pineappledan
Deity
That is just a bonus from the base HotelI also don't understand why you included a Great Work % boost.
This sounds really intense, and I'm not sure if it's possible. I am not sure if I can add yields to road improvements, and I would have to loop through every workable tile near every city, check it for a railroad, and check if it's a railroad that actually goes somewhere. Even if it is doable, it would slow down turns quite a bit.if a Train Station is present, +2 on railroad tiles which form Capital connections.
It would be wayyyy more expedient to have the distances calculated from the capital, rather than having to loop through every city to find the shortest distance between any city, that would be a city loop nested inside another city loop. I still like this idea though, it combines nicely with the tile grab on ITRs from the UA. There must be some way to be a bit more efficient about it. The one thing that hurts this flavor is that it rewards you for settling cities on far-off, useless islands just for 20+ tiles between itself and any other city, and I don't think that's the intention.+2 / for every tile separating this city and the next closest owned city. -- Minimum is 3 tiles between (though, some people do adjust this setting higher for more spacing), so that starts it at +6
This here gave me pause, because I got thinking:
- Every tile further away from your nearest city is 1 more railway tile
- Each railway tile costs 2 maintenance, so the 2 for distance only manages to cover the cost of its own city connection.
- The boost I came up with has a similar problem, where gold bonuses on city connections need to be pretty good in order to justify themselves.
I don't think that's true though?I think they're closer to being balanced than the yields you've just implemented, plus they require more 'tactics' than just binging culture in the capital, which most civs do regardless;
This only works off Culture from terrain (ie. includes natural wonders). Canada can get 2+culture from its forts to start, but it also has holy sites, natural wonders, jungle/forest zoos, and archeological sites, NWs and Archaeology sites are actually less likely to be in the Capital, and you are more likely to have chopped forest around your first few cities. You will need enough population base and tiles to work that culture, so I expect it will end up being an older bigger city, but I don't necessarily think it would end up being the capital even half of the time.
In the end, I think we're on-board with the idea of trying to make wide tourism viable for Canada as the central goal of the 2nd UB. I like the idea of 4UC putting more tension between Statecraft and Artistry. My implemented proposal is chiefly about converting the bonuses from forts from the HBC into a global bonus, and stopping smaller cities from becoming tourism drains for culture. We'll see if that has actually been accomplished, or if we need to do more. I'll keep the yields for distance in my back pocket if more oomph is needed.
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