1SDANi
The Fading Memory
- Joined
- Oct 27, 2014
- Messages
- 3,079
New Update
Added Oman and Yemen
I wanted Oman's UHV to start heavily defensive, to limited success. Iran and the Turks sometimes attack, and the Ottomans and Portugese are much more regular. After the initial waves their gameplay becomes focused on conquering those that declared war on them both to complete their UHV2 and obtain resources to sell for UHV3. Their UP is interesting as it makes Republic much less appealing in a rather natural way. UHV1 also came to rather limited success. It was designed to force the player to be careful- especially as they are near doomed to technological inferiority- creating a sort of pull against UHV2 and 3's push towards aggression. UHV3 was interesting to say the least. I'm not sure why, but western nations seem to really love buying camels at high prices.
Yemen meanwhile didn't get as thorough playtesting, and I'm afraid I may have given them far too much time in advance for UHV1 and 2. UHV3 meanwhile has been rather fun, with many ways of approaching its goals. The unique time limit creates an incentive to get aggressive, which leads players to make risky plays for sooner completion.
For those wondering, no Yemen is not playable in 1700 AD, the maps I were looking had had Yemen listed as "various tribes" if you'd like to convince me why said random internet maps were wrong, then please go ahead. There was a surprising drought if information about this period on Wikipedia. (I'm a pro research woman)
In the coming future I intend to playtest and tweak the current nations further, return to my AI-related TODOs that are laying around, and internally playtest a rather wide-reaching change that may or may not ever see the light of day.
...oh and I fixed quite a good number of bugs
Added Oman and Yemen
I wanted Oman's UHV to start heavily defensive, to limited success. Iran and the Turks sometimes attack, and the Ottomans and Portugese are much more regular. After the initial waves their gameplay becomes focused on conquering those that declared war on them both to complete their UHV2 and obtain resources to sell for UHV3. Their UP is interesting as it makes Republic much less appealing in a rather natural way. UHV1 also came to rather limited success. It was designed to force the player to be careful- especially as they are near doomed to technological inferiority- creating a sort of pull against UHV2 and 3's push towards aggression. UHV3 was interesting to say the least. I'm not sure why, but western nations seem to really love buying camels at high prices.
Yemen meanwhile didn't get as thorough playtesting, and I'm afraid I may have given them far too much time in advance for UHV1 and 2. UHV3 meanwhile has been rather fun, with many ways of approaching its goals. The unique time limit creates an incentive to get aggressive, which leads players to make risky plays for sooner completion.
For those wondering, no Yemen is not playable in 1700 AD, the maps I were looking had had Yemen listed as "various tribes" if you'd like to convince me why said random internet maps were wrong, then please go ahead. There was a surprising drought if information about this period on Wikipedia. (I'm a pro research woman)
In the coming future I intend to playtest and tweak the current nations further, return to my AI-related TODOs that are laying around, and internally playtest a rather wide-reaching change that may or may not ever see the light of day.
...oh and I fixed quite a good number of bugs
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