Diplomatic League (3) (2+1)
Natural Philosophy (24)
Raid (-2) (1-3) ELIMINATED
Scripture (19)
Veterancy (26)
Diplomatic League (+1) - Envoys are powerful and this card gives you a lot of them. I don’t think the fact that you slot it in for one turn only is a reason to downvote it. This card is important for any good strategy.
Raid (-3) - The card I use least on this list. I may be out to lunch on this one as pillaging is stupid good, but it faces stiff competition from other red cards in war heavy games. Also, pillage yields scale with your tech/civic progress meaning that pillaging is at its strongest after this card is obsolete.
Natural Philosophy (24)
Raid (-2) (1-3) ELIMINATED
Scripture (19)
Veterancy (26)
Diplomatic League (+1) - Envoys are powerful and this card gives you a lot of them. I don’t think the fact that you slot it in for one turn only is a reason to downvote it. This card is important for any good strategy.
Raid (-3) - The card I use least on this list. I may be out to lunch on this one as pillaging is stupid good, but it faces stiff competition from other red cards in war heavy games. Also, pillage yields scale with your tech/civic progress meaning that pillaging is at its strongest after this card is obsolete.