Okay, we'll drop the Advanced Start bit, but it means the game won't be up until tomorrow morning.
I kinda liked the idea of advanced start...ah well.Okay, we'll drop the Advanced Start bit, but it means the game won't be up until tomorrow morning.
I kinda liked the idea of advanced start...ah well.
Can you have it up within 24 hours of this post? Cuz after that i'm not gonna be in again till thursday evening!
The advanced start isnt meant to be able to give you an empire from the get go, just an advanced start-so like a border pop, a worker, maybe a couple of techs. Not 5 cities equipped with every basic need. I don't see the complications in use, everything is very easy to understand.
I don't wanna spend a month or so just logging in to click enter.Having spent 30 minutes trying to figure out how to use advanced starts, I'm convinced this will make it impossible to win unless the player gets a lucky start, especially since we also have No Tech Trading leaving those without the right civ and start technologically behind. If advanced starts are on we should definately have Tech Trading IMO.
Jeezumfrikkincrow...
Okay gang, vote for it: Advanced start, yes or no? You've got 24 hours, and I put up the game with it or without (I'm guessing at the first four votes based on previous posts).
Yes to Advanced start:
Davo
BCLG
VRWC
No to Advanced start:
Azza
kanguru
Agreed.How is it involving luck? and how would another civ start more technologically behind than another? sure if someone bought an extra tech but the civ that didnt could have spent there money elsewhere like extra pop.
Theres no difference in doing an advanced start than just playing an extra 40 turns except you miss the mind numbing boredom.
I have no idea why it took so long for you to work out how to use advanced start.
Lads, cut the crap, let da Dude decide .
Lads, cut the crap, let da Dude decide .
Agreed there is 0 luck involved. You dont get a different starting position so ? Advanced start is there for you to further your gameplan; so whatever you plan on doing (harass neighbor, early academy, CS slingshot, axe rush, whatever) buy things in AS that allow you to do that easier and synergize with your civ traits.How is it involving luck? and how would another civ start more technologically behind than another? sure if someone bought an extra tech but the civ that didnt could have spent there money elsewhere like extra pop.
Theres no difference in doing an advanced start than just playing an extra 40 turns except you miss the mind numbing boredom.
I have no idea why it took so long for you to work out how to use advanced start.