia (Brigantium, La Coruña)
Lugo (Lucus Augusti, Lugo)
Lankia (Lancia)
Asturica (Asturica Augusta, Astorga)
Cluniaco (Clunia)
Helmantia (Salamanca)
Iplacea (Complutum, Alcalá de Henares)
Mirobriga (Augustobriga, Ciudad Rodrigo)
Tole (Toletum, Toledo)
Budua (Badajoz)
Ibolka (Obulco, Porcuna)
Tartessos*
Eastern Spain:
Bengoda (Pompaelo, Pamploma)
Numantia (Numancia, close to Soria)
Salduie (Caesaraugusta, Zaragoza)
Bolskan* (Osca, Huesca)
Gerunda (Girona)
Termantia (Montejo de Tiermes)
Skeiza (Segeda, Calatayud)
Segobriga (Saelices)
* Founded by Iberian peoples, but I've added just to have more names in the region.
Gaul:
Spoiler :
View attachment 549284
Western France:
Gesocribate (Brest?)
Condate (Condate Redonum, Roazhon, Rennes)
Corbilo (Condevicnum, Naoned, Nantes)
Ingena (Abrincatae, Abranches)
Ratumacos (Rotomagos, Rouen)
Vindunon (Vindinium or Cenomanus, Le Mans)
Atricum (Carnutum, Chartres)
Lemonum (Pictavium, Potiers)
Turone? (Caesarodunum, Tours)
Burdigala (Bordeaux)
Avaricon (Avaricum, Bourges)
Tolosa (Tolouse)
Eastern France:
Gesoriacum (Bononia, Boulogne-sur-Mer)
Nemotecenna (Nemetacum, Arras)
Bratuspantion (Caesaromagus, Beavais)
Samarobriva (Amiens)
Lutetia (Paris)
Durocorter (Durucortunum, Reims)
Argantorate (Argentoratum, Strasbourg)
Cenabum (Aurelianorum, Orléans)
Alesia (Alise-Sainte-Reine)
Vesontio (Bensançon)
Nemossos (Augustonemetum, Clermont-Ferrand)
Bibracte (Augustodunum, Atun)
Gergovia (Gergovie)
Lugdunon (Lugdunum, Lyon)
Nemausos (Nîmes)
Rhine basin:
Atuatuca (Aduatuca Tungrorum, Tongeren)
Batavorum (Noviomagus Batavorum, Nijmegen)
Ubioidunon (Colonia Agrippina, Cologne)
Treuorum (Augusta Treverorum, Trier)
Borbetomagus (Augusta Vangionum, Worms)
Tarodunon (Kirchzarten)
Brenodor (Bern) or Octoduros (Vallensium Octodurus, Martigny)
Genawa? (Genava, Geneva)
Italy + Adriatic Coast:
Spoiler :
View attachment 549285
Italy:
Taurasia (Augusta Taurinorum, Torino)
Stalia* (Genua, Genova)
Medhlan or Mediolanun (Mediolanum, Milano)
Mutna (Mutina, Modena)
Velathri* (Volaterrae, Volterra)
Brixia (Brescia)
Felsina* (Bononia, Bologna)
Aritim* (Arrentium, Arezzo)
Sena (Sena Gallica, Sinagallia)
Patavium* (Padova)
Adriatic Coast:
Tergeste (Tergestum, Trieste)
Iader* (Iadera, Zadar)
Dalminion* (Dalminium, Duvno, Tomislavgrad)
Skodra* (Scodra, Shkodra)
* Founded by non-Celtic peoples, mainly Ligurians, Etruscans, Ilyrians and Veneti.
Central Europe:
Spoiler :
View attachment 549286
Northern Germany
Phabiranon (Bremen)
Leufana (Lüneburg)
Tuliphordon (Tulifurdum, Hannover)
Calancorum (Wittemberg)
Patrespuna (Paderborn)
Loupfourdon (Lupfurdum or Lupphurdum, Leipzig)
South Germany + Austria:
Mongotiacum (Mainz)
Radasbona (Castra Regina, Regensburg)
Lupodunum (Ladenburg)
Alcimoennis (Kelheim)
Kambodunon (Cambudunum, Kempten)
Boioduron (Batavis, Passau)
Lentos (Lentia, Linz)
Windobona (Vindobona, Wien)
Noreia (Noricum)
Chech Republic + Poland + Slovakia:
Rhougion (Rugium)
Lugidunum
Budorigum (Wroclaw)
Kalisia (Kalisz)
Karrodunum (Krakow)
Casurgis (Prag)
Eburodunum (Brno)
Asanca (Kojetin)
Istros (Istropolis?, Bratislava)
Singone (Sarovce)
Ps: many cities here were founded by Germanic peoples insted of the Celts. Most names comes from Ptolomy's Geography.
Balkans + Anatolia:
Spoiler :
View attachment 549287
Hungary + Croatia + Romania:
Solva (Esztergom)
Bormanum*
Savaria (Szombathely) or Arrabona (Gyor)
Akink (Aquincum, Budapest)
Sopiane (Pécs)
Segestica (Siscia, Sisak)
Napoca* (Castrum Clus, Cluj)
Sarmizegetusa*
Durostorum* (Silistra)
Argedava*
Serbia + Bulgaria + Turkey
Sirmium (Sremska Mitrovica)
Singidun (Singidunum, Belgrad)
Navissos (Naissus, Nis)
Serdika (Serdica, Sofia)
Tylis or Uskadama* (Edirne)
Lygos* (Istanbul)
Ankyra* (Ankara)
* Founded by non-Celtic peoples, mainly Dacian, Scythian (Iazyges) and Thracians.
Finally, I have one doubt about dynamic names for the Celts. I don't know if this issue is just for me (I couldn't use the git system to switch the game versions, so this may be the reason) but seems that the only one that shows up after settling the capital is "Hallstatt + something". In any case, we could use likely names such as Celtic Kingdoms, Celtic/Gallic Confederation, Gallic Empire, Celtiberian Confederacy, Brythonic Kingdoms, etc.
EDIT:Fixed formattingFirstly, I'll respond to these, region by region.
Ireland:
I agree with all of these except Eblana, which is not a Celtic name, but rather a deformed Greek/Roman spelling. Therefore, for the time being, I'll stick to Ath Cliath, which does seem to be the earliest recorded name.
British Isles:
Dun Eideann also has an earlier, Cumbric name, Din Eidyn. I'm not sure which one to opt for, or when to make one change into the other using dynamic city names. Other cities in Scotland might also have previous names, but I haven't checked.
Isuer does not seem to be a settlement that existed for sure. Are there any alternatives? If not, I'm fine with it, however I disagree with making it an important site due to the uncertainty of its existence.
"Rigodunum" is also in an unconfirmed location, but I understand that it's not possible to use Manchester since it was founded by the Romans. Either way, every "-um" should be "-on", so I'll put it as Rigodunon for now.
"Ratae Corieltauvorum" is Roman. I think Brittonic "Cair Lerion" fits better.
Similarly, I'd rather have Caerloyw over Corinnium Dubunnorum - Celtic names > Roman names.
Additionally, I'll be replacing all the "k" with "c" here, since it disturbs me. I'll also switch Durouernon to Durowernon (basically the same thing but more consistent with the rest of spellings)
The added civs behave roughly historicallyHello! This mod seems very promising and cool I would like to ask some questions.
1. Do the newly added civs fit well with the civs in vanilla DOC?
2. Why is the 3000B.C. start date halved into 2? Is it because of the large scenario file size?
3. Is the Blue Marble mod not included in the modmodmod; or is it just my bad installation (when I first played it; it seems blue marble wasn't installed.)?.