Civilizations Reborn

Also, the vassal glitch seen in the video is purely visual. If you have chipotle enabled and press Ctrl+Z you will see that you're not shown as a vassal there but rather some other nation you've not met. I'm not sure why this happens and have yet to reproduce it, I am very sorry for the confusion.

About Vassal's Issue :king:
In the introduction I said to audience (in russain) that main goal "simulate" all Russian History (from Horde on the one hand and to Putin on the other hand)
and I will use WB sometimes for minor pro-historical changes etc:)
As a result in the first turn - I actvated Russia as vassal state:)))
 
About Vassal's Issue :king:
In the introduction I said to audience (in russain) that main goal "simulate" all Russian History (from Horde on the one hand and to Putin on the other hand)
and I will use WB sometimes for minor pro-historical changes etc:)
As a result in the first turn - I actvated Russia as vassal state:)))
Oh. That's pretty awesome! Good to know the glitch didn't occur again. Seems it's rather rare then, I haven't even gotten it a second time.
 
New Update:

Merged latest DoC
Units with a 90% or higher chance of winning a battle will withdraw instead of dying
Monasteries yield 15% Science with State Religion and Theology until Scientific Method
TODO: Figure out how to add a button to depict these effects in the Tech Tree and Tech Civilopedia Entries

Added Nubia:
2500 BC in Kerma
UP - The Power of Vaults: +50% Production of Ancient Era Buildings with Stone
UU - Medjay: Replaces Archer, +1 Strength, +50% vs Archery Units
UB - Deffufas: Replaces Monument, Units start with Combat I
UHV1 - The Nubian Dynasty: Build the Pyramids in Kerma by 656 BC and Control Egypt for 1000 years
UHV2 - The Makurian Crusades: Control 2 Orthodox Cathedrals and have Pleased or better relations with 5 other Christian Civilizations in 1365
UHV3 - The Blue Sultanate: Have the highest commerce output among Islamic civilizations and make Sennar the greatest city in all Africa by 1821

Added Chad:
700 AD in Njimi
UP - The Power of Aquifiers: Core Cities also yield a Farm's base yields.
UU - Iron Helmet: Replaces Musketeer, +2 Experience per stronger civilization with pleased or better relations and the same state religion
UB - Zango: Replaces Lighthouse, 2 Statesmen, 1 Merchant slots, +25% GPP
UHV1 - King of Kanem: Conduct one Diplomatic Mission in Egypt and 3 Trade Missions in your state religion's Holy City by 1259
UHV2 - Mai of Chad: Sell 5 Slaves and buy 10 Strategic Resources by 1380
UHV3 - Lord of Bornu: Control the largest army of any nation with holdings in Africa and control Libya, Nigeria, and Cameroon by 1603

With this I have added all nations I've been planning to add. Suggestions for more are welcome as always.
Nubia exists for two main gameplay reasons. The first is to serve as a "western china" which lasts the majority of the game, and the second is to add some resistance against Egypt conquering Ethiopia. With Nubia containing a Cow and more Luxuries, players may find conquering Nubia alone to be preferable. Chad meanwhile exists to represent a grossly underrepresented region of Africa and create a passage between Nubia and Nigeria.
 
It seems I forgot to actually merge the new changes into the main version. Sorry about that, it's fixed now.
 
What about doing the Hittites and Assyrians again?
The Hittites only really worked because I enlarged anatolia and Assyrians because I was including a mod that added a bunch of extra turns in the early game. I'll look into implementing them again after the next non-civ project I have planned.

Also
Hotfix: Fixed a duplicated value and an error I previously poorly tried to fix in Chad's Python code.
 
Nice to see the Pyrrhic victory mod incorporated, it's what I sorely missed from Knoedel's Sunset. More interesting civilizations too! What a happy time to be a RFC player.
Two bugs I've encountered (from last version); HRE begins with Animism, and Ukraine's independence is still messy (when Hungary collapsed, Ukraine spawned in Budapest).
And a suggestion for the Theocracy civic; I'd really like to see it receive significantly cheaper persecutors, like 50%? As it stands currently I personally never bother with either Theocracy or persecutors. That's coming only from me though, I don't know how others feel about it.
 
Any plan to merge the Bigmap? It seems very crowd in this map now, too many new civs in Arabia, SE Asia and Africa.
Were I do work on the big map I will work on it though pull requests for DoC as per Leoreth's request. I'm not very good at researching city names so I'm not currently able to do much in that regard.

As for the amount of crowding in the aformentioned areas, I must say it worked out better than I expected. Nubia is crowded on purpose to force them into the wars against Egypt, the Mamluks, and Ottomans that they did in history. Likewise, the Khmer are intended to be a nation on the defense that ends up taken over by Thailand rather quickly in 600 AD and in 1700 AD exist as a nation choked in by their stronger neighbors. Yemen and Oman meanwhile largely focus their efforts to the seas, Yemen in trade and Oman in conquest. Their land is rather poor overall, and their crowding reflects that.

Nice to see the Pyrrhic victory mod incorporated, it's what I sorely missed from Knoedel's Sunset. More interesting civilizations too! What a happy time to be a RFC player.
Two bugs I've encountered (from last version); HRE begins with Animism, and Ukraine's independence is still messy (when Hungary collapsed, Ukraine spawned in Budapest).
And a suggestion for the Theocracy civic; I'd really like to see it receive significantly cheaper persecutors, like 50%? As it stands currently I personally never bother with either Theocracy or persecutors. That's coming only from me though, I don't know how others feel about it.

Great to hear! Do note that it is a massively stripped down version of the feature in Knoedel's Sunset. None of the Experience or Interface changes were included.
I've been wondering that myself as well. Expect to see some changes to the Persecutors in the hotfix for the bugs you reported.
Looking into these two bugs now. Broader Territory is unexpectedly confusing.

Also, I'd like to point out that you guys should pay more attention to the hints I drop about updates. I included the Khazar Settlermap in the Export folder a good while prior to their inclusion, and an early version of Nubia's and Chad's resources have been in the game for the last week or so.
 
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I also have a very minor nitpick that has been on my mind: Hungarians' pagan religion should be Tengrism.
 
If you are taking suggestions for more civilizations to add, I would like to throw in the idea of adding the Zulu and Judea. :)

Judea, as another ancient-classical civilization, could add even another option for those who enjoy the early game, and would provide us a proper outlet for achieving the Jewish religious victory.

And the Zulu, represented in the ancient/classical era in the 1800s, would definitely be one of the more unique civilizations to play! They could even potentially respawn as South Africa.
 
A few small remarks:

- The code that expires the 1st Nubian UHV should have 1 additional tab. (right now it is possible to check "if not bPyramids:" without bPyramids being declared)
- There is a very easy cheat for the 3rd Nubian UHV. First of all, there is no check if you control the city yourself. Secondly, you can manually rename any city to 'Sennar' and that city can win you the UHV. You could just rename Cairo to Sennar and make that city the best city in Africa for example.
- Maybe you could make use of getBestCity() and isBestCity() in some of you UHV functions.
 
Suggestions for more are welcome as always.

First, congrats for the modmodmod. Have to say that I really liked playing the new civs, especially the ones in Africa, the most underrepresented continent in DoC. Few weeks ago I was sketching a list of civs suggestions for the new larger map and included both Nubia and the Kanem-Bornu (Chad).

As for suggestions, Zulu, as mentioned before, and perhaps the Songhai Empire would be nice, although both were rather short lived in their maximum extent. Outside Africa, it would be really nice to have the Hittites (also already mentioned here) and making the Celts playable. About the latter, I like most of Publicola's ideas discussed here.
 
I like to play Ethiopia and with the Nubia included it seems they will be even more challenging. I had some extra units in the start, including the super-archers from Nubia, but I am afraid that will be just a financial burden as both neighbours are very strong (I like to play Emperor level when possible). Nubians had a lot of combat promotions from their UB.
In a previous game, Yemeni city had stolen the fish from my capital even when it was founded on the cows just 1W next to fish. And my culture was a thousand years older. I tried to conquer and raze the Yemeni city when I could declare war, but before it
disappeared, I collapsed (and they even managed to declare independence immediately, lol). That game I used a wrong approach probably. Should have concentrated more on science rather than units. That 1 republic science specialist can be pretty strong.

But I don't have problems with the map being more crowded, it feels better. Although, when I conquer another civ's core, I have to maintain Solid stability so they can't declare independence, right?

Will try a new game against Nubians.
And thanks for the new civs. I actually saw Chad in branches when pulling, but not the Nubians :).
 
Nubian UHV3 failed immediately when the game begins.
Oh. I forgot to remove the lose call when I converted it from a "have X in year" to a "have X by year". Will be fixed in the upcoming hotfix. Another case of forgetting to test tiny changes and assuming they'd work. Apologies for the inconvenience.
 
Hotfix

Fixed Pyramids check on Nubia UHV1
Fixed per turn check on Nubia UHV3
Yemen flips the arabian sheep, not the ethiopian fish
Theocracy: Double production speed of Religious Persecutors
Maximum Religious Persecutors per player raised from 1 to 3
Fixed Holy Rome not starting with the correct Religion Civic

@black213 Hungary is not included in Ukraine's Broader Area, Normal Area, War Map, Birth Area, Core Area, or any other possible factors for resurrections that I'm aware of. Given their proximity and the different behaviors of the respective nations' leaders, if I were to guess what happened I would say that Budapest likely had a large amount of Kievan Rus culture, leading to Ukraine to rising from within that city. Should this be the case, I am not quite sure if this should be allowed but seeing as how it is the default behavior of DoC I will have to put more consideration into whether I will want to prevent this.
 
Good thing I can 'clean' their messy independence with the oh-so lovely world builder!
 
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