pineappledan
Deity
You could just remove the mod trigger
I think I disagree. I think we need to be mindful that all of the components combined need to combine to give a sense of the culture they portray collectively, and it is not the sole purpose of the UA to encapsulate that.the existing ua has greater thematic alignment than what's been proposed.
I think there is certainly a danger with Tradition that you could just use the +10% to All Yields in the capital that is given by the finisher to effectively just turn that into +10% to All Yields on Empire. That's not very interesting. It would require some testing to determine if planned city specialization with a few good cities could outperform the yield outputs of a single, powerful capital, which can simply outperform all cities on empire in every category.With how rare/
is, this "specialized" city may end up being your capital by default.
Perhaps we could use equivalents to national wonders for each yield, with each building preventing others to be built in the same city ?I think there is certainly a danger with Tradition that you could just use the +10% to All Yields in the capital that is given by the finisher to effectively just turn that into +10% to All Yields on Empire. That's not very interesting. It would require some testing to determine if planned city specialization with a few good cities could outperform the yield outputs of a single, powerful capital, which can simply outperform all cities on empire in every category.
If it is the case that a Tradition capital can play this bonus optimally by simply being a regular large tradition capital then I agree that it's not a very interesting UA at all.
This is well reasoned, but maybe a "miss the forest for the trees" type situation. The old UA broadly aligns the style of play, focused on trade routes, with one prominent aspect of their historical identity. I suspect the proposed change may render their overall gameplay style somewhat more generic, and/or shifted towards really focusing on 1-super city. This kind of gameplay focus feels misaligned with their historical character. Just the gut feeling I get from comparing both side-by-side, and having played a few times with the old one. Worth a try though, can only get a true sense of the subtleties of how they play by actually getting these ideas in-game. I'll give it a shot.You can see how this is portrayed in the "best city" mechanic. The wealth in yields by a powerful city leader are distributed to the rest of the cities as a gamification of the potlatch economic system.
I actually think the current UA does a worse job of feeling like a potlatch. Instead I think it commits a bit of cultural essentialism by tying Tlingit culture to fish, and decenters the people's genuine cultural and political innovations.
That's an interesting idea.Maybe you could add some depth to your representation of the potlatch by tying the bonuses to GP births/expenditures and/or population growth -- afaik the ceremonies around births/deaths were much more extravagant than the more routine, seasonal ones.
Okay, good point. I think we might merge this with your original idea of +x% yields per turn from the best city. I'm generally in agreement with the dropping of the trade route bonus as you outlined on the basis of making this ua feel very distinct, while thematic in other ways; maybe some tr bonus could be retained as long as it were significantly different from any other, and fit within the cultural/thematic vibe -- broadly speaking this is my favorite aspect of your new proposal.That's an interesting idea.
Ku'Eex
+100%Culture, and
Science from
International trade routes.
Whenever aCitizen is born, 50% of All Yields generated in that city are given to all Other Cities on empire.
I think the problem with that is now the only clear incentive is to grow. There is no incentive to specialize cities.
Good catch, I also added Floodplains as a possible condition for the Food yield@Diomedes_ you should specify that the boni on Plains/Grassland/Desert only works on featureless tiles. Also there is no bonus for featureless tundra.
Any idea what exactly broke? I like this civ quite a bit and would love to see it restored!I believe the recent change to VP has rendered this civ incompatible, alas.
I believe the recent change to VP has rendered this civ incompatible, alas.