How have the AI philippines been performing for you guys in your games? Have them as neighbors in my current game, and they have only one city after 200 turns. Kind of weird, can they not create regular settlers?
Increased UA to 34% siphon, boosted by 8% for each open borders agreement
Altered Balangay AI
Reduced Balangay CS to 5, increasing by 5 per era
Coral church now gives 2 flat supply
Philippines update
Code:Increased UA to 34% siphon, boosted by 8% for each open borders agreement Altered Balangay AI Reduced Balangay CS to 5, increasing by 5 per era Coral church now gives 2 flat supply
i didn’t test it. I know the code works because I monitored AI balangays that I spawned inside a lake and they will deploy their settler. The problem is that, when presented with open ocean, the AI will almost never move a unit capable of deep ocean movement adjacent to coast. I might have to take away their deep ocean movement just so I can force the AI to move next to coastdoes this resolve the issue where the AI doesnt use the balangay? I hadnt noticed u had updated the mod, and now the philippines ended up in one of my games again and stayed on one city the entire game despite building balangays
updated. Followed through on that balangay nerf as a concession to the AI. Balangay now has the same coastal restrictions as a trireme in early ages, so that should help force them onto coastlines more often. This means Balangay will be more likely to deploy their settler.
It’s still a major boost. the balangay is still faster, can defend itself, and can cross deep ocean if it sees coast. an embarked settler can only move in coast before renaissance, So it’s a lot more flexibility than a normal CiV has, but not as powerful as Polynesia’s UA
I was on Guderian's boat but you actually drive a pretty good point there. Really just boils down at the end of the day to how the map forms.
yeah it's very strange. I've done all manner of things to try to get the AI to settle with Balangays and otherwise, but it feels like Philippines AI is determined to self-destruct.I've found that the Philippines custom civ is not as great as your past civs when talking about AI strengths, also for the player, I think he is really hard to use. As an AI, he is worse than Venice, he only founds Manila, I even used IGE to give him settlers, but no luck, he rarely found another city until midgame where almost all land is occupied.
I like the idea of spawning a Balangay when a TR terminates. That's kinda fun. Maybe @TPangolin can offer some opinions?I still think that Balangay is buggy and hard to use especially for the AI, my suggestion here is, make it a UU that can be expended and can't be build. Give Balangay the ability to perform on owned cities or city-states to provide instant yields like culture, gold, trigger a WLTKD or influence, then it will only spawn when you "found a city", or "finish a TR". I think finishing a TR is cool because it fits with his UA.
Can't the first option because if the Lantaka was to turn into a ship, then they would have all the pathing restrictions of a ship. In other words, the Lantaka would only be able to disembark back onto land via a city or coastal fort/citadel.Lantaka is really hard to use and I doubt that the AI can even use them. How about just making them a unit that when embarked, it will become a "galleas-like" unit, like what you did in Carthage's shofet, or like the airship that can move on the coast without embarking and can still bombard units, but retains the buff on melee naval units (just tune it down).
I agree, most part of my suggestions in lantaka is weird.So if they were born in the origin city whenever a sea TR ended, what would they do?
- Maybe they could have a modest CS, full ocean movement, and gain XP from discovering new tiles? If a Balangay gains enough XP to reach level 5, they immediately spawn an embarked settler unit with free ocean movement on same tile.
- Balangay can also be expended when in or next to a city for an instant boost of 20/, scaling with era. The AI will always expend balangay as soon as they spawn.
There’s 2 things I could do when a TR endsThe second bullet is nice though, but the AI might not utilize it, if they can use it on low-pop city, then I'll go for this
i would give the balangay something pathetic like 10cs. Enough to survive a hit from a barbarian galley but that’s it. If these things required a sea TR to complete then you won’t get them until classical. (Maybe we give philippines a free Cargo ship at Trade?)If this is possible (after TR spawn), The first bullet sounds cool, however, is it considered economic/civilian? If not, then Philippines will have 3 militaristic unit, which is weird. Can they be useful economically after spawning a settler?, I would prefer the first bullet if you'll add some economic effect on this unit OR simply make it a militaristic UU then change the Lantaka into another UB/UI