Civilizations Reborn

My friend had made Golden horde in the original version, I also add it to the Reborn,maybe you could refer it.
 

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Hotfix: Fixed Olmec/Greece War on Spawn Mixup

@phoenixfire7 Sorry, I must have missed it. I don't plan on adding the Mixtec/Zapotecs as I fear they may conflict with the Olmecs

By the way, does anyone know where I can find a good model for a grove or forest garden?
 
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@1SDAN You said you were considering Haiti. Pre-Colombian or modern?
I had a half-baked idea for an Arawakan or Carib civ with a canoe as UU but then I never wrote down my thoughts and now I've forgotten most of it and lost enthusiasm. But if you included a pre-Colombian Greater Antilles civ it could be interesting to represent conflict with the more war-like Lesser Antilles.
 
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Small Update:

The Chad Zango UB no longer uses coastal building graphics.
Wat Preah Pisnulok, Prambanan, and the Emerald Buddha joins the Shwedagon Paya and Borobudur in being Wonders that must be built in a coastal city with a rainforest or jungle in their BFC that don't use coastal building graphics. This means that all of the South East Asian and Indonesian Wonders (that I'm currently aware of, besides Gardens by the Bay because I don't want players to chop their rainforest only to find they can't build the gardens) can be feasibly built by nations in the region before Japan or India snipes them
 
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Small update on the scrollable scoreboard, it works. See screenshot. I initially wanted a scrollbar, but I couldn't get it to work. Then I thought about scrolling with buttons and that works fine. (And I think like the look of the buttons even more than I would like the looks of a scrollbar, although it makes scrolling a bit slower)

This buttons automatically enabled when you limit the amount of civs appearing on the scoreboard in the BUG menu.

This is already ready for use. But I have some additions I want to include before I make the PR.
- It doesn't show the score of the human player at all times. In the screenshot, my civ has a score of 227, which is outside of the selection as you can see. I want to change it so that you can always see your own score.
- When you enable the option, the scoreboard is scrolled down to the very bottom by default. I want to change it so that by default it is scrolled to the human player ranks.
 

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I was able to found Orthodoxy as Norte Chico. Is this intentionally possible? :eek:
 
...I don't think so?
Sorry, that was more of a rhetorical question (if that's the right term), hope you can address the issue.
Nice to see that you've worked so much on this mod since the last time I've played it. What's up next in your plans for it? And you at first stopped due to studies, hopefully returning to modding hasn't affected that field too negatively?
 
Sorry, that was more of a rhetorical question (if that's the right term), hope you can address the issue.
Nice to see that you've worked so much on this mod since the last time I've played it. What's up next in your plans for it? And you at first stopped due to studies, hopefully returning to modding hasn't affected that field too negatively?
Yeh, I'll look into it.
I'm currently working on a Lithuanian civ, and after that I plan to add the Golden Horde. My studies are doing rather well, I've gotten into the rhythym of work and can do both without too much issue. Thanks for asking.
 
Yeh, I'll look into it.
I'm currently working on a Lithuanian civ, and after that I plan to add the Golden Horde. My studies are doing rather well, I've gotten into the rhythym of work and can do both without too much issue. Thanks for asking.
Glad to hear!
How will Lithuania be like? They were the last Europeans to convert, if I remember correctly. A good candidate for a pagan focused civ?
 
Glad to hear!
How will Lithuania be like? They were the last Europeans to convert, if I remember correctly. A good candidate for a pagan focused civ?
Here's what I currently have planned for their UP
The Power of the Pagans - +25% vs Civilizations of other faiths until the end of the Middle Ages. All cities are pagan and no religious disunity from the most popular religion while running a Pagan State Religion.

I'm considering moving the 25% part to their UU.
 
Here's a status update for currently and as of yet not currently planned civs:

Lithuania: Next Major Update
Golden Horde: Following Lithuania
Pueblo: Eventually. I'm going to need to make a model for their UB as the one that I did was rather underwhelming and didn't really give a good idea of what kind of structure it was.
Sogdia: Currently not planned. I am concerned about how they'll impact the Yuezhi's chances at conquest, though as a counter to that, they might make the Yuezhi early game more consistent by warding off Persian conquests of the region in favour of capitulation/vassalization. At the same time, that means they'll have to start with enough units that they could feasibly defend against the Yuezhi conquerors, which is itself a bit of an issue. In summation, unless there's some periods in which a resurrection would make sense, I'm not sure their existence as an AI would be long enough to truly warrant being added.
Scythians: Probably not for all the reasons previously described by other people.
Assyria: Following Big Map's Addition
Armenia, Hittites: I'll consider them following Big Map's Addition
Scotland, Chile, Peru: Following Scrolling Scoreboard's Addition (I really need to get back to trying to figure out the code for that)
Iraq, Bolivia: Maybe, same requirement as Scotland.
Maori: Would be interesting to have a nation to interact with the Polynesians, especially since their AI is now in game and pretty consistently explores and settles New Zealand due to the tile they spawn on. While I have other priorities before them, I absolutely plan on adding them eventually.
Goths: Eventually. I've been wanting to also rework France's early game so they'll probably come in the same update.
North Deccans and Maratha: Eventually.
Haiti: Still on the fence for this.
Songhai, Zulu: Probably not. Their historical time span and territory, respectively, are very small.

Also, new small, long overdue update.
Arabia no longer erroneously starts by being led by Saladin, now stars with Harun
Mamluks no longer erroneously starts by being led by Baibars, now starts with Saladin

This has been out for the last hour but I was spending time with family so I have only now been able to complete this post to announce it and my plans. Yes, I did go through every single page of this thread to gather all the suggestions. If I missed anything, please let me know.


I suggest the Uyghur people as a possible respawn of the Sogdians. I imagined this because both peoples are closely linked, and I can say that the Uyghur people are the successors of the Sogdians in the Tarim Basin, especially in relations with China. Another suggestion that I would point out would be the Khitans, especially in the figure of the Qara Khitai, since they inhabited the same spaces in their final migration. Both the Uyghur and the Khitans would be a good option as a challenge for the Chinese, Turkish and Mongol conquest, relegating the Sogdians to Antiquity and the Dark Ages.

Proposal for New Civ: Uyghur Khaganate
Leader: Bayanchur Qaghan
Starting Religion: Tengrism or Manicheism (it can be represented by zoroastrism).
Spawn: 657AD (the last sogdians Kingdom fell in 673-751 AD, this date is the date of the split betwen uyghurs and Turks at a battle wich the Uyghurs defected to the Tang) in Ötuken or Karabalghasun.
UP: Uyghur Alphabet: double production of library and universities and dont recieve penalites by change your capital in a region wich is not your core province.

UU: Uyghur-Sogdian Diplomat: replaces a spy, when put in a city wich have open borders treaty with you, the cits owner recieves a boost relations with you and +1 research, and you recieve a small amount of gold (like a friendly pirate), maximum 1 unit per city.
UB: Translation House: a library wich gives +1 happiness with each religion in this city and give +1 trade routes. The Uyghurs inherited the Sogdian tradition of translating vast religious works and commercial treaties throughout Transoxiana and the Tarim Basin.


UHV1: The Ashina Clan must die- Take 3 Turkish cities, one of them must be their capital. OR Raze a Turkish capital. The uyghurs destroyed the second göktürk khaganate and take their capital.
UHV2: Together with An Lushan or the Tang Empire - Capture a Chinese Capital, and make it your capital and control another 3 cities or have friendly relations and ensure 1 silk and 1000 gold by tributes with China by 1209AD.
UHV3: Successor uyghurs kingdoms. - Control and spread your state religion to all Transoxiana, Tarim base and Gansu province and esure control 3 Cathedrals type building of any kind in 1100AD.



Proposal for New Civ: Great Liao/ Khitan khaganate.
Leader: Abaoji
Starting Religion: Tengrism.
Spawn: 916 AD in inner Mongolia.
UP: Great Liao heirs: Start with meritocracy and +2 stability by each controled chinese cities.


UU: Khitan riders: replace Horse archer, start with city raider III and mobility.
UB: Five circuits: courthouse, avaliable with Education, gives +1 Happiness and -50% maintenance.

UHV1: The Great Liao- Control Mongolia, Manchuria, Tarim base ,Transoxiana, Korea and build 5 courthouse in 1000 AD.
UHV2: The tales of Cathay- Control all China, build a capital in the former Chinses empire and be the wealthiest nation in world in 1100
UHV3: The Qara Khitai - Ensure there no turks in Transoxiana and Iran and build 2 buddhist Chaitya and 2 Orthodoxy Cathedral in there by 1125AD
 
Proposal for New Civ: Great Liao/ Khitan khaganate.
Leader: Abaoji
Starting Religion: Tengrism.
Spawn: 916 AD in inner Mongolia.
UP: Great Liao heirs: Start with meritocracy and +2 stability by each controled chinese cities.


UU: Khitan riders: replace Horse archer, start with city raider III and mobility.
UB: Five circuits: courthouse, avaliable with Education, gives +1 Happiness and -50% maintenance.

UHV1: The Great Liao- Control Mongolia, Manchuria, Tarim base ,Transoxiana, Korea and build 5 courthouse in 1000 AD.
UHV2: The tales of Cathay- Control all China, build a capital in the former Chinses empire and be the wealthiest nation in world in 1100
UHV3: The Qara Khitai - Ensure there no turks in Transoxiana and Iran and build 2 buddhist Chaitya and 2 Orthodoxy Cathedral in there by 1125AD
There're only 22 turns between 916-1125, too short for UHV.
 
@phoenixfire7 Sorry, I must have missed it. I don't plan on adding the Mixtec/Zapotecs as I fear they may conflict with the Olmecs

Not trying to say the Mixtec/Zapotec should be added, but they didn't really coexist with the olmecs so it wouldn't really matter if they replaced the AI Olmecs and if human player is Olmecs there could be a conditional spawn to not add them in. Either way, not say they need to be added just that they could.
 
Not trying to say the Mixtec/Zapotec should be added, but they didn't really coexist with the olmecs so it wouldn't really matter if they replaced the AI Olmecs and if human player is Olmecs there could be a conditional spawn to not add them in. Either way, not say they need to be added just that they could.
I really feel like Mesoamerica is like Mesopotamia in that adding any further Civs would be a big map thing if at all. It's crazy crowded already. Olmecs are cool but there's just no space when you account for Teotihuacan, Olmec and Maya possibly coexisting. Same goes for Aztec, Mixtec and Maya I think.
 
Yeah. However, the Olmecs are supposed to collapse around the time of the Maya spawn, so their presence shouldn't matter too much in most games. In fact, usually, only one of [Olmecs, Teotihuacan, Aztecs] should exist at any one time, so usually you only get the Maya plus one other civ. I'm not sure that the Olmecs do collapse early enough, though.

The independent Zapotec city of Danibaan should appear soon after the Olmec collapse. It would be possible in theory to make them a real civ, but I don't think it's worth it. For one thing, I don't think they provide sufficient content. For another, it would mean 3 civs coexisting in most games, which I agree is too much.
 
Hi Bro,

Trying to reinstall the mod after getting a new PC and find that I can't remember how I did it. Do I need to download the files and name the file RFC Dawn of Civilization? That results in a crash for me? Thanks for your help!
 
Hi Bro,

Trying to reinstall the mod after getting a new PC and find that I can't remember how I did it. Do I need to download the files and name the file RFC Dawn of Civilization? That results in a crash for me? Thanks for your help!

You need to download the zip, unzip the file and then rename the folder "RFC Dawn of CIvilization".
 
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