Oh, and a reminder about rules.
#1 - Doublemoves are allowed except as part of a declaration of war. If you don't understand this, speak up. If you're about to declare war on someone and feel like you're on the edge of DMing them for whatever reason, contact our referee (name to be determined) prior to and ask. You can ask me too, though I'll understand if you prefer not to (particularly if I'm your target or there's some other in-game reason that I shouldn't know).
#2 - No declarations of war for the first ten turns. I'll post here when you're clear to take out your neighbor. (If someone wants to do the math, I'd appreciate it - I don't remember how many years per turn offhand.)
#3 - Talking trash is allowed, but let's keep in mind that this is a friendly game.
#4 - It is easier to get permission than to ask forgiveness; if something seems questionable to you ask our ref, me, or post it in this thread. BtS pitboss does automatic end-of-turn saves now, so the ability to reload with less collateral damage has been increased.
#5 - There is no rule #5.
#6 - No diplo before you meet in-game, no maps (or detailed "5 squares due north of your city" descriptions) before in-game map trading ability. "He's up to the north of you" is legal, "His city is 2 squares west of that iron square" is not. And concentrate on the spirit of this rule, not the letter of it, please.
#7 - If in doubt, ask. Yes, I know this is a reiteration of rule #4.
#8 - If you are going to be gone for more than a couple days without a substitute, please let me (or our referee, if you'd like) know via PM, email, or whatever. If you don't let me or the ref know, you'll be AI'ed after 72 hours. But without civstats, an absence might not be noticed. If you're gone for more than a week without logging in and without letting me/ref know, you'll be instantly AI'ed and you won't be invited back to any game I run - the point being, it is only an annoyance to quit a game, it's a much greater annoyance to leave your civ "comatose" which makes it an easy conquest target for neighbors and more difficult for a mid-game replacement to pick it up and run with it.
#9 - Until civstats comes up, if you are the last one to finish a turn inducing the turn rollover, please feel free (and obligated
) to let everyone know via this thread. Or, if there's only a few hours left on the timer, or whatever - without civstats, a little extra timer info in this thread would be appreciated.